Class

SlingBrawl (Mmhm)

Short Name: 
slingbrawl

"Sometimes a feller's gotta punch things. Sometimes a feller's gotta sling rocks at it. Mmhm."
Modifies vanilla Brawler class. Brawlers gain the locked Skirmisher Slings tree. Learning the first level of Sling Supremacy grants Shoot. At five invested points in Sling Supremacy, weapon-set swapping becomes instant.
Created with AI-assisted Lua development, with design, testing, and a lot of "No, I want it to work this way!" by the author. Author is a ham-fist, not a brain-er

Monstermon Trainer

Short Name: 
monstermon

Monstermon Trainer
Maj'Eyal is full of monsters, and you have learned to befriend them. As a Monstermon Trainer you catch wild creatures in capture orbs, raise them into a team and let them fight for you. Earn the badges of eight gyms, beat your rival and stop the five ancient Primordials that are waking beneath the world.
The mod adds:
A new class
120 new monsters with their own art and evolutions, and almost every creature in Maj'Eyal can be caught
More than 1,300 monster abilities
Gyms, trainer duels, ruins, quests and over 70 new items

What's new:
Visual update of the added monsters
Added extra difficulty settings to balance the harder modes.
80 new monsters: there are now 120 monstermon. The new ones appear from level 14 on.
Hearthmoor: you inherit Grandpa's ruined estate and restore nine buildings, each with its own function:
Expeditions for your monsters
A bed that makes you Well Rested
A slot machine with a jackpot and a rare lucky monster
Grandpa's diary: find the lost pages around the world and read the story of Grandpa and the Primordials.
Five Primordial bosses: they wait behind rifts, each in its own arena. Defeat one and it joins your team.
Stronger duels: trainers and gym leaders now raise their monsters just like you do.
Oswin's Rest rebuilt: the brothers' home is furnished, with an arena, a garden and new quests.
New capture quests: each one rewards a unique Monsterdex.
Better performance: more fps in busy battles, plus many smaller fixes.

Warlock

Short Name: 
warlock_raz

Adds the Warlock, a new defiler subclass. A pure caster that focuses on fire, darkness and acid magic, and summoning demons. It has a reworked Vim system acting more like a spender/builder, and can focus on a variety of builds - direct damage synergizing with their minions, heavy debuffs and curses, a pure summoner, or even a hybrid melee build by transforming into a demon form.

Arknights Core Classes

Short Name: 
arknights-core
Arknights Core Classes

Arknights Core Classes

Currently Playable Classes: Archetto (1) / Skadi the Corrupting Heart (2) This mod lets you play as Archetto and Skadi the Corrupting Heart, operators from Arknights who have found themselves stranded in the world of ToME4! More Arknights-related classes may be added to this mod in the future. The mod includes dedicated artwork and custom animation frames (Idle / Attack / Buff / Death), with an emphasis on staying as faithful as possible to the original Arknights operators and their abilities. English and Korean are supported. Some AI-generated images are used in this mod.

Archetto's Main Features

  • Three active skills inspired by Archetto
  • Mixed forms created through interactions between skills
  • A final form that brings all three skills together
  • Three costumes: Default / Idol / Nun

Skill Showcase

Arrow·Scatter

A wide-area attack that scatters arrows in up to three directions.

Arrow Scatter gameplay

Arrow·Tracking Hunt

A skill that tracks enemies and chains attacks between targets.

Arrow Tracking Hunt gameplay

Arrow·Storm

Greatly increases attack speed for a period of time and dramatically boosts the recovery of Charge, Archetto's skill resource.

Arrow Storm buff and rapid firing

Skill Interactions

Mixed Forms

Some of Archetto's skills can interact with one another, creating additional combined effects.

Archetto mixed form gameplay

Final Form

Unleash Archetto's full potential and discover what a true master marksman is capable of!

Archetto final form gameplay

Costume Change

Three Archetto costume variants are supported: Default / Idol / Nun. They can be changed through the Arknights Settings talent. The relevant icon is used with permission from its original creator.

Default, Idol and Nun costume animations

Newly Added Class

Skadi the Corrupting Heart

Skadi the Corrupting Heart

Installation & Notes

Download from te4.org

Download the .teaa file for the latest release from the version list below and place it in the game/addons/ directory of your ToME installation. Launch ToME4 and open the Addons menu from the main menu to confirm that the addon is enabled. When starting a new game with this addon enabled, choose one of these paths:

  • Terran → Liberi → Sniper → Archetto
  • Terran → Aegir → Supporter → Skadi the Corrupting Heart

Steam Workshop

Alternatively, subscribe on Steam Workshop and check the Addons menu after launching ToME4.

Future Updates

Starting with the upcoming Mudrock class, the mod will enter version 1.0. Existing save files may no longer be compatible after that update. Please check the release notes before updating.

