Class: Harvester
Adds Harvester class as a wilder subclass.
Hervesters are adept of life and death. They use both Vim and Equilibrium resources.
They believe that blight power can be harmonised with Eyal and they are exploring ways to control it.
Class talents:
- Corruption/Turn to Undead: Turns your enemies to undead.
- Corruption/Living Flesh (locked): Creates oozes from your enemies' flesh.
- Wild-Gift/Lifeforce: Heals you in excess of your maximum life and damages undeads at once.
- Wild-Gift/Harvest: Melee combat talents with your staff.
- Wild-Gift/Seeds: Implants seeds to your enemies and weakens.
- Corruption/Sanguisuge
- Corruption/Blood (locked)
Generic talents:
- Corruption/Eyal's New Law: Controls Vim and Equilibrium
- Technique/Combat Training
- Cunning/Survival
- Corruption/Vile Life (locked)
- Wild-Gift/Call of the Wild
- Wild-Gift/Harmony (locked)
- Wild-Gift/Fungus (locked)
All icons were made by https://game-icons.net/ .
See addon usage in the character's vault.
Name | Module Version Required | Released | File |
---|---|---|---|
1.0.2 fix Through The Crowd | 1.7.6 | 2025-09-23 13:45 |
tome-class-harvester.teaa |
fix text | 1.7.6 | 2024-10-21 10:24 |
tome-class-harvester.teaa |
Harvester class | 1.7.6 | 2024-10-20 05:26 |
tome-class-harvester.teaa |
Through the Crowd chokes on flesh oozes
A fun class so far. Found a small bug with flesh oozes and the Through the Crowd prodigy:
This occurs when activating Through the Crowd with any flesh oozes present, and any time a flesh ooze is summoned while Through the Crowd is sustained. The relevant line in data/talents/uber/dex.lua is in Through the Crowd's .activate() method:
This is basically trying to increase the flesh ooze's 'nullify_all_friendlyfire' field by 1 via the Entity:addTemporaryValue() infrastructure. Unfortunately, this conflicts with the nullify_all_friendlyfire=true that you set in your flesh oozes, hence the "attempt to perform arithmetic on a boolean value" error. I think it would be sufficient to change your flesh ooze creating method to set nullify_all_friendlyfire=1.
Thank you for your report.
Thank you for your report. I've resolved the issue.
Good one, enjoyed the zombie
Good one, enjoyed the zombie swarming.
The heal retaliation can be a bit stronger, I think.
Kinda sad there's no advanced scythe combat tree.
Desolation... there's barely any merit to taking more level as for now. Lowering equilibrium regen duration feels more like penalty than improvement.