talent

Tooltips Past Level 5

Short Name: 
tooltips_past_five

If you can level up a talent past level 5, you can compare the new levels (literally 1 row changed, I think it is a bug).
Intended for Infinite Dungeon after level 50, when you can level up talents past 5. Should not change anything else in the base game.
Probably all addons with more than 5 talent levels (if any) already fix this.

Compatibilty: overrides _M:getTalentDesc at mod/dialogs/LevelupDialog.lua
Weight 100 000 (Intended to load before any other changes, that potentially change the function without completely overriding it.)

Digesting for One Thousand Turn

Short Name: 
digest-1000

有没有觉得苦痛者的吞噬敌人后消化的太快了? 本mod将需要消化的时间延长了20倍, 从而尽情享受偷(吞)技能的乐趣吧:
- 对于高级精英怪现在需要消化1000回合,
- 对于普通怪需要消化500回合.

Recaiden's Evolution Prodigies

Short Name: 
rec-evolutions

Includes 3 new Class Evolutions:

  • Doomed: Hollow - Merge almost completely with your shadows.
  • Archer: Zephyr - Lightning-using Arcane Blade at range.
  • Temporal Warden: Warp Rider - melee-only specialist.
  • (requires Forbidden Cults DLC) Writhing One: Gourmand - This evolution expands the Slow Death tree with a 'Possessor-lite' effect. You can keep the talents you've eaten forever (3 at a time).

Isn't Zephyr already a class?
Yes. https://te4.org/games/addons/tome/qlass-pack But it's plenty different, and lacks a lot of what makes Archer itself.

Auto Talent Assistant

Short Name: 
auto_talent_assistant

Chinese tutorial
https://www.bilibili.com/read/cv5916825
You can use translation software to read, maybe

End-game video
Old: https://www.bilibili.com/video/BV1dV411R7LE/
New: https://www.bilibili.com/video/BV15f4y1v7oM/
(The entire process of using the addon was recorded)

Simple example video
https://www.bilibili.com/video/BV16a4y1L7H9/

The interface description is a little bit more detailed
更新汉化

Update:
V2.2.7
Added a random grid, which allows you to set the nearest and furthest random distances, in order to use talents that require targets when not in combat, such as NEC's Summon skull
增加了一个技能释放方式 —— 随机格子,可以设置最近最远随机距离,主要是为了在非战斗状态下使用一些需要目标的技能,例如NEC的召唤骷髅
V2.2.4
AutoTimer adds a special timer "StopRest" that will StopRest when it is present
计时器 添加特殊计时器“StopRest”,当有它的时候会停止休息
The command team skill has been modified, when you order it to "anchor", its "anchor distance" is changed to 1, when you order it to target an enemy, its "anchor distance" is changed to 100
指挥队友的技能做了修改,当你命令它“抛锚”时,它的“抛锚距离”会被修改成1,当你命令它以敌人为目标时,他的“抛锚距离”会被修改成100

V2.2.0
Add equipment filtering system, the button is in the upper right corner, after entering the middle of the HELP button to explain how to use. If you don't want to Filter the scores, you can do some simple filtering on the Filter button. After filtering is enabled, in the equipment view interface, you can get two ways to view equipment, one is to view the equipment combat attributes (but needs to score support), the other is to view the attributes of the equipment. After all, with this little system, you can filter out most of the junk you don't want to look at.
新增装备过滤系统,按钮在右上角,进入后中间有帮助按钮说明使用方式。不想进行打分过滤,也能在过滤按钮进行一些简单的过滤。开启过滤后,在装备查看界面,能获得2种装备查看方式,一种查看装备战斗属性(但是需要打分支持),另一种则是查看加属性的装备。总之使用这个小系统,可以筛选掉大部分你看都不想看一眼的废物装备。
The equipment interface to view gems, provides a selling function, selling gems is no longer a headache.
装备界面查看宝石,提供了一个贩卖功能,贩卖宝石不再是头疼的问题。
A simple change to SimpleAI, which defaults to 0 as a command for all teammates. (Also, probably not many people have used it, because it tells the AI who to target based on the player's point of view, for example "all enemies" are enemies close to the player, so)
简单修改了一下简单AI,默认值为0时视为命令所有队友。(另外可能没啥人用过,这个功能命令AI以谁为目标时,是以玩家的视角为准,例如“所有敌人”是距离玩家近的敌人)
In the SimpleAI interface, there is an option to learn a skill, which makes it very convenient to command your teammates to fight, tell them who to attack or where to move (of course moving actually means "anchoning" to a certain location). Of course, you can't command what you can't command.
简单AI界面中,添加了一个选项可以学习一个技能,可以非常方便的指挥队友战斗,命令它们攻击谁或者移动到哪里(当然实际上移动就是“抛锚”到某个位置)当然你并不能命令不能命令的事物。
AI tactical talents,added an option to turn off all skills that are not set at once
AI技能策略,添加了一个选项,可以关闭所有一次也没有设置的技能
- Added another movement skill, which is different from the previous movement skill, to solve the problem of not being able to find the path due to vision problems, such as the rogues who have no light but can see an enemy in the dark distance.
添加了另一个移动技能,和之前的移动技能有所不同,是为了解决因为视野问题导致无法寻路的问题,例如盗贼没有光照但是却可以看见黑暗的远方有个敌人 。

