balance

Revamped Anorithil

Short Name: 
revamped-anorithil

Revamps the Anorithil class.

The primary feature of the revamp is a change to Anorithil's resource mechanics. Instead of positive and negative energy, it has "alignment" that flips between darkness and light. Many talents are changed, replaced, added, and removed, with modernized talent icons and new sounds.

The design goal is a spellcaster class that is rewarded for staying in sustained fights, so they have several damage-over-time talents, lots of healing, and aren't in danger of running out of resources. Like in vanilla, they are well-equipped to take advantage of "talent on hit (spell)" equipment.

As in vanilla, all talent icons are from http://game-icons.net/ .

Sound credits:
http://freesound.org/people/misosound/sounds/251759/ CC 0
http://freesound.org/people/werra/sounds/232130/ CC 0
http://freesound.org/people/bspiller5/sounds/157616/ CC 0
http://freesound.org/people/qubodup/sounds/219566/ CC-BY 3.0
http://freesound.org/people/gezortenplotz/sounds/20135/ CC-BY 3.0

Compatibility

TODO

Changelog

1.1.0:
- This version is not compatible with saves from older versions!
- Bug fix: EFF_SEARED renamed to EFF_SUNSEARED to prevent Embers of Rage conflict
- Bug fix: Traps and similar obscure entities inflicting light and dark damage will no longer cause errors
- Text fix
- Alignment is now indicated in the Classic UI
- Renamed some other talents to guard against future conflicts
- Clones can now use Solar Focus
- Experimental, hacky way of making spells of the wrong alignment show as disabled, while still allowing you to use the targeter

1.0.4:
- Bug fix: Anorithil talents are now affected by silence
- Substantially nerfed Jumpgate but hopefully made it more convenient to use. There is no more second Jumpgate, and instead of having a maximum range, the accuracy of the teleport decreases with distance.
- Shadow Simulacrum is renamed to Twilight Simulacrum and now works on all ranks and has light and darkness affinity, but gets fixed life (by your spellpower and talent level), reduced damage, and a shorter duration
- Nerfed Blue Hour passives
- Slightly nerfed Solar Flares and Moonlight Ray damage
- Slightly buffed Shadow Blast damage and increased its range
- Increased Twilight Surge damage
- Reduced cooldowns of Star Song and Corona
- Slightly buffed Intercalation
- Hymn Nocturnalist now gives hymn cooldown reduction instead of silence immunity (was redundant with Circle of Sanctity)
- Circles' durations no longer crit
- Celestial / Light talents no longer grant the positive energy resource bar (since they don't actually use it)
- Alignment now has a tooltip

1.0.3:
- Bug fix: Jumpgate now deactivates when changing levels
- Solar Focus is now broken if the beam can't be projected (fixes weird behaviour with translucent walls)

1.0.2:
- Fixed Selenelion critical power bonus being 100x greater than intended (yay for inconsistency...)

1.0.1:
- Fixed some code that I accidentally put in the wrong addon

1.0.0:
- Initial release

Revamped Alchemist

Short Name: 
revamped-alchemist

Revamps the Alchemist class.

The main focus of this revamp is to make Alchemist less centralized on Throw Bomb and a single damage type. Channel Staff and melee for alchemists are significantly improved.
Additionally, gem micromanagement is eliminated; alchemist gems no longer exist and alchemists' talents no longer use or consume ammo.

Main features:
- Alchemist gems are gone. Throw Bomb, Refit Golem, etc. no longer consume ammunition.
- Alchemy infusions are no longer mutually exclusive. Instead of changing the damage type of the entire alchemist bomb, they add a small amount of extra damage to alchemist bombs, Channel Staff, and melee attacks.
- Throw Bomb no longer has friendly fire. Alchemist Protection is replaced with a talent that allows you to pick a special effect for your bombs (such as knockback).
- More talents benefit from mastery
- A new Staff Techniques tree

Full change list:
- Acid Infusion, Fire Infusion, Frost Infusion, and Lightning Infusion:

  - These sustains are no longer mutually exclusive.
  - These sustains no longer change the damage type of Throw Bomb.
  - These sustains no longer provide elemental damage increases.
  - These sustains now *add* acid, cold, fire burn, and lightning damage to Throw Bomb, Channel Staff, and melee attacks.
  - These sustains now have cooldowns of 10 (from 30) and sustain mana costs of 50 (from 30).
  - No more blinding/freezing/dazing from these talents.

