Antimagic dualwield one-handed
Ever wanted to use Perserverance and Dedication as antimagic character, but not to keen with playing as Ogre or Krog? Then this addon is for you!
This addon adds the abbility to dualwield any one-handed weapon into the wild-gift/antimagic talents.
This, however, does not provide the dual-wield offhand damage penalty mitigation like the Corruption/Reaving Combat does.
Also big thanks to Shad3 for the help to make this addon as unintrusive as possible, so compatibility with other addon that edit wild-gift/antimagic should be good, hopefully.
Make sure to check out his other works!
---Changelog
v1.0.0 Initial release
Fortune Talent Tree
Small mod that adds a talent tree for the gunslinger class inspired by Miss Fortune
No Talent Stat Requirements
Removes talent stat requirements
Doombringer/Demonologist Revert
Buffs Surge of Power back to what it used to be. Additionally, prevents enemies from using Surge of Power.
Also puts Hardened Core back to where it used to be.
All the Poison!
Removes the limit on the types of poisons you can have active. This is a joke addon.
Spell Merchants quickfix-fix
Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked and fixes Lost Merchant dungeon spawn level https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants
Highest Thaumaturgist
Removes the once per turn restriction on multicaster and rolls chances for each spell separately, just so I can see what happens.
Beamerizing Beam!
Flags magical beams appropriately and causes all such beams to benefit from wide beam targeting. Notably eye beam, dust to dust, moonlight ray, bone spear, and invoke darkness, because these are on vanilla spell-proc items, but also things that are technically beams such as sunburst and rift cutter. Visuals may be off because most of these talents do not expect themselves to be tampered in this way, but they'll damage things just fine.
Spell Merchants quickfix
Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants
Effective Talent Scaling
Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include:
Wildfire/Cleansing Flames (effect removal chance)
Water/Shivgoroth Form (winter storm level)
Ice/Uttercold (iceblock pierce)
Meta/Spellcraft (damage avoidance chance)
Explosive Admixtures/Explosion Expert (damage multiplier)
Doomed's Shadows (shadow mage spell levels, shadow warrior talent levels)
Hateful Whisper (spread limit)
Oozemancer and Summoner summons (talent levels)
Battle Tactics/Step Up (speed gain chance)
Feedback/Amplification (max feedback)