weapons

Solar Gun Weapons

Short Name: 
solar_guns

This Addon creates the Sungun class and adds Solar Guns for it to use, as well as creating a new talent tree - all based on the game Boktai 2: Solar Boy Django. It is a heavy Work in Progress, but it is being worked on daily.

Current features:
-Solar Guns & Solar Batteries are created, and drop in the world.
-Sungun is an available class under the Celestial class set. It contains three new Ability Trees: Solar Magic, Darkness Magic, and Solar Gun Training.
--Solar Magic contains Freezetouch, Dash, Sunburst, and Dynamite.
--Darkness Magic contains Dark Shove, Batsense, Darkburst, and Darkness Root.
--Solar Gun Training so far contains Solar Gun Mastery & Solar Grenade.
-The currently-available Solar Guns can be dual-wielded and fired from the offhand with no penalty. You now spawn with a Knife in your mainhand and a Solar Gun in your offhand.
-There's a small handful of custom Battery egos that change the damage type available.
-There's a small handful of custom Solar Gun egos that greatly enhance elemental damage.

Current missing features:
-Solar Guns do not have a moddable tile to appear on the character, instead appearing as bows with a sling pouch for ammo.

Concepts that may or may not be implemented:
-Other models of Solar Guns and their respective ammo types. Currently only Pistols are available.

Strength for Slings

Short Name: 
sling_strength

This Addon changes the stat makeup of Sling Ammo.
-Instead of using 70% Dexterity, 50% Cunning, they will now use
-70% Strength, 50% Cunning. That is all this Addon changes.

Infinite Dungeon Merchants

Short Name: 
infinitedungeon-merchants

4 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you.

There are 19 talent trees (249 talents) available for purchase:
Archmage, Alchemist, Necromancy, Chronomancy, Psionic, Celestial, Anorithil, Oozemancer, Berserker, Rouge, Archer, Arcane Blade, Summoner, Wyrmic, StoneWarden, Corruptor, Cursed, Demented & Steamtech!

Can increase your stats and sub stats:
(STR/DEX/MAG/WIL/CUN/CON and phys/mag/ment resistance and criticals)

Imbue items:
imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you want can afford!

The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.

      • DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

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IMPORTANT: I am unable to respond to comments on this site as my comments keep getting blocked as spam! If you have issues/bugs/requests you will need to post your comment on the STEAM Workshop addon page here: https://steamcommunity.com/sharedfiles/filedetails/?id=1734628585 So I can see/respond to you there. Its free to make a Steam account!
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  • WARNING* This addon is NOT compatible with the story mode, it won't crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story you can *Disable* this mod -in game- ("Main menu" > "addons") and install my addon below!
  • EDIT* The Npc AkaviriBlade was added to prevent players from making it too far in to the storymode just to encounter a hostile faction preventing you from completing the game! There is no reason what so ever why you would even want to play the storymode with this addon... If you want to buy spells in storymode then disable this addon and download my other addon "Spell Merchants"...

If you are interested in a main story mode version you can get it here:
https://te4.org/games/addons/tome/master-spell-merchants

Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him!

Weapon Schematics for Tinkers at Birth

Short Name: 
weaponschematics

Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC.

Based on a suggestion by Mel.

Shoot Tweak

Short Name: 
shoot_tweak

This addon will cause all actors to generate with the 'Shoot' talent. Useful for Adventurers in particular.

nsrr's Exotic Weapons

Short Name: 
nsrr_exotics

Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on.

Tridents are unchanged, aside from rarity.
As vanilla ToME only has artifact whips, this add-on adds base whips of all teirs. Whips require dexterity, have an 80% dexterity damage modifier, and have a +procs damage accuracy bonus (the same as staves).
Additionally, whips and tridents can be purchased from weapon stores (dagger and mace shops, respectively) and purchased from the rand art merchant. Affected shops have had their inventory size slightly increased to adjust for the greaeter variety.

Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on.

Crossbows Fork

Short Name: 
crossbowsfork

Adds Crossbows and Bolts. Both require Strength to equip. Crossbows use Bow mastery and should work with talents that require a bow. Bolts do less damage than Arrows but have slightly more crit and much higher APR. Bolts have 70% Str 30% Dex modifier. Bolts also have smaller quivers. Crossbows fire slower than Longbows and have an APR accurcy bonus rather tha a crit bonus. Crossbows pick up Longbow egos and Bolts pick up Ammo egos. They will drop from NPCs and be availabe from merchants.

Unlock Exotic Mastery

Short Name: 
unlock-exotic

Are you tired of needing to rescue a Warrior escort before you can train Exotic Mastery? Then this is the addon for you!

This addon gives access to the Exotic Weapons Mastery talent by default so it can be trained on any character with Technique/Combat Training. It should be compatible will all other addons.

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