Embers races rebalance
Note: if you want to play EOR races in Maj'Eyal you need to download nsrr's addon: https://te4.org/games/addons/tome/orcsallraces
Rebalances Embers of Rage races
Yeti:
-Thick Fur: now gives poison and bleeding resistances
-Resilient Body: now gives negative life
-Mindwave: better duration
Orc:
-Slightly changed base stats
-Orcish Fury: gives you health regeneration if enemies are in a small range, increased duration
-Hold the Ground: completely reworked, gives a damage shield after a spell crit, gives steam if you know tinkering after a non-spell crit
-Skirmisher: resist pen increased, duration of the all resist bonus increased
(only affects the player character, npc orcs have the old talents)
Whitehoof:
-Whitehooves: increased amount of death momentum stacks, now the base skill gives bonus damage, death momentum is now only gained from killing enemies, critting and taking damage
-Dead Hide: flat damage resist increased, now gives all resist
-Lifeless Rush: completely reworked, consumes 5 stacks of death momentum to create a short wall
-Essence Drain: no longer increases time before death momentum stacks are used, transfers magical and mental debuffs to nearby enemies
I don't know how balanced this is
Edit 1: I forgot to add some things to the description
Non-Orcs Start in Yeti Caves
Arranges for characters in the Embers of Rage campaign from the Embers of Rage DLC (required) that would normally start in Vaporous Emporium (currently Yetis and Whitehooves) to start instead in Yeti Caves.
Whitehoof Buffs
This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made:
Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7
Increases the Strength/Magic gained by leveling "Whitehooves" from 2 - 10 to 3 - 14
Increases the flat damage reduction of "Dead Hide" from 1 - 5 to 3 - 6, in addition to now scaling with Strength for even more damage reduction
Gives "Dead Hide" a passive 20% - 80% pin resistance
Lowers the cooldown of "Lifeless Rush" from 52 - 21 to a flat 25, as well as increase it's duration from 3 - 10 to 5 - 11
Lowers the cooldown of "Essence Drain" from 49 - 33 to 40 - 28
Should work perfectly fine with addons that make Whitehoof playable in the main campaign too.