v2.0.5
In the game, if you open the edit panel to update the function, you will not report an error. The bug of judging skill conditions has been fixed (now the release conditions of the same skill in and out of combat will no longer interfere with each other)
游戏中打开编辑面板更新函数就不会报错了,修复了技能条件判断的bug(现在同一个技能战斗中战斗外的释放条件不再会互相干扰)
v2.0.0
This time, some things have been updated and the previous code structure has been changed. It should be the first and last time
这一次更新更新了一些东西,动了以前的代码结构,应该是第一次也是最后一次动结构了
Therefore, to use version 2.0.0, a new game must be opened, and the old game must use the previous version
因此使用2.0.0版本必须开新档,旧档必须用以前的版本

The content of this update is still in the video link, starting from p23
这次更新的内容依然在这个视频链接中,从P23开始演示
https://www.bilibili.com/video/BV16a4y1L7H9/
v1.1.0
Improve automatic combat and automatic Z, and add "duration of armistice determination" to be set
改善自动战斗和自动Z,设置增加“停战判定的持续时间”可以设定
v1.0.7
Quick setting to turn on SuS talent during resting
休息时开启持续技能的快捷设置
Z ignores special terrain
Z无视特殊地形
restCD default 100~100, but 1~100 if CD>xx (default 30)
休息CD默认100~100,但是如果CD大于xx(默认30)就会默认设置1~100
v1.0.5
Right talent can see THE ID, but also can switch automatically; An option to disable Auto Combat and Auto Z has been added to the panel; Automatic Z is no longer forced, and stopping is much easier
右键技能可以查看id,同时也能开关自动;面板中上多了个关闭自动战斗和自动Z的选项;自动Z不再有强迫性,停下来轻松多了

Auto-self-cast Arcane Eye

Short Name: 
arcane-eye-auto-selfcast

Automatically cast Arcan Eye on self when enemies are not visible and it's at level 4+ and it's not active

Twinmagi

Short Name: 
twinmagi

For too long Archmages have ruled over all the schools of magic with an iron fist. No more!
Enter the Wizard. The Archmage subclass loses the Phantasm, Temporal, and Earth schools and gains a few tweaks to the Water school to make it more robust.
The Wizard starts with Darkmatter, Earth, Temporal, and Phantasm, each with a few usability changes to allow them to stand on their own.
The Wizard can also unlock the new Lucent, Void, and Warp schools to deepen their mastery of astral magic further.
Best of all, Wizards can rock a wizard hat better than anyone alive.

Del Undead Minions Inventory

Short Name: 
del_undead-inventory

I've got a problem, when i play s a Necromancer and transfer item to my Minions and can't take them back, 'coz they don't under player control. After all items just disappear, when minions dead. Disappear Forever.
Current mod block all Necromancer minion's inventory and remove dialoge from inventory about transfer item to party member.

Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.

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Описание:
Я столкнулся с багом, когда Некромант может передать вещи своим миньонам, но забрать обратно их никак не может. Т.е. вещи в инвентаре у него есть, но получить их назад никак нельзя, так как миньоны неподконтрольны игроку. В итоге после смерти вещи исчезают навсегда.
Данный мод блокирует инвентарь всех миньонов Некроманта и убирает строку из диалгового окна инвентаря об обмене.

Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%w you can't transfer item's to them and lose ir forever!

Infinite Dungeon Merchants

Short Name: 
infinitedungeon-merchants

4 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you.

There are 19 talent trees (249 talents) available for purchase:
Archmage, Alchemist, Necromancy, Chronomancy, Psionic, Celestial, Anorithil, Oozemancer, Berserker, Rouge, Archer, Arcane Blade, Summoner, Wyrmic, StoneWarden, Corruptor, Cursed, Demented & Steamtech!

