Effective Talent Scaling

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Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include:
Wildfire/Cleansing Flames (effect removal chance)
Water/Shivgoroth Form (winter storm level)
Ice/Uttercold (iceblock pierce)
Meta/Spellcraft (damage avoidance chance)
Explosive Admixtures/Explosion Expert (damage multiplier)
Doomed's Shadows (shadow mage spell levels, shadow warrior talent levels)
Hateful Whisper (spread limit)
Oozemancer and Summoner summons (talent levels)
Battle Tactics/Step Up (speed gain chance)
Feedback/Amplification (max feedback)

Old CombatTalentLimit

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Superloads CombatTalentLimit to how it was before. I cannot guarantee what this will do.

Digest Elite+ Fix

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Fixes the Digest talent to last 50 turns when digesting Elite or stronger enemies.

Quick Combos

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Lets you link together instant talents so that you can use them with one button press.

Tooltips Past Level 5

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If you can level up a talent past level 5, you can compare the new levels (literally 1 row changed, I think it is a bug).
Intended for Infinite Dungeon after level 50, when you can level up talents past 5. Should not change anything else in the base game.
Probably all addons with more than 5 talent levels (if any) already fix this.

Compatibilty: overrides _M:getTalentDesc at mod/dialogs/LevelupDialog.lua
Weight 100 000 (Intended to load before any other changes, that potentially change the function without completely overriding it.)

Digesting for One Thousand Turn

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有没有觉得苦痛者的吞噬敌人后消化的太快了? 本mod将需要消化的时间延长了20倍, 从而尽情享受偷(吞)技能的乐趣吧:
- 对于高级精英怪现在需要消化1000回合,
- 对于普通怪需要消化500回合.

Recaiden's Evolution Prodigies

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Includes 4 new Class Evolutions:

  • Doomed: Hollow - Merge almost completely with your shadows. If you have the original version of Fallen, they can also become Hollow.
  • Archer: Zephyr - Lightning-using Arcane Blade at range.
  • Temporal Warden: Warp Rider - melee-only specialist.
  • (requires Forbidden Cults DLC) Writhing One: Gourmand - This evolution expands the Slow Death tree with a 'Possessor-lite' effect. You can keep the talents you've eaten forever (3 at a time).

Isn't Zephyr already a class?
Yes. https://te4.org/games/addons/tome/qlass-pack But it's plenty different, and lacks a lot of what makes Archer itself.

Auto Talent Assistant

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Chinese tutorial
You can use translation software to read, maybe

End-game video
Old: https://www.bilibili.com/video/BV1dV411R7LE/
New: https://www.bilibili.com/video/BV15f4y1v7oM/
(The entire process of using the addon was recorded)

Simple example video

The interface description is a little bit more detailed

fix bug
Improve the equipment management system
Judging the conditions of the kill can now be used in scoring systems
Added conditions for judging the difference in relative values, such as acc to def
Special judgments can be made to determine whether they are close to unsafe places
Conditional judgment, which adds a skill level judgment
Fixed several bugs in the SaveSyS
Equipment filter system added collecting breath
Added a random grid, which allows you to set the nearest and furthest random distances, in order to use talents that require targets when not in combat, such as NEC's Summon skull
增加了一个技能释放方式 —— 随机格子,可以设置最近最远随机距离,主要是为了在非战斗状态下使用一些需要目标的技能,例如NEC的召唤骷髅
AutoTimer adds a special timer "StopRest" that will StopRest when it is present
计时器 添加特殊计时器“StopRest”,当有它的时候会停止休息
The command team skill has been modified, when you order it to "anchor", its "anchor distance" is changed to 1, when you order it to target an enemy, its "anchor distance" is changed to 100

Add equipment filtering system, the button is in the upper right corner, after entering the middle of the HELP button to explain how to use. If you don't want to Filter the scores, you can do some simple filtering on the Filter button. After filtering is enabled, in the equipment view interface, you can get two ways to view equipment, one is to view the equipment combat attributes (but needs to score support), the other is to view the attributes of the equipment. After all, with this little system, you can filter out most of the junk you don't want to look at.
The equipment interface to view gems, provides a selling function, selling gems is no longer a headache.
A simple change to SimpleAI, which defaults to 0 as a command for all teammates. (Also, probably not many people have used it, because it tells the AI who to target based on the player's point of view, for example "all enemies" are enemies close to the player, so)
In the SimpleAI interface, there is an option to learn a skill, which makes it very convenient to command your teammates to fight, tell them who to attack or where to move (of course moving actually means "anchoning" to a certain location). Of course, you can't command what you can't command.
AI tactical talents,added an option to turn off all skills that are not set at once
- Added another movement skill, which is different from the previous movement skill, to solve the problem of not being able to find the path due to vision problems, such as the rogues who have no light but can see an enemy in the dark distance.
添加了另一个移动技能,和之前的移动技能有所不同,是为了解决因为视野问题导致无法寻路的问题,例如盗贼没有光照但是却可以看见黑暗的远方有个敌人 。

In the game, if you open the edit panel to update the function, you will not report an error. The bug of judging skill conditions has been fixed (now the release conditions of the same skill in and out of combat will no longer interfere with each other)
This time, some things have been updated and the previous code structure has been changed. It should be the first and last time
Therefore, to use version 2.0.0, a new game must be opened, and the old game must use the previous version

The content of this update is still in the video link, starting from p23
Improve automatic combat and automatic Z, and add "duration of armistice determination" to be set
Quick setting to turn on SuS talent during resting
Z ignores special terrain
restCD default 100~100, but 1~100 if CD>xx (default 30)
Right talent can see THE ID, but also can switch automatically; An option to disable Auto Combat and Auto Z has been added to the panel; Automatic Z is no longer forced, and stopping is much easier

Auto-self-cast Arcane Eye

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Automatically cast Arcan Eye on self when enemies are not visible and it's at level 4+ and it's not active


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For too long Archmages have ruled over all the schools of magic with an iron fist. No more!
Enter the Wizard. The Archmage subclass loses the Phantasm, Temporal, and Earth schools and gains a few tweaks to the Water school to make it more robust.
The Wizard starts with Darkmatter, Earth, Temporal, and Phantasm, each with a few usability changes to allow them to stand on their own.
The Wizard can also unlock the new Lucent, Void, and Warp schools to deepen their mastery of astral magic further.
Best of all, Wizards can rock a wizard hat better than anyone alive.

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