Fortress Butler Custom Tile
Modifies the chat dialog for the Fortress Shadow in the Sher'tul fortress, in particular the dialog stage for changing the Fortress Shadow's appearance, adding the option to choose any of the custom tiles available from the character creation dialog. Also papers over a bug in the existing male/female choices, so that the Fortress Shadow will continue to appear properly in the chat dialog with its appearance altered.
NOTE: This class requires access to donator tiles, and thus requires the player to have donator status (including via purchasing the game through Steam).
Frequently Asked Questions:
Chat/Quest Tweaks
Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
- A mysterious staff
- There and back again
- Trapped!
- The Orbs of Command
Chat dialogs currently affected:
- Stire the Alchemist in Derth
- The Sher'tul fortress butler
- Aeryn in Gates of Morning
Chats with NPC portraits added:
- Aeryn giving the "Important news" quest.
- Both chats with the Temporal Warden in the "Back and Back and Back to the Future" quest.
- For the Worldly Knowledge prodigy, the chat to select your gained talent tree.
- Completion chat for the "Agent of the the arena" quest.
- From the Arena campaign:
- The initial chat, where you select the number of rounds to compete.
- The chats for starting and winning a boss fight, and for starting and winning the final fight against the arena master.
Frequently Asked Questions:
Fortress Font of Sacrifice
Adds an option to add the font of sacrifice to the Sher'tul fortress.
Worm that Walks as Fast as You
Adds a fortress action that allows you to spend some fortress energy to enhance your worm that walks to match your speed.
Automated Portable Extractor (APE) Tweak
Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way.
Note: this does not auto-extract gems with Stone Alchemy.
Golem Speed Lock
Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed.
Frequently Asked Questions:
The Crucible
As I'm bad at descriptions, heres the in-game description that you'll get whenever you want to forge an item for more information;
This process will transplant all egos from the 2 altars on the outside, onto the center item.
Items without egos (including artifacts) on outside altars will have no effect.
However, you can put ego-less items or artifacts into the center without issue.
Once an item has been forged once, it can never be re-forged, nor forged into other items.
Additionally, egos that are based on the weapon that they are applied on hitting (for some global speed slows and the like) will have no effect if put on armor or jewelry.
This process will use Fortress energy.
The more egos you try to cram on a single item, the more expensive it gets.
(Ranged weapons of any sort (including ammo) is not recommended, but not disallowed. Use at your own risk.)
(Shoving weapons into armor is also not recommended, but is also still allowed. Use at your own risk.)
(If a combination would fail, a lua error will pop up, you will not be charged for the item, and all of your items will remain untouched.)
(Reporting the lua error to the thread would be appreciated, but is not required.)