Start Selector

Start Selector

Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class.

After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc):

Sunwall. (Celestial Human/Elf Start)
Point Zero. (Chronomancer Start)
Irkkk. (Yeek Start)
Trollmire (Allied Start - must start elsewhere).
Searing Halls (Doomelf/Doombringer/Demonologist Start - requires Ashes DLC).
Kroshkkur (Demented/Drem Start - requires Cults DLC).

Notes:
Choosing to start in the Sunwall will set your faction to 'Sunwall' regardless of race.
Choosing to start in Irkkk will set your faction to 'The Way' regardless of race.
Choosing to start in Trollmire or Searing Halls will set your faction to 'Allied' if you are undead.
Choosing to start in Kroshkkur will set your faction to 'Sanctuary of Horrors' if you are undead.
Choosing to start in Point Zero or Kroshkkur will also teach you the corresponding 'Teleport:' spell, which cannot be unlearned. As these are spells, knowing one will prevent you from entering Zigur or betraying escorts.
You will not recieve the Cloak of Deception if you select a new start as undead, but your faction will be changed as listed above and you will not need it.


Start Selector forum discussion thread
Start Selector on Steam's Workshop
See addon usage in the character's vault.
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Your rating: None Average: 4.8 (4 votes)
Name Module Version Required Released File
v1.0.6 1.5.5 2021-08-20 00:44
tome-start_selector.teaa
v1.0.5 1.5.5 2019-04-28 23:56
tome-start_selector.teaa
1.0.4 1.5.5 2019-04-28 04:01
tome-start_selector.teaa
v1.0.3 Restart Same Character Compatability 1.5.5 2018-12-16 16:54
tome-start_selector.teaa
v1.0.2 Undead Compatability 1.5.5 2018-12-15 01:40
tome-start_selector.teaa
v1.0.1 - Irkkk, Trollmire, Point Zero 1.5.5 2018-12-09 04:24
tome-start_selector.teaa
v1.0.0 1.5.5 2018-12-08 22:04
tome-start_selector.teaa

Out of curiosity...

But could some more areas be added? Like the Blighted Ruins that undead races start in, and maybe some of the other addon-exclusive areas (Embers of Creation for burning coals, Corrupted Faerie Forest for faeries/dark faeries)? And possibly allowing living races to change factions to one of the others?

Curiosity

I've added Blighted Ruins and Reknor; both areas change your faction when chosen. Elven starter zones could be added, but, as they are already accessible to all, there would not be much point. Adding zones from other addons might be possible, largely depending on the weight of the addon, but I don't have much interest in doing so. Anyone who wants to do that is absolutely welcome to fork this add-on and use it as a base, though.