Supported Version

Developed and tested on ToME 1.7.6. Please leave feedback or bug reports in the comments.

Credits

Planning & Mod Development: Ewev Arknights Characters & Original Sprite Assets: Hypergryph Tales of Maj'Eyal / T-Engine: Nicolas Casalini and contributors

Jedi class [7 sub-classes] Lightsaber glow!

Short Name: 
jedi

(Preview of glowing lightsabers bellow, in game looks even better)

Inexplicably, you felt the call to go to a specific location, far away from home.
You walked farther than you meant to. The hills stopped looking like your hills. At the end of it there was no shrine and no army — only a strange square object, partly broken, lying where nothing like it should lie.
It woke when you touched it.
A blurred silhouette stood in the light. A person who had been alive once. A Jedi Master. He spoke as if the words had been waiting for you.
https://i.postimg.cc/0yVxjqFR/Finding-the-holocron.jpg
He taught you the Force: the invisible link of energy that connects everything in the universe. He taught you that a Jedi knight is the defender of justice and harmony, and that a Sith is bound by his emotions to bring stability and prosperity, no matter the cost, to his own empire. He put a mindstar in your hand and showed you how to turn it into a blade of living light.
A lightsaber.
Under the guidance of this mysterious being you learned to foresee the future, even blows, a heartbeat before they land, and your fluid and accurate handling of your energy sword makes you deflect them with ease. You Force Push enemies and send them flying, destroying walls where they land.

The journey just begun.

As you learn, the image of the former Jedi Master becomes clearer and will give you full knowledge of his unique fighting style once you proved yourself (will appear completely at level 10),
But who was he?
!!!You may follow only 1 form during your journey!!!

Forms:
https://i.postimg.cc/QNc357wW/Jedi-training.jpg

Soresu
The defensive master Obi-Wan Kenobi, whose patience and endurance outlasted every duel he was meant to lose. Uses robes and a single psiblade. Highest passive deflection and resilient melee, built to stand in front of armies. Best at ripostes.

Ataru
The Chosen One Jedi master Anakin Skywalker, whose speed and fury ended wars before they could spread. Uses light armor and two psiblades. Fast multi-hit melee, high mobility, and increased criticals.

Djem So
The unmatched strength of Sith lord Darth Vader, who terrorized the galaxy and expanded his empire with brutal strength and Force. Uses heavy armor and a single psiblade. Devastating melee and Force powers with long cooldowns, durability, and an aura of demoralization to finish who's left.

Makashi
The noble Count Dooku, whose precision and presence turned every duel into a lesson. Uses robes and a single psiblade. The only form that projects lightning. Relies on large area Force powers and precise melee ripostes. Force powers grow stronger as the fight lasts, but passive deflection falls if you do not watch it.

Niman
The Jedi hero Luke Skywalker, the farm boy who became the legend, saved the whole galaxy by defeating the Empire and secured lasting peace by restoring the Republic. His master was old Obi-Wan Kenobi. Uses light armor and a single psiblade. Balanced melee, deflection, movement speed, chance to double attacks, and Force powers that heal or cleanse.

Vaapad
The Champion of justice Jedi Master Mace Windu, the only Jedi who could channel the dark side without falling and the only one to ever defeat Darth Sidious in single combat. Uses robes and a single psiblade. Extremely lethal and fast melee that siphons life during attacks, with solid defense, but builds dangerous Force Corruption that must be carefully managed.

Juyo
Darth Maul, young, was the prodigious apprentice of Darth Sidious, sent on lone rogue missions across the galaxy... the Phantom Menace! After his fall and exile, he created the Shadow Collective, a criminal network aimed against the Empire itself. Light armor, a red dual-bladed lightsaber, and the combined tools of a Sith operative and a crime lord: acrobatics, multi-hits, kicks and Dark Rage as a Juyo practitioner. Guerrilla maneuvers, stealth and oppressive probe droids as a criminal mastermind.

https://i.imgur.com/uc97F9z.gif

https://i.imgur.com/kJEH6Vi.gif
- The lightsabers now glow!
- The lightsaber changes color with the Form. Yellow if none is active.
- You now ignite your lightsaber at the start of combat ! (automatically) and it deactivates after the fight, you can still activate it for a few turns outside of combat if you need to check yours stats or want to admire it.
- You will now travel just like a jedi/sith with just the mindstar at hand, and when things get serious the lightsaber activates.
- Lightsaber sounds for activation, deactivation, and attacks. (made them noticeable but discreet)

A Form does more than add its own tree. While it is active, some shared talents are replaced by that Form's version, with its own name, icon and effect. Sith for example change Force Pull -> Force Drain. Force Slow becomes Jedi Mind Trick, Force Stasis, or Dazing Force Stasis. Opening Cut and Saber Riposte can become a lightning strike or a double kick.


