weapons

Spell Merchants quickfix-fix

Short Name: 
master-spell-merchants-quickfix-fix

Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked and fixes Lost Merchant dungeon spawn level https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants

Spell Merchants quickfix

Short Name: 
master-spell-merchants-quickfix

Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants

Exotic Weapons Highest Stat Only

Short Name: 
exoticstatshare

Changes Exotic Weapons Mastery to use the highest of strength or dexterity, since the two weapons that use Exotic only use one stat each.

Solar Gun Weapons

Short Name: 
solar_guns

This Addon creates the Sungun class and adds Solar Guns for it to use, along with many talents - all based on the Boktai series of games for the Gameboy Advance.

Changes & Features:

+ Solar Guns & Solar Batteries are created, and drop in the world.

+Sungun is an available class under the Celestial class set.

+ A Lens Talent Tree is available to swap damage type.

+An Explosives Talent Tree is available to deal with groups of foes.

+ Solar Spells, inspired directly by Boktai, are available for use in a Talent Tree.

+Darkness Spells, inspired directly by Boktai, are available for use in a Talent Tree.

+ Multiple new Talents are created, including some of the ones listed above.

-Dual-gunning with Solar Guns has been removed. Knives are starting equipment for a reason.
-Element-changing Battery Egos have been removed. Lens Talents replace them, and swapping ammo for damage types is kinda :c
-Honestly I can't even remember what else, I did a lot.

Current missing features:
-Solar Guns do not have a moddable tile to appear on the character, instead appearing as bows with a sling pouch for ammo.

Strength for Slings

Short Name: 
sling_strength

This Addon changes the stat makeup of Sling Ammo.
-Instead of using 70% Dexterity, 50% Cunning, they will now use
-70% Strength, 50% Cunning. That is all this Addon changes.

Infinite Dungeon Merchants

Short Name: 
infinitedungeon-merchants

T.O.M.E version 1.7.6

13 NPC merchants will now spawn in Infinite Dungeon and will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items!

There are 21 Class talent categories (295 talent trees) available for purchase:

Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!

Increase character stats:

Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.

Master jeweler:

Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.

This mod is experimental, Infinite Dungeon runs a script that turns ALL neutral/friendly npcs hostile, so spawning npc merchants is obviously a very challenging task. I've spent many, MANY hours trying to get this to work, but I.D is very thorough and aggressive in its approach to making all entities hostile. As a \"patchwork\" fix, I've disabled the code that turns friendly npcs hostile, so you WILL see friendly mages and warriors fighting hostile monsters in this mod.
I've tried MANY workarounds but nothing have really worked, I do have more ideas to get it to work, but coding and testing is time consuming and I have other projects I'd rather get to a polished state rather than going on wild goose chases trying to get this mod to work. Eventually I will try to get it to a perfect state, but for now, it is what it is...

***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

My other addons!

Spell Merchants
Spawns merchants on the world map of Eyal that sell all talent categories, adds custom dungeons/bosses and much more.


GodMode

This mod will add a developer item [GodMode] to your inventory, granting you forbidden powers!

Shoot Tweak

Short Name: 
shoot_tweak

This addon will cause all actors to generate with the 'Shoot' talent. Useful for Adventurers in particular.

Unlock Exotic Mastery

Short Name: 
unlock-exotic

Are you tired of needing to rescue a Warrior escort before you can train Exotic Mastery? Then this is the addon for you!

This addon gives access to the Exotic Weapons Mastery talent by default so it can be trained on any character with Technique/Combat Training. It should be compatible will all other addons.

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