undead

Recaiden's Undead Racepack

Short Name: 
race-undeadpack

This is a compilation of my undead race addons:
Banshee
Silence and confuse enemies.
Drift through walls.
Cut away healing.
Banshees begin in a small starting zone of their own.
Banshees are unlocked if you have unlocked any other undead.

Mummy
Embalming increases Strength and Willpower
Entangle wraps up an enemy, slowing them, with a low cooldown.
Inevitability wears away at the resistances of your enemies as your own resistances mount.
Uniquely, they have a small secondary racial tree that removes detrimental effects.
Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins.
Mummies are initially locked, and unlock by defeating the Mummy Lord

Wight
Blast enemies with elemental power.
Ignore attacks with your ghostly nature.
Unerringly seek out enemies, even behind walls
Wights begin in a tiny starting zone of their own.
Wights are unlocked by completing the ancient battleground event.

And adds a new prodigy for any undead: Dreadmaster

Race: Wight

Short Name: 
race-wight

Adds Wights as a playable type of undead.

Part of Recaiden's Undead Race Pack

Blast enemies with elemental power.
Ignore attacks with your ghostly nature.
Unerringly seek out enemies, even behind walls

Wights begin in a tiny starting zone of their own.

Wights are unlocked by completing the ancient battleground event.

There are other wight addons:

But they weren't quite what I was looking for.

Please report any problems or comments in the forum thread below.

Corrupted Blood of Life

Short Name: 
corrupt_blood

This allows you to corrupt your blood of life to grant a vile life unlock. Especially good for your nature-averse friends.

This mod is not ready yet.

Monster Class Addon

Short Name: 
atlas

Stat stacking gimmick test. Undead race locked unarmed magic/psychic/steamtech. Completely unbalanced, and somewhat lacking toolkit for defense/utility.

Race: Banshee

Short Name: 
race-banshee

Adds Banshees as a new type of undead that harrow enemies with their sorrowful voices.
Part of Recaiden's Undead Race Pack

Silence and confuse enemies.
Drift through walls.
Cut away healing.

Banshees begin in a small starting zone of their own.

Banshees are unlocked if you have unlocked any other undead.

Class Start Priority - Undead Version

Short Name: 
class_starts_undead

A variant of Keevan's Class Start Priority addon, modfied with great incompetence by Parcae to allow Undead to access Ashes of Uhr'rok starting zones.

Intrinsic Deception - No Cloak Required

Short Name: 
intrinsicdeception

UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only.

ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions.

There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon.

Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces

BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended.

So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators.

To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5).

ADDON PRIORITY (Load order): 1000

These game files are OVERLOADED (replaced with an edited version when the addon is running):
\data\chat\undead-start-game.lua
\data\chat\undead-start-kill.lua
\data\lore\blighted-ruins.lua
\data\quests\start-undead.lua
\data\zones\blighted-ruins\npcs.lua
\data\zones\blighted-ruins\objects.lua

So any mod that doesn't touch these overloaded files should be compatible.

This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human):
\mod\class\Player.lua:onBirth().

A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms.

Playable Rat Lich Race

Short Name: 
playable-rat-lich-race

Adds a playable rat lich race based in part on the rat lich boss. Created since people on tome irc though it would be interesting to play as a rat lich :P.

Playable Wight Race

Short Name: 
highwightrace

Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Models by Rexorcorum.

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