Doombringer Destroyer Reskin
This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out.
Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.)
The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect.
I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool.
There are two ways to configure this addon, both only visible to Doombringers:
- The Cosmetic Options during character creation
- A button in the Esc menu accessible any time.
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested.
This addon has no mechanical component; it's purely cosmetic.
It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the destroyer_forms
table in DoombringerDestroyerForm.lua
. Height calculations are taken care of already.
Width-variant tiles are not currently supported.
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CHANGELOG:
- v1.1.0
This update adds a check to see if the player is the one calling the Destroyer effect, so your custom form selection won't propagate to every random Doombringer with Wrath talents you meet — that is, your DB opponents will now stick to the classic Champion skin.
This version also adds a few more Horror skins to the selection list.
Ogres Look Like Shalore
Changes the Ogre graphics to the Shalore graphics. Created by request for appolyon.
OldRPG Tileset for ToME
An "under-construction" collection of tiles for use with ToME.
The original mod was compiled and created by daftigod, I have merely edited a few tiles and re-organized most of the mod to be compatible with the current version of ToME.
For feedback or updates, please refer to http://forums.te4.org/viewtopic.php?f=50&t=45128&sid=2902b7142fa174d79a2d30a10c45bb52. Thanks!
OldRPG Tileset for ToME
An "under-construction" collection of tiles for use with ToME.
Yeeks Look Like Shalore
Changes the Yeek graphics to the Shalore graphics. That is pretty much it. Created at the request of a friend.
Eye candy: New Flame beam
Beta14 will feature a change to the Flame spell, at level 5 it can now beam.
Have a look at the spell effect :)
Preview of the new invisibility graphical effect
Next beta will activate the full map FBO and thus allow for shaders to work on the entire rendered map. The invisibility effect will thus use it to produce this, hopefully, neat effect!