talent

Doombringer Destroyer Reskin

Short Name: 
destroyer-reskin

This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out.

Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.)

The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect.

I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool.

There are two ways to configure this addon, both only visible to Doombringers:

  • The Cosmetic Options during character creation
  • A button in the Esc menu accessible any time.

I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested.

This addon has no mechanical component; it's purely cosmetic.

It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the destroyer_forms table in DoombringerDestroyerForm.lua. Height calculations are taken care of already.

Width-variant tiles are not currently supported.

Antimagic dualwield one-handed

Short Name: 
aactm_antimagic_dualwield

    

Ever wanted to use Perserverance and Dedication as antimagic character, but not to keen with playing as Ogre or Krog? Then this addon is for you!
This addon adds the abbility to dualwield any one-handed weapon into the wild-gift/antimagic talents.
This, however, does not provide the dual-wield offhand damage penalty mitigation like the Corruption/Reaving Combat does.

Also big thanks to Shad3 for the help to make this addon as unintrusive as possible, so compatibility with other addon that edit wild-gift/antimagic should be good, hopefully.
Make sure to check out his other works!

---Changelog
v1.0.0 Initial release

Fortune Talent Tree

Short Name: 
fortune

Small mod that adds a talent tree for the gunslinger class inspired by Miss Fortune

No Talent Stat Requirements

Short Name: 
notalentstatreqs

Removes talent stat requirements

Doombringer/Demonologist Revert

Short Name: 
doomdemonrevert

Buffs Surge of Power back to what it used to be. Additionally, prevents enemies from using Surge of Power.
Also puts Hardened Core back to where it used to be.

All the Poison!

Short Name: 
poisonall

Removes the limit on the types of poisons you can have active. This is a joke addon.

Spell Merchants quickfix-fix

Short Name: 
master-spell-merchants-quickfix-fix

Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked and fixes Lost Merchant dungeon spawn level https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants

Highest Thaumaturgist

Short Name: 
thaumaturgier

Removes the once per turn restriction on multicaster and rolls chances for each spell separately, just so I can see what happens.

Beamerizing Beam!

Short Name: 
beamerizer

Flags magical beams appropriately and causes all such beams to benefit from wide beam targeting. Notably eye beam, dust to dust, moonlight ray, bone spear, and invoke darkness, because these are on vanilla spell-proc items, but also things that are technically beams such as sunburst and rift cutter. Visuals may be off because most of these talents do not expect themselves to be tampered in this way, but they'll damage things just fine.

Spell Merchants quickfix

Short Name: 
master-spell-merchants-quickfix

Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants

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