Can increase your stats and sub stats:
(STR/DEX/MAG/WIL/CUN/CON and phys/mag/ment resistance and criticals)

Imbue items:
imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you want can afford!

The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.

***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

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IMPORTANT: I am unable to respond to comments on this site as my comments keep getting blocked as spam! If you have issues/bugs/requests you will need to post your comment on the STEAM Workshop addon page here: https://steamcommunity.com/sharedfiles/filedetails/?id=1734628585 So I can see/respond to you there. Its free to make a Steam account!

*WARNING* This addon is NOT compatible with the story mode, it won't crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story you can *Disable* this mod -in game- ("Main menu" > "addons") and install my addon below!

*EDIT* The Npc AkaviriBlade was added to prevent players from making it too far in to the storymode just to encounter a hostile faction preventing you from completing the game! There is no reason what so ever why you would even want to play the storymode with this addon... If you want to buy spells in storymode then disable this addon and download my other addon "Spell Merchants"...

If you are interested in a main story mode version you can get it here:
https://te4.org/games/addons/tome/master-spell-merchants

Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him!

Spell Merchants

Short Name: 
master-spell-merchants

This addon adds 12 Merchants that will sell your favorite Talents, Class, Stat & Prodigy points. A master jeweler can Imbue (Jewelry, Armor & Weapons!)... Unique Dungeons and Bosses added for more options to obtain gold!

There are 13 talent trees (266 talents) available for purchase:
Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!

3 character point types:
Stat, Class & Prodigy points for sale!

Master jeweler:
imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you want can afford!

New Dungeons:
3 new dungeons have been added to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns.

New Bosses:
8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon)

I will tweak costs in the future, my ears are open to any feedback/suggestions for prices that are too high/low or even future content requests! (Pls note I can't respond to comments so keep an eye on the updates to see if I fulfilled your request)

      • Please note you will need to start a new game for the new merchants & dungeons to appear.
    • Dialog to purchase spells wont appear unless you have the required amount of gold.
      • DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

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IMPORTANT: I am unable to respond to comments on this site as my comments keep getting blocked as spam! If you have issues/bugs/requests you will need to post your comment on the STEAM Workshop addon page here: https://steamcommunity.com/sharedfiles/filedetails/?id=1715322131 So I can see/respond to you there.
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  • Updates:

1.0.1 - I added a notpade file in the addon folder that lists the merchants locations. OUTDATED please check here for current merchant/dungeon locations: https://steamcommunity.com/workshop/filedetails/discussion/1715322131/1737760931657802109/
1.1.0 - There is now a new npc that can train your stat points... now to work on the class points.
1.1.1 - Mulfar can now train you, in stat or class points.
1.2.0 - I added 2 more new npcs to the map (adriel & atakesa) that will be future merchants, they have no dialog. I added them to avoid having to start a new game everytime I add a new merchant, now I can just update their dialog and it should be seamless. Merchants have been given random spawns (2 locations each) the merchant locations notepad has been updated.
1.2.1 - Updated dialog for: Asterius Gaomant, Nagareth, Mulfar & Tarelion giving them unique dialog and color coded things to make it easier on the eyes & lowered some of the prices, also added new npc "master jeweler"
1.2.2 - Balanced the prices for revealing locked talent categories, most are now only 100 gold, also lowered Mulfar's prices by half (250 gold) and increased some other prices.
1.3.0 - Pretty big update here! adriel can now teach nature summoning and wymic combat, atakesa can now teach combat and combat techniques mulfar can now give prodigy points. New npcs: corruptor & assassin added.
1.3.5 - Some npcs will now have custom tilesets, added a npc for archery training (this will be the last npc added so this will be the last time you will need to restart if playing a previous version, this is basically in beta now. No more npcs will be added) I also balanced prices (removed the ability to reveal powerful spells to avoid an exploit where you could reveal the spell cheap then unlock it with a category point, necrotic minions & golemancy price increase, tarelion's prices decreased.)
1.3.6 - Whew was this a tough one! finally got imbueing to work! The master jeweler can now imbue jewelry, armor & weapons! With NO limitations! Yep you can imbue that rare item, oh... you already imbued an item?... Well you can imbue it again... and again and... well you get the point, but It'll cost ya! *Still need to add a noob friendly version that will only imbue white items (and only once) this version kinda got out of hand from my experimenting.... balancing will come later.
1.4.0 - Lowered master jeweler prices, moved archery tree form Atakesa to Azari, Genchi can now teach rouge spells. Atakesa can now teach Physresist, Defense, Ranged Defense, Physical Crit, & Armour. Tarelion can now teach spellresist, mentalresist & spellcrit.
1.4.2 - Soltar can now teach corruption and curses, added spell descriptions to dialog for Adriel, staves-store, Tarelion, Nagareth & Soltar to clarify what you're about to purchase.
1.4.5 - (Restart recommended for 1.4.2 and lower) I added 2 npcs - Zemek - can teach chronomancy & psionic (spawns in angolwen) - Sun Paladin - can teach celestial (has a 'chance' to spawn in Derth, Elvala & Last Hope) everyones dialog has had major quality of life changes done (spell descriptions added & option to return to previous page) You wont need to start a new game if you're not interested in chronomancy & psionic spells for your current playthrough. Currently chronomancy is the only spell available this update, I will add dialog options for psionic & celestial within the next few days (the next update will be seamless and wont require a restart)
1.4.7 - Zemek can now teach psionic spells, Sun Paladin can now teach celestial chants, Adriel can now teach stone warden & oozemancer spells...
Aaaaand here we have it! This addon is now complete! It has all the spells and npcs I originally visioned (plus some!) No worries though! I still plan on adding more stuff in the future!
1.5.0 - Adds 64 talents - 50 talents added from DLCs Orcs & Cults (2 talent trees Demented & Steamtech) & 14 overlooked talents. Soltar will now teach Demented talents, new npc Gurock added to sell Steamtech talents (he spawns at 26x41 & 63x45) and sun paladin's health has been increased. DLC is NOT required to play this addon!
1.5.1 - 3 new dungeons & 8 new bosses have been added. Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. Big thanks to user Enemyz for his help writing the lore for wolfmire *note you will need to start a new game if on a previous version.
1.5.5 - Updated for TOME 1.6 (fixed a sprite bug) *note a new game will need to be started for the bug fix to be applied.
1.5.6 - Sun Paladin has been updated to include dlc celestial talents, his health has been further increased and he now has lightning immunity (to hopefully help him survive)
1.6.0 Gurock will now sell the Automated Portable Extractor... I also made Zemek immune to lightning, so he can survive a certain event :)