- Alchemist Protection:
  - Replaced with new talent, Pyrotechnics, which lets you select a special effect for your bombs

- Body of Fire:
  - No longer provides on_melee_hit
  - Resistance no longer depends on spellpower
  - No longer drains mana
  - Sustain mana cost reduced to 100 (from 250)
  - Fixed sustain bug
  - Made description more accurate

- Channel Staff:
  - Now indicates its actual damage in the description

- Create Alchemist Gems:
  - Removed

- Explosion Expert:
  - Now benefits from mastery
  - Now computes the number of squares correctly
  - Different formula for scaling damage bonus (it is now linear with the number of squares not hit)
  - Damage bonus is now shown when targeting Throw Bomb

- Gem Portal:
  - Replaced with new talent, Rapid Decomposition, which lets you shatter a wall - or your golem

- Ice Core:
  - Resistance no longer depends on spellpower
  - Now gives the amount of resistance it claims to, instead of only 60% of what it claims
  - Made description more accurate
  - Fixed sustain bug

- Living Lightning:
  - Range is always 6 (also fixes bolts of lighting being fired at nothing)
  - Fixed sustain bug

- Refit Golem:
  - No longer uses ammunition

- Reflective Skin:
  - Got as close to fixing the sustain bug as possible

- Shockwave Bomb:
  - Replaced with new talent, Elixir, which heals you and your golem when you throw a bomb

- Throw Bomb:
  - No longer has friendly fire
  - No longer uses ammunition
  - Range formula changed, now benefits from mastery
  - Damage formula changed

- Thunderclap:
  - Now confuses instead of knocking back and disarming.

- New Staff Techniques tree:
  - Pole Vault: Jump into or out of melee with an attack
  - Steady Hands (passive): Improved accuracy based on Spellpower, disarm immunity
  - High Guard (passive): Flat damage reduction for your staff's damage type(s)
  - Half-Staff (passive): Awful pun, improved attack speed with staves, extends range of Channel Staff and makes it a beam

- Alchemist now has a life rating of 0 instead of -1
- Alchemist now has +3 Wil, +1 Con instead of +3 Con, +1 Wil
- Alchemist now begins with Combat Training unlocked at 1.00 mastery
- Improved Alchemist description a bit

As in vanilla, talent icons are from http://game-icons.net/ .

Sound credits:
http://freesound.org/people/Timbre/sounds/131263/ CC-BY-NC 3.0
http://freesound.org/people/Benboncan/sounds/60085/ CC-BY 3.0
http://freesound.org/people/RutgerMuller/sounds/51113/ CC 0
http://freesound.org/people/Omar%20Alvarado/sounds/118450/ CC-BY 3.0

Compatibility

This probably won't work with other addons that severely mess with Alchemist or
Staff Combat.

This addon superloads the following functions non-intrusively:
Combat.lua:combatAttackBase()
Combat.lua:combatGetFlatResist()
Combat.lua:combatSpeed()
Grid.lua:tooltip()

Changelog

1.0.0:
- Initial release

Escort Mastery Buff Addon

Short Name: 
escortmasterybuff

Fuck Patrols Addon

Short Name: 
fuckpatrols

All World Map Patrols have been disabled because they're fucking annoying and nobody likes them.
Patrols eliminated:
- Adventurer Parties
- Zigur Patrols
- Orc Patrols
Who's going to miss them? Nobody.
RIP in Pepperonis.

