Doombringer Destroyer Reskin
This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out.
Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.)
The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect.
I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool.
There are two ways to configure this addon, both only visible to Doombringers:
- The Cosmetic Options during character creation
- A button in the Esc menu accessible any time.
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested.
This addon has no mechanical component; it's purely cosmetic.
It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the destroyer_forms
table in DoombringerDestroyerForm.lua
. Height calculations are taken care of already.
Width-variant tiles are not currently supported.
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CHANGELOG:
- v1.1.0
This update adds a check to see if the player is the one calling the Destroyer effect, so your custom form selection won't propagate to every random Doombringer with Wrath talents you meet — that is, your DB opponents will now stick to the classic Champion skin.
This version also adds a few more Horror skins to the selection list.
Class: Astromancer
A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals.
Their basic trees summon and support Fire, Ice, and Lightning Elementals, as well as providing utility effects.
Their unlockable advanced trees rain down Meteors and twist Time Elementals into being.
They start with Chants, and a new tree in the vein of chants and hymns. They can unlock Celestial Light.
Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others.
This mod should be compatible with just about everything.
Superloads
- data/talents/uber/mag to support Blighted Summoning
- mod/class/interface/combat.lua to support Glacial Path's speed boost.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0
Elementals Race
Brief Summary: This currently adds one new raceclass to the game - the Jadir, an earth elemental. They're very tanky and have a lot of wall manipulation talents. See the original thread for more details.