VISUAL EFFECTS:
The intensity of the visual effect around your character (electric sparks for Siths, blue or green energy for Jedis) increases with how many stacks (center/hubris/balance...) you currently have.
Each forms has its own stacks mechanic, except Djem-so and Ataru who has a long lasting buff instead (therefore these 2 have the visual effect around your character at maximum intensity for their buff durations).


Jedi is a new subclass under Psionic for ToME 1.7.6.

This mod will allow you to play your character as the padawan/apprentice under the guidance of the most iconic Jedi or Sith of your choice.

Shared talents give you the classic force push (especially destructive as pushed hostiles if pushed thru a wall will destroy them creating a kinetic explosion), force pull, saber deflect (a % chance of completely negating all damage and associated status effect from attacks, except of course AOEs and most spells), and many many more unique talents/mechanics that i created myself from top to bottom.

As you reach level 10 (hopefully), you may at last repair your holocron and uncover (well, actually, choosing really) who this Force master actually is, and then use his unique fighting style, some of them COMPLETELY change your gameplay (some have blinding speed, some are very slow but absurdly strong, and more...).
https://i.postimg.cc/62r2Drd2/tome-jedi-custom.png


Download:
- Te4.org: https://te4.org/games/addons/tome/jedi
- Forum link: https://forums.te4.org/viewtopic.php?f=50&t=57193
The class is under: Psionic → Jedi.
Needs nothing else. First public build. If something breaks, tell me the form, the talent, your other addons, and drop te4_log.txt here.
I cannot wait to see your feedback, as this mod was made in accordance with the star wars movies (the first 6 movies to be exact).

If you love my mod and want to help me doing more, remember that you can make a donation to our beloved DarkGod in the website, and if you want to help and thank me:
https://ko-fi.com/seha854373

Share your death here (with Form used) so that your character will become immortal as a Force ghost :shock: to help Jedis that are still alive and avoid them the same fate (also it's always fun)

I might add create more Forms from other famous characters (maybe Grand master Yoda, Darth Maul (done), Qui-Gon Jinn, Darth Sidious/Palpatine...), if it comes to that I will let you guys decide which one you want.
Why not even some other Forms from other characters outside of the first 6 movies, I will follow what you guys ask. (it is a mod for you after all)

May the Force be with you.


3.0.5 Update:
  • Fix all Forms are now passiives instead of sustains (just makes the mod run smoother).
3.0.3 Update:
  • fix to make it all smooth with most mods people use (nekoQol, Zomnibus...)
3.0.0 Update Lightsaber Glow!:
  • now Lightsabers are bright and alive! took me a damn long time to make it work, enjoy!
  • small fixes, this mod is now whole and polished not much is missing, if you find anything wrong plz tell me.
2.5.0 Update Lightsaber auto-ignition and sounds:
  • Added lightsaber sounds for activation, deactivation, and attacks.
  • Lightsaber activates automatically when combat starts and stays on until combat ends.
2.0.0 Update:
  • Lightsabers! starting at level 1 as a Padawan, then later your lightsaber color changes depending on the Form you choose, these activate dynamically as you sustain/unsustain a Form.
  • Many Forms now have their own unique switch talents: Some shared talents will completely change their images, descriptions and effects (Sith Forms change Force Pull to Force Drain etc...), these change dynamically when you sustain/unsustain a Form.
  • 7th new Form added: Juyo, Sith Operative using a double-bladed red lightsaber, Acrobatic, many kicks, criminal tactics and probe droids, ghost master is Darth Maul.
  • Balance pass: Slight buff for Makashi, Soresu, Djem-so. Slight nerf: Niman.
  • Many fixes, descriptions are now clearer and polished.
Update 10/3/2026:
  • Fixed: Forms Djem-so big buff all around, better everything, Force throw lvl4-5 now resets his important cooldowns. Also small buff for Form Makashi, he now has Force Drain in his kit.
  • Fixed: small fixes. Force Throw lvl4-5 now properly does AOE, and gem buff Kyber crystal stops its timer duration during rest.
Update 10/1/2026:
  • Fixed: Now Forms activate instantly (instead of ending your turn), Jedi Psiblade activate instantly (instead of ending turn) and has no cooldown (instead of 6 turns), meaning that if a boss strip your Sustains/buffs it's up to you to notice but it wont be death anymore. Also now Forms weapon bonus damage is applied when you attack (instead on being in your character stat), doesn't change much but makes the code cleaner.
Update 9/30/2026:
  • Fixed: Many small fixes, also from now on a Jedi will never be able to learn the tree Wild-gift/Mindstar mastery, or any talent in this tree. (some smart devils among you used it to double the base power of Psiblades...)
Update 9/29/2026:
  • Fixed: Ensured that Crystal trade will not convert any important gems (only the normal ones).
Update 9/28/2026:
  • Fixed: Niman form, sometimes Balance stacks were reducing without using Push/Crush.
  • Fixed: No Hostiles can ever be Jedi class (might add some in the future when i will create a Jedi/Sith quest).
Update 9/28/2026:
  • Fixed: a successful Riposte did not do +40% damage/wasn't instant/did not daze.
Update 9/27/2026:
  • Fixed: a successful Riposte did not reduced the cooldown.
  • Fixed: Clarified the Deflect to indicate that it does not work against spells of any kind or any AOE effects (= can only deflect weapon attacks/arrows/throwing knives...).
Update 9/26/2026:
  • MANY fixes to make sure everything works flawlessly, if you find anything please tell me i will fix it the same day.
  • balance pass for most forms because some were indeed way too strong.
  • gems balanced too they were far too strong.

