Astromancer Class

Astromancer Class

A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals.
They have 3 elemental trees: Fire, Ice, and Lightning, as well as a utility tree and an unlockable Meteor tree. They start with Staff Combat and Chants and can unlock Celestial Light.

Their main resource is negative energy, which they generate by summoning and a few other longer-cooldown spells.


Astromancer Class on Steam's Workshop
See addon usage in the character's vault.
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Name Module Version Required Released File
Hardworking Faeros 1.5.0 2018-06-19 02:57
tome-classastromancer.teaa
bugfixes 1.5.0 2018-06-12 21:23
tome-classastromancer.teaa
initial talents 1.5.0 2018-06-12 18:06
tome-classastromancer.teaa

Lazy, Fat Faeros

The Faeros spawns are getting Constitution rather than Dexterity which leaves their accuracy at ... -4. That is all for issues bugs so far.

If you're looking for any ideas for more categories, perhaps try advanced trees for assuming the form and abilities of the three elementals, based on using a sustain and building on that with the three talents after for offensive, defensive, and utility bonuses.

Bug detected!

You added Staff Combat, which is fine, but I think you forgot to give the class natural mana regeneration, or at least a starting mana regen rune, so you will eventually be unable to cast spells unless/until you either level up, die, or get a mana regen rune :3

Initial Release

This is a basic version with functioning talents but very little balance testing.
Further updates will include adjusted numbers, new generic tree, new advanced class talent trees, and class-relevant artifacts.
If you try it anyway, I hope you have fun.

Version 0.4.0

Bugs

  • Faeros actually gets the listed dexterity now
  • Starts with a manasurge-rune to support staff usage until you can use Chant Illuminate

Changes

  • New Advanced Class Talents with Time Elemental and Utility effects
  • Has a class icon.

Version 0.3.0 - bugfixes

Bugs

  • Elemental Transposition uses the correct resource
  • Tectonic Fissure has a cooldown and doesn't do extra damage on subsequent turns

Changes

  • Astromancers start with Staff Combat unlocked
  • Glacial Path does less damage
  • Chill does less damage but more slow and makes enemies wet
  • Gwelgoroth attacks with a 0-cooldown bright-lightning bolt that does slightly less DPS
  • Shivgoroth attacks with enemy-only Glacial Vapour
  • Faeros move faster and melee attack with Flame Hands