vampire

Vampire Compatibility

Short Name: 
VampireCompat

Solves an incompatibility between those two addons :
Eoland's Vampire Race : https://te4.org/games/addons/tome/eolandvampire
Inferno Race Pack : https://te4.org/games/addons/tome/infernoracepack

The two vampire races can now be selected separately.
Eoland's is Undead/vampire, Inferno's is Vampire/Vampire.

Eoland's Vampire Race

Short Name: 
eolandvampire

This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks.

Race for burning things

Short Name: 
burncheatrace

I just want to try out ritch flamespit gatling guns why is this so much to ask.

Playable Vampire Race

Short Name: 
vampirerace

Adds Vampires as a playable race, as jack of all trades with access to necromantic trees.

This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack!

VampireLord

Short Name: 
vampirelord

VampireLord class

Walk the path of a true vampire lord !

Feast upon your prey, thus increasing your blood pool, drag their corps in you shadow, later you can extract blood from those, event get stats and talent points from them.

feedback and comment are welcomed on the relater forum thread

changelog

   v a3.0: (we hunger update) + missing updates
     -manipulation implemented (a rip-off form the gloom talent tree with a necrotic aura twist
     -added talent tree spell/animous
     -added talent tree cursed/fear
     -shadowrift implemented (a rip-off from shadowwraith tree at the expanse of blood)
     -adding of hunger ... every x turn a percentage of your blood will be conssumed to sustain you hunger
     -tweaked other things

   v a2.6:
     -fixed onTakeHit superload (thanks to StarKeep)

   v a2.5:
     -re-ajusted "sadism" talents cost
 
   v a2.4:
     -fixed exangation dialogue box resolve

   v a2.3:
     -preUseTalent and postUseTalent should work well now!

   v a2.2:
     -fix of misstyping (preUseTalent)

   v a2.1:
     -fixed talents requirement and order for "sadism" talent tree.

   v a2.0:
     -talent tree "sadism" unleached !!!

   v a0.3:
     -prevented summons to be added to corpse pool (need to be tested)

   v a0.2:
     -spellcheck

   v a0.1:
     -the backbone are stuffed

implemented:

blood pool: a resource that add to life, as long as you have blood in your blood pool damage dealt to you will apply on your blood pool instead of your life.

sanguinism talent tree

- Feast:
Feast upon target's blood dealing a percentage of damage draining his blood out.
If the target dies, a percentage of his max heal will be added to your max blood pool.
Plus his corps will be added to your corps pool.
The maximum amount of creature you caan store in your corps pool is 80
The damage dealt increase based on talent level and the higest stat. strengh or willpower
the pencentages increase with the talent level.

- Empowerment:
Increases the bonuses for having blood in your pool
damage, defence, spellpower and mindpower increase if you have blood remainig incrase with talent level.

- Exsanguation:
Drain the blood from a feasted corps
drain a percentage of corps max heal.
Plus at level 5: each row of 10 creature exsangued grant a stat point
each row of 25 creature exsangued grant either a talent or generic point
each row of 200 creature exsangued grant a category point
percentage restored increase with talent level

- Blood Bound:
when you die, if there is more than x creature remaining
in your crops pool, they will be consumed (form the top creature available)
restoring a percentage of your heal and blood.

x decrease with talent level while percentage increase.

sadism talent tree:

-tribute: pay a percentage of your max health to inflict to the target damage based on his max health.

-stupeffy: pay a percentage of your max health to cause an aoe that hav a chance to inflict fear to all creature in it plus minorely damaging them.

-blood river: pay a percentage of your max blood to cause a large blight aoe that heal you of a percentage of the damage inflicted with it.

-pike jungle: pay a percentage of your max health to cause a small pinnig aoe that deal medium phisical damage

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