Next on my list:
- A "god mode" version. ***Complete*** https://te4.org/games/addons/tome/godmode-merchant
- An Infinite Dungeon version ***Complete*** https://te4.org/games/addons/tome/infinite-dungeon-merchants
- A quest system for those who want to farm gold and explore new caves, fight new creatures experience new lore and more!

If you like this addon please consider rating it :)
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Worm That Talks

Short Name: 
worm_that_talks

Description
Original idea by Scott Bigham ("Zizzo"), Mod link
Add a new talent call as 'Interract with the Worm' wich allow you to communicate with creature worm that walks (Demented / Friend of the Worm tree), like if u'll interract with Golem as Alchemist class.
Now u can change wear, lern talents, take control and change he's name.
-reduce Insanity cost by 0.

Installation:
For Steam users: subscribe to this mod
From site: Download the '%mod_name%.teaa' file and copy them to Game Addon directory: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Check (or set) Auto: Active status on this mod in 'Addons' tab on start screen

Remove:
For Steam users: If you would like to remove this mod, you'll have to unsubscribe it's first from Steam and then delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
From site: Delete the file named '%mod_name%.teaa' from C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

or make it easy in game:
On start screen: Open 'Addons' tab and select "Manual:Disabled" in %mod_name%
That's all.

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Описание
Оригинальная идея - Scott Bigham ("Zizzo"), дополнение по ссылке
Добавляет новый талант, называемый 'Interract with the Worm', который позволяет взаимодействовать с существом worm that walks (ветка Demented / Friend of the Worm), как если бы мы делали это за класс Alchemist с Golem.
Теперь вы можете менять снаряжение, изучать таланты, брать управление и менять имя.
- уменшено требование ресурса Insanity на каст до 0.

Установка:
Для пользователей Steam: Подпишитесь на мод
С сайта: Скачайте файл '%mod_name%.teaa' и скопируйте его в директорию Аддонов игры: C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
Проверьте, что в игре в меню 'Addons' напротив мода стоит Auto: Active

Удаление:
Для пользователей Steam: Если хотите удалить мод - сперва отпишитесь от него в Steam, а затем удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons
С сайта:Удалите файл '%mod_name%.teaa' из директории C:\Program Files\Steam\steamapps\common\TalesMajEyal\game\addons

или в игре:
На стартовом экране: Откройте меню 'Addons' и выберите "Manual:Disabled" напротив %mod_name%

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