Class: Corrupted Summoner
Notice: This addon requires Ashes of Urh'Rok DLC.
Adds Corrupted Summoner class as a defiler subclass.
You were once a Summoner. However, the demons abducted you and transformed your body.
Your connection to Eyal was twisted and instead linked to FearScape.
Class talents:
- Corruption/Melee Demons: Summon demons proficient in melee combat.
- Corruption/Distance Demons: Summon demons proficient in long-ranged magical combat.
- Corruption/Greater Demons (locked): Summon powerful demons that require sacrifices.
- Corruption/Summoning Demons(Augmentation): Manipulate the lifespan and location of your demons.
- Corruption/Summoning Demons(Advanced): Improve the quality of your demons.
- Corruption/Fearfire (locked)
Generic talents:
- Corruption/Demi-demon: Control your transformed body.
- Corruption/Curses (locked)
- Corruption/Vile Life (locked)
- Technique/Combat Training
- Cunning/Survival
Additionally you can summon some unique demons that you have defeated.
All new icons were made by https://game-icons.net/ .
Foxwight
Adds the Foxwight, a class blending chaotic nature powers with insidious corrupt diseases.
Infected
I finally updated this mod :D It's been completely rebalanced and contains a ton of new stuff!
You are not ill; you are a weapon. A host to a menagerie of plagues, your body is a battleground you have learned to command. Every joint aches with power, every fever fuels your spells. You wade into battle, letting your infections flare and spread, hammering foes with disease-charged blows or scouring them with projected corruption. You are the source of the outbreak, and your resilience is the only thing holding the chaos within you at bay—because every plague you unleash gnaws at your own life just as eagerly as your enemies.
Mechanics:
The Infected is designed as a tanky melee/spellcasting hybrid that specializes in utilizing and manipulating their own unique diseases (Infections) which affect both themselves and their enemies.
• Spread Blight: Spread up to 6 unique Infections, ravage your enemies with the now-actually-useful Poison Storm, and watch them die to your limitlessly stacking Decay.
• Hybrid Combat: Play as a tough melee fighter that weaves spellcasting and corruption into their attacks.
• Tactical Movement: Engage with position-based talents that reward precision and grant useful short-range movements during combat.
• Backlash: Specialize in the Undying Resilience tree to gain Backlash, an alternate “health pool” that absorbs burst damage when you're low on life, but pays it back as greatly increased damage over time.
Balancing
• This class is currently not that well-balanced, but it is intended to be :) Feedback is very welcome—please let me know your thoughts on mechanics, balance, and fun factor! Feel free to reach out to @N1 on the discord server.
• I'm especially looking for feedback about power spikes: which levels feel too strong or too weak, so I know whether to adjust early-game or late-game scaling.
Thanks to:
Minmay for explaining a ton of concepts when I just started out and discussing ideas and mechanics later.
tbat, Djarskublar and Zizzo for the feedback.
Pot, Dr. Root, nsrr, and others for helping with questions.
Boneling Talent Tree
Adds in the Boneling tree for Corrupters and Reavers. Summon forth a swarm of self-replicating(and self-destructive) Boneling minions.
Level 10 - Willpower
Defiler - Corrupter/Reaver
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Bone Carver
Carve two Bonelings from target foe's body, dealing Moderate Physical damage.
Bonelings are weak melee attackers. Whenever they land an attack on a foe, they spawn another Boneling, up to a maximum which scales with TL and Willpower.
Bonelings move slowly, are prone to kiting, and can only spread to tiles adjacent to themselves.
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Splinter
Overload target Boneling with extra Vim, causing it to explode for High Physical damage in a small radius. The primary explosion can hurt friendlies.
Additionally, upon learning this talent, any Bonelings that die via any means explode for Minor Physical damage in a radius of 1. The secondary explosion does not hurt friendlies.-
Collar Bone
Must target foe that is surrounded by at least 2 Bonelings.
All adjacent Bonelings sacrifice themselves to attach to target foe, reducing their damage dealt for 5 turns by a Moderate value.
The act causes the foe to Bleed for major damage for 5 turns.
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Rough Ribbed
You have learnt to intwine yourself with your Bonelings.
Whenever a new Boneling is spawnt, you reduce the cooldown of Bone Carver by 1. (Or regain 1 Vim if it isn't cooling down.)
Whenever a Bonelings expires in Melee range of you, you heal for Minor Life.
At Talent Level 5, any Bonelings in melee range of yourself can absorb an incoming debuff, destroying themself in the process.
Anguished
Adds the Anguished Class with 7 new talent trees and a new elf race; the Soulless. More info on the forums.
Also, the file size is really large because Zerru gave me icons that were 512x512. And I'm too lazy to scale them down.
Emblazoned
Adds additional fire and darkness trees for defiler classes, and the emblazoned class, who uses a mixture of them and Uhr'rok talents.
Witherer Class
The Witherer is a Corruptor that focusses on slowly killing their enemies.
Wretched Talent Tree
Adds the Wretched talent tree for Defilers, allowing them to deal acid damage.
Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent.
Shadowflame Tree Tweaks
Tweaks the shadowflame tree slightly.
