Incantor of Flame
Adds the Incantor of Flame, a mage subclass.
The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength.
Incantor of Flame combines a few base game spell and technique trees with a pair of new trees, one class and one generic.
Generic:
Combat Training
Survival
Conditioning
-New-
Tempered: Passive defenses and utility focused around utilizing and improving Block.
-Locked-
Divination
Conveyance
Class:
Combat Techniques
Combat Veteran
Shield Defense
Fire
-New-
Forge: melee fire attacks with weapon and shield which interact with your other talents
-Locked-
Wildfire
Meta
Battle Tactics
Talent icons from https://game-icons.net
The Burning Coals - Forked
This was created by Speeder, who has not played in 5+ years under that name.
This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points.
The difference between this addon and the one uploaded by speeder is the racial passive on speeder's was set to reduce life reduction each talent point instead of the advertised fire damage, I removed the life regeneration reduction and re-enabled the fire damage.
I did this because this race would have amazing synergy with The Shining One demented class and I wanted to do a playthrough like that.
The Burning Coals
This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points.
Credits: there are two lore images in the addon that I got from Deviant-Art, the author URL is this: http://nicholaskay.deviantart.com/
All other new art was based on existing Shockbolt's art, or made by myself using GIMP and Krita.
The addon is "complete", but I want to add more quests and some other stuff later.
changelog 1.1.0
The objective of this version is fix gameplay, there was several problems that weren't found during test with DevMode tools, and also due to blind good luck during testing.
- Your character now start with +2 of HP regen, this make the game slightly easier, but the reason for this is to fix an annoyance regarding auto-explore, that doesn't work with negative regeneration.
- Fixed excessive amount of stat bonus potions on later laters.
- Stat bonus potions give stats more frequently, but are also more dangerous.
- Fixed certain plot object disappearing and breaking progression.
- Balance Changes on a boss reward potion item.
- Fixed final boss giving excessive XP and bumping player up by several levels.
- Balance fix on a certain boss+group battle that spawned groups too big that would instantly overwhelm melee characters.
- Minor scenary changes
- Maze is now slightly smaller
- Changed graphics of "glowing chest" to show they are different from vanilla ones.
- Caves are shorter now, to be less boring, they have a boss now (to compensate loss of XP needed later), that boss drops a useful item (to allow a certain area to be visited a bit earlier)
- Changed music of some places.
- Fixed some issues in init.lua that conflicted with the game paid DLC
changelog 1.1.1
Just a hotfix, to fix two bugs.
- Fixed lua error on ending.
- Fixed one staircase going to wrong place. Thanks nsrr for the report!
changelog 1.1.2
Hotfix again!
- Another attempt of fixing the DLC conflict bug, this time following suggestion from AstralInferno.