celestial

Astromancer Class

Short Name: 
classastromancer

A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals.
Their basic trees summon and support Fire, Ice, and Lightning Elementals, as well as providing utility effects.
Their unlockable advanced trees rain down Meteors and twist Time Elementals into being.
They start with Staff Combat, Chants, and a new tree in the vein of chants and hymns. They can unlock Celestial Light.

Their main resource is negative energy, which they generate at a certain rate-per-ability by summoning and some other spells, and spent by others.

This mod should be compatible with everything except addons that add summoned elementals who aren't meant to benefit from Blighted Summoning and classes with the same name.
Superloads

  • data/talents/uber/mag to support Blighted Summoning
  • mod/class/interface/combat.lua to support Glacial Path's speed boost.

Sounds remixed from samples by Mike Koenig under CC-BY 3.0

Quick Fix for Celestials

Short Name: 
celestial-talent-fix

-- Fixed as of 1.5.1 --

Celestial/Hymns and Celestial/Chants are bugged so that they require 0, 4, 5, 6 previous abilities in that tree.
This is a quick and dirty fix for it (back to 0, 1, 2, 3).
See http://forums.te4.org/viewtopic.php?f=42&t=47347

1.3.0:
(if you're having trouble reading this, try the Steam Workshop link)

  Chant/Hymn being affected by their relevant category should now be working (with hopefully no side-effects)
  -> The chant/hymn's stats are based on whichever has the higher effective level between "Chant/Hymn Acolyte" and the hymn/chant in question.
  --> This means that if you're effective level 3.2 (4/5 talent points) in Chant Acolyte and grab a level of an individual chant from an escort, the chant's stats should be based off your effective level 4.0 chant.
  ---> In the same example, if you grab another level (so you're now 5/5) in Chant Acolyte, you should be able to get effective level 4.8 in that chant (It's not possible to choose the chant if you're already 5/5 in that chant when choosing an escort reward though)
  --> For Celestials who start with extra mastery in Chants/Hymns, this means that if you get an extra level in the chant from an escort it may not change the stats at high levels of Chant Acolyte
  ---> 6/5 chant talent becomes effective level 6 (1.00 mastery). 5/5 Chant Acolyte becomes effective level 6.5 (1.30 mastery). Therefore the extra level doesn't really matter.
  ----> In this example, the extra level is only really useful at level 3 Chant Acolyte or lower (4.0 vs 3.9)
        
  Small fix to Chant of Fortitude's description function

1.2.1:
  Previous upload was broken, fixed

1.2.0:
Thanks to Felix on the Steam Workshop page for the helpful comment
  Reverted changes to Chant/Hymn category
  Fixed display of Chant Acolyte's values

1.1.0:
  Fixed the Armor Hardiness display in the levelup page to correctly display its true value (15%)
  Chants and Hymns should now scale with Mastery in their associated talent trees

1.0.0:
Base patch, includes the basic fix to Celestial/Chants and Celestial/Hymns trees

astralInferno's Celestial Oddities

Short Name: 
celestialoddities

A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, and the Empyreal fork.

Primal Chosen Class

Short Name: 
primalchosen

Adds the Primal Chosen class, a celestial brawler that wields temporal and darkness damage, before slowly discovering a talent for chronomancy.

Starshot

Short Name: 
starshot

Adds the Starshot class, a celestial archer using talents from Midnight and some from the unreleased Embers class, Empyreal.
Requires Midnight and Embers of Rage to function, will error without. All credit to HousePet for Midnight.

Embers Empyreal

Short Name: 
embersempyrealunlock

Adds the Empyreal class, using gravity and the new celestial trees from Embers. Errors without it.

Firmamancer Class

Short Name: 
firmamancer

Adds the Firmamancer class, a celestial character who wields the weather; including sunlight, rainfall, storms and gales.

Trench Strider Class

Short Name: 
trenchstrider

Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons!

Luminosity Celestial rework

Short Name: 
luminosity

This addon joins Negative and Positive energy bars into one, called Luminosity. For details, see http://forums.te4.org/viewtopic.php?f=50&t=43149 .

Moon-Mage

Short Name: 
moonmagi

Adds a new celestial subclass proficient in the Celestial Talent Trees Moonlight, Star Fury, Light and Hymns and the Spell Talent Trees Phantasm, Water, Nightfall and Divination.

Syndicate content