Monstermon Trainer
Monstermon Trainer
Maj'Eyal is full of monsters, and you have learned to befriend them. As a Monstermon Trainer you catch wild creatures in capture orbs, raise them into a team and let them fight for you. Earn the badges of eight gyms, beat your rival and stop the five ancient Primordials that are waking beneath the world.
The mod adds:
A new class
120 new monsters with their own art and evolutions, and almost every creature in Maj'Eyal can be caught
More than 1,300 monster abilities
Gyms, trainer duels, ruins, quests and over 70 new items
What's new:
Visual update of the added monsters
Added extra difficulty settings to balance the harder modes.
80 new monsters: there are now 120 monstermon. The new ones appear from level 14 on.
Hearthmoor: you inherit Grandpa's ruined estate and restore nine buildings, each with its own function:
Expeditions for your monsters
A bed that makes you Well Rested
A slot machine with a jackpot and a rare lucky monster
Grandpa's diary: find the lost pages around the world and read the story of Grandpa and the Primordials.
Five Primordial bosses: they wait behind rifts, each in its own arena. Defeat one and it joins your team.
Stronger duels: trainers and gym leaders now raise their monsters just like you do.
Oswin's Rest rebuilt: the brothers' home is furnished, with an arena, a garden and new quests.
New capture quests: each one rewards a unique Monsterdex.
Better performance: more fps in busy battles, plus many smaller fixes.
Monstermon Trainer - The Big Update (everything since 1.10.4)
NEW ADVENTURES
- Endless Trials: four bottomless trials on the world map. No healing, fainted monsters sit out the run, a guardian every 5 floors, a chest on every floor (with rare epic and mythic chests), catchable creatures and a records board.
- Old Cobble's questline "The Waking Mountain": nine tasks with the three brothers, ending in a battle against Kharrow, the Waking Mountain. Reward: Cobblepip, an elite pebble that grows into a cairnback and a kharrowkin.
- The Elite Four at the Summit, at a different far end of the world every game, with a Hall of Fame. Their aces are the legends you don't own.
- Gym leader rematches at your level after the Grand Family Tournament.
- Ten town trainers with their own quests. Afterwards they move to Hearthmoor with five more quests each, plus Pell's job board with odd jobs.
- Hanging with the Boys: pick grok berries from Mini Kharrow and enjoy five animated feast scenes with the brothers.
- Grandpa's Kitchen: creatures drop ingredients; cook 20 recipes (15 lost recipe cards are scattered across the world) for powerful buffs.
- Monster Taming: any class can now catch monsters, taught by Ambrose, an old trainer wandering the far ends of the world.
MONSTERS
- The Ancient type: ten ancient monsters with 25 talent trees each, cloned from fossils in Grandpa's Clone Room (Hearthmoor's 10th building). Collect ancient shards from jobs, quests, trials, bosses and the Elite Four.
- The Ancient King joins you when you restore all 15 ruins.
- Evolution stones: seven stones and 26 alternative final forms. Learn which stone works where from the ruin keepers and lost notebook pages.
- The five legends have their own art and 160 unique abilities with their own mechanics, and they stand big on the map.
- Evolution always makes a monster stronger, and it keeps every point you spent on its moves.
- Elite, rare, unique and boss strength is shown everywhere. Ancients are always elite.
TRAINER GEAR & ITEMS
- Orb bandoliers replace the orb belt: random gear in 5 materials and 6 dyes with trainer-focused bonuses, plus 5 unique bandoliers (Snare Orb, Mending Orb, Quick Toss, more ingredients, ancient shards hidden in gems).
- 15 new pieces of trainer gear (40 unique trainer items in total). Bosses now drop trainer gear 1 time in 5.
- Choose which orb to throw every time. Catch chances only show after Capture Analysis.
- All early items (uniques, badges, capture orbs, shop goods, evolution stones, the Monsterdex) redrawn in the new 3D style.
HEARTHMOOR & THE WORLD
- Hearthmoor now has 10 buildings, the Lucky Mudsnout slot machine, and your stored monsters roaming the grounds.
- New world-map art for the gyms, the trials and all 15 ancient ruins. Oswin's Rest now stands in the fields west of Derth.
- Ruins: smaller rewards per ruin, a big gift for restoring all 15, and at least one rare monster per game. Your guardians live in the ruins afterwards.
OPTIONS & QUALITY OF LIFE
- New Monstermon tab in Game Options: taunt mode (Relaxed / Normal / Original), monster balance, wandering trainers, roaming monsters, chatter, feast scenes, reminders and more. All can be changed during a game.
- The Monsterdex adds a type chart, stone lore and records, and opens on the world map.
- Gyms keep their own level and only scale up when you outlevel them.
- Running and auto-explore stop for trainers.
- The opening story and class description are rewritten (the story now scrolls).
BALANCE & FIXES
- Starters get a modest life bonus instead of +40%. Your partner's bonuses grow with it as it levels.
- Fixed a memory leak that slowed down long games.
- Fixed Lua errors with other addons (including Werekracken's Beholder and Jedi).
- Tested together with Zomnibus, Bump Attack Auto-use, Jedi, Automatic Transmission, Cleaner Descriptions, Arknights Core and Werekracken's Beholder.
Escorts Enhanced CN
Various enhancements to escort quest NPCs:
- Escorts now follow the player when not close to the portal.
- Escorts occasionally say useful things.
- Escorts heal 5% of their maximum health per turn when not doing anything else.
Escorts Enhanced
Various enhancements to escort quest NPCs:
- Escorts now follow the player when not close to the portal.
- Escorts occasionally say useful things.
- Escorts heal 5% of their maximum health per turn.