Constitution Viability Buff Addon

Short Name: 
conviability

Constitution now grants:
-+5 Life (Instead of +4)
-Critical Strike Shrug Off Chance (As with Dexterity)
-Life Regeneration
-Healing Modifier

Adventurer Buff Addon

Short Name: 
adventbuff

Gives Adventurers 3 more Category Points at creation, from 7 to 10.
Update V1.2: Adventurers now have access to (Locked, at 1.0 Mastery):
- All Skirmisher categories (Including Technique/Tireless Combatant)
- All Stone Warden categories
- Generic category Cursed/Cursed Aura

Credit for the original code goes to SirSlush.

Half-Cost Category Mastery

Short Name: 
half-mastery

Changes the cost of boosting a talent category's mastery from 1 category point to 1/2 of a category point, meaning you can improve two category masteries with one category point.
Unlocking a new talent category or a new inscription slot still requires a full category point.
I believe the first person to publicly mention this idea was SageAcrin: http://forums.te4.org/viewtopic.php?f=39&t=38409

Rationale: In vanilla, improving category mastery is almost always suboptimal compared to getting another inscription slot or unlocking a new category.

Compatibility

This addon superloads the following functions, but not destructively:
mod/dialogs/LevelupDialog.lua: learnType(), createDisplay()

Weight: 94382

QuickTome: Item Tweaks

Short Name: 
qt-item-tweaks

This addon is part of the QuickTome addon set.

This addon changes some items to better fit with QuickTome's design goals. This is primarily a balance addon, but a few items are also changed for being annoying or encouraging grinding.

The following items have been nerfed for being overcentralizing:
- Eden's Guile no longer generates.
- Wanderer's Rest no longer has Telekinetic Leap.
- Threads of Fate no longer has See the Threads.
- Lightning Catcher no longer gives its special timed effect. Instead, it gives the equivalent of 6 stacks of it while worn.
- Wrap of Stone no longer has Stone Wall.

The following items have been buffed for being garbage:
- Cuirass of the Thronesmen now gives 30 defense (up from 20), 42 armor (up from 32), +20% armor hardiness (up from 10%), 60% stun immunity (up from 40%).
- Crown of the Elements now gives +15% damage (up from +8%), 25+25+25+25 melee damage (up from 10+10+10+10).

Other item tweaks:
- Goedalath Rock no longer has "when carried" effects. These were annoying and totally meaningless since you could just stash the item.
- Celia's Still Beating Heart can no longer be used to get souls.
- The Black Ring's talent on spell is now Invoke Darkness in place of Darkfire.
- Ureslak's Molted Scales no longer generates (ridiculously bad item, and had nothing interesting about it).
- Dragonskull Helm no longer generates. Dragon-Helm of Kroltar is now worn by Massok in its place, and has the Dragonskull Helm's save bonuses (+12) even when not in a set. The completed set is the same as before and has not been buffed.
- Ak'Gishil and The Bladed Rift can no longer be used to farm artifact longswords. However, Ak'Gishil will always drop the Blade of Distorted Time.

Compatibility

This addon is guaranteed to be compatible with the rest of the QuickTome set. If it isn't, that is a bug and should be reported.

All this addon does is change some item properties with the Entity:loadList hook. Unless other addons are modifying these items too, there should be no compatibility problems.

Weight: 216968

Changelog

1.0.3

- Dragonskull Helm no longer generates. Dragon-Helm of Kroltar is now worn by Massok in its place, and has the Dragonskull Helm's save bonuses (+12) even when not in a set. The completed set is the same as before and has not been buffed.
- Do not allow farming artifact longswords with The Bladed Rift or Ak'Gishil. Ak'Gishil is now guaranteed to drop the Blade of Distorted Time if it hasn't been generated already.

1.0.2

- Ureslak's Molted Scales no longer generates (ridiculously bad item, and had nothing interesting about it).
- Cuirass of the Thronesmen now gives 36 defense (up from 20), 48 armor (up from 32), +20% armor hardiness (up from 10%), 60% stun immunity (up from 40%).
- Crown of the Elements now gives +15% damage (up from +8%), 25+25+25+25 melee damage (up from 10+10+10+10).
- Wrap of Stone no longer has Stone Wall.

1.0.1

- Change The Black Ring's talent on spell from Darkfire to Invoke Darkness, removing the friendly fire issues.

1.0.0

- Initial release

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