Of Trolls and Dead Maggots

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For Drem and Demented characters from the Forbidden Cults DLC who start with The Worm That Devours quest but go to complete another starter zone to level up before entering the worm; when you complete the quest and receive your racial starter quest, the completed zones will be applied retroactively, if applicable. (For instance, if you complete Trollmire and then return and kill the worm, and if your next quest is "Of trolls and damp caves", it will reflect that Prox has already been killed.)

Alchemist Notifications

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Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest.

Also available as part of the ZOmnibus Addon Pack.

Start Selector

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Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class.

After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc):

Sunwall. (Celestial Human/Elf Start)
Point Zero. (Chronomancer Start)
Irkkk. (Yeek Start)
Trollmire (Allied Start - must start elsewhere).
Searing Halls (Doomelf/Doombringer/Demonologist Start - requires Ashes DLC).
Kroshkkur (Demented/Drem Start - requires Cults DLC).

Choosing to start in the Sunwall will set your faction to 'Sunwall' regardless of race.
Choosing to start in Irkkk will set your faction to 'The Way' regardless of race.
Choosing to start in Trollmire or Searing Halls will set your faction to 'Allied' if you are undead.
Choosing to start in Kroshkkur will set your faction to 'Sanctuary of Horrors' if you are undead.
Choosing to start in Point Zero or Kroshkkur will also teach you the corresponding 'Teleport:' spell, which cannot be unlearned. As these are spells, knowing one will prevent you from entering Zigur or betraying escorts.
You will not recieve the Cloak of Deception if you select a new start as undead, but your faction will be changed as listed above and you will not need it.

Demented Classes for Embers of Rage

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 Allows you to create Demented metaclass characters in the Embers of Rage campaign. 

You will still need to have the class unlocked, and requires completion of the 'all class types' unlock condition for EoR.

Tough Melinda light

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Melinda get a small boost so she can survived a little more.

+ 200 hp

+10% resistance to fire and darkness

+ 15% resistance to acid

+20% resistance to blight

Note: Melinda may had other resistances or those named before be more highter,
this is because npc get random resistances.

Escorts Enhanced CN

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hz-escorts CN

Escorts Enhanced

Tough Melinda

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This mod give 1000 more hp to Melinda and increase is regeneration of 100 (140 with modificator)

Poisons Reward

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Adds the Cunning/Poisons tree as a reward from Assassin Lord for siding with him. Increasing Cunning/Poisons and Cunning/Trapping, if already known.

Leeroy Jenkins

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Renames every escort to Leeroy Jenkins."

Bazaar: bringing shopping malls to Tome

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- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them.

- A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well).

- I took the idea to this addon from starsapphire (Idea : Markets in dungeons! -

------ Details: ------

(1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet.

(2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape").

--> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question.

--> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however.

(3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.)

(4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system.

(5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here.

(6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items.

So, How to start? --> Go to Elvala, talk with a nice dwarf!

Notable modifications to the core game:

- added a new Faction ("Free Traders")
- Overload: added an event zone to Elvala
- Superload: engine/generator/map/roomer.lua - small extension to the code to enable bazaar-vaults to spawn, worldDirectorAI - adding a script for the caravans to spawn
- Hooks: data/talents/misc/npcs, data/talents/misc/objects, data/timed_effects, /data/general/stores/basic, data/general/objects/special-artifacts, /data/general/objects/boss-artifacts.lua, data/general/objects/world-artifacts

Feedback about bugs, improvements, compatibility issues very welcome.

- made vendors "slightly" tougher by giving them a more badass summon and draconic body
- put warnings on treasuremaps, where those lead to very dangerous areas
- fixed an issue with the Infinite Dungeon

- Shopkeepers won't get extra talents/classes in higher difficulties anymore (this could lead to errors)
- increased Shopkeepers Life and Resists

- added more safety-checks to vendors before trying to "return home" after being dislocated, to address a possible error

- fixed shopguards following the player around while being neutral/friendly
- fixed levelranges to all treasuremaps, which should make them a bit easier on normal and doable on higher difficulties

- making vendorporting more failsafe (again)
- tuned down a certain lady in the pocket dimension


- removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update

- items inside bazaars got a new trap. Failing to unchain an items won't upset the vendor anymore, instead the culprit gets cast into an alternate zone, the mirrorscape (much like fearscape)
- caravans spawn from time to time on the worldmap
--> more details inside the updated content text

A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit

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