Use Classes in All Campaigns
As recently seen with the cults expansion, new classes are sometimes missing from addon campaigns due to load order. This addon solves that problem. It allows usage of all main campaign classes in all addon campaigns.
Galvanic Alchemancer
Adds a new subclass for tinkers. Galvanic Alchemancers bridge the gap between the roles of Alchemist and Tinker. Due to the nature of their art, Galvanic Alchemancers learn alchemy and magic that is associated with lightning, though they can study other fields as well.
Retroactive Embers
Allows you to retrospectively add the Embers DLC to a Maj'Eyal campaign that was started prior to activating it.
Weapon Schematics for Tinkers at Birth
Adds class-appropriate weapon schematics to the birth definition of Tinker classes. Requires Embers of Rage DLC.
Based on a suggestion by Mel.
Diversity Mod
Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will.
Currently includes support for:
Every DLC and race addon that doesn't have a weight over 9000 million.
Tinker Tooltips
Changes the descriptions of the six talents used in making tinkers to show the levels required to make each object. I was sick of looking them up. I'm not sure what's going on with the double-rectangle symbols showing up on newlines in the descriptions, if anyone knows a way to remedy it let me know.
Automated Portable Extractor (APE) Tweak
Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way.
Note: this does not auto-extract gems with Stone Alchemy.
Glutton Additions
Adds to glutton class, reorders class generics, and mods glutton talents. Requires orcs dlc for new steam resource. Requires Glutton mod https://te4.org/games/addons/tome/glutton.
More Yeti Muscle Rewards
Slightly improves and expands the rewards available for bringing Yeti muscles to the Old Psi-Machine, to make build diversity in Embers closer to that of the main campaign:
-Staff Combat and Mindstar Mastery are now granted at 1.2 mastery
-Stone Alchemy, Light can now be learnt at 0.8 mastery, but locked (need category point)
-Hexes can now be learnt at 1.0 mastery, locked. If it is already known but locked, it will be unlocked instead.
Embers With All Races
Adds the Maj'Eyal campaign races (and a large number of addon races) to the Embers campaign. You will still need to have a race unlocked in order to play it in the Embers campaign.
Currently includes support for:
Ashes DLC
Cults DLC
Playable Naloren Race Addon
Sholtar Race Addon
Vor'tep Race Addon
Inferno Race Pack Addon
Midnight Addon
Dreamelf Addon
Troll Race Addon
Xorn Race Addon
Abomination Race Addon
Runic Golem (Ignore Race/Class Locks Addon)