Dual-Classes Reworked by AscendingPhoenix (Rae edit) level capped version

Short Name: 
dual-class-challenge_rae_lvlcap

 added level cap by 100, cuz unlimited level up is busted and make talent planning tedious

Original description: Small edit done by me that nerfs enemy talent level scaling across the board. I take no credit for this great rework of the original Multi-Class challenge, all credit goes to AscendingPhoenix, find the orignal mod here: https://te4.org/games/addons/tome/dual-class-challenge
Allows the player to pick two classes, but the difficulty scales upward. The mod dramatically ramps up the difficulty level to compensate. (Original by StarKeep, forked mod by Raenarill).
You advance twice as fast, and gain six talent category points: at 10, 20, 30, 40, 50, and 60. You gain normal stat points until level 51.
BLITZ MODE: You gain two thirds more talent points. After level 66, you gain one class talent point per level and one generic every two out of three levels.
CLASSIC MODE: features base game talent points until level 100.

CLASS EVOLUTIONS: You can swap your first and second classes in the Game Options tab for evolutionary purposes.
WANDERERS AND ADVENTURERS: These are only supported as the FIRST class.
QUANTUM SLIDERS: Now supported as the second class.
EXPERIENCE ADJUSTMENT: You can now adjust how much experience you are gaining, from 50% all the way up to 500%.

TIP: Good equipment takes the usual time to show up, so you probably will see it at about lvl 50 with dual classing enabled.

In order to activate this addon, look at your Game Options for a new tab. Enjoy.

Item Filter

Short Name: 
filter

Item filter, create a addons/data folder and inside create a Filter.txt file.
You can edit the filter with the following convention : The stat=HEXCOLOR. exemple Mind Crit=00ED1

Puppeteer -- Mage Class

Short Name: 
puppeteer_class

Adds the Puppeteer, a Mage class that manipulates and maintains three puppet companions that fight in their stead. Puppeteers pull the strings of the battlefield from a safe distance, rapidly laying out powerful weapon attacks by proxy through their puppets and letting them intercept the enemy's action in turn. They possess techniques to repair damaged puppets or protect them from harm. No mere conjuror, a Puppeteer is at once tactician, healer, and lynchpin.

Puppeteer talent trees include:
Puppet Warrior: Unleashes devastating melee bursts!
Puppet Archer: Steadily wears foes down from afar!
Puppet Knight: Redirects and absorbs enemy attacks!
Puppet Maintenance: Repair and protect your marionette minions!
Puppetcraft: Fine-tune your bond with your puppets!
Puppet Gladiator (locked): Upgrade your Puppet Warrior to shatter foes with overwhelming force!
Puppet Arbalest (locked): Upgrade your Puppet Archer to inflict crippling wounds!
Puppet Holdfast (locked): Upgrade your Puppet Knight to punish attackers!
Puppet Mage (locked): Gathers energy into destructive magical blasts!
War Puppetry (locked): Channel magic through your puppets to fire lasers or detonate them catastrophically!
Staff Combat (generic)
Divination (generic)
Conveyance (generic, locked)

A charade of life has yet a life of its own, adventurer. Cherish those that lack names. Without them, one is truly alone.

Demonfist Class

Short Name: 
wshade-dmbrawl

Adds Demonfist, a Corrupted subclass. Require Ashes of Urh'rok DLC

---

A Demonfist is an unarmed combatant who derives their powers from demonic corruption.

They use techniques that are meant to be used in sequence, dealing devastation upon completing each sequence.

Compatibility Frost Invoker/Death Knight

Short Name: 
frost_invokerC

This is a quick and dirty fix to make nsrr's Frost Invoker compatible with Razakai's Death Knight.

Having both the original Frost Invoker addon and this Frost InvokerC addon enabled at the same time will crash the game on character creation.

This is made for personal use.

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