balance

Embers races rebalance

Short Name: 
embers_races_rebalance

Note: if you want to play EOR races in Maj'Eyal you need to download nsrr's addon: https://te4.org/games/addons/tome/orcsallraces

Rebalances Embers of Rage races

Yeti:
-Thick Fur: now gives poison and bleeding resistances
-Resilient Body: now gives negative life
-Mindwave: better duration

Orc:
-Slightly changed base stats
-Orcish Fury: gives you health regeneration if enemies are in a small range, increased duration
-Hold the Ground: completely reworked, gives a damage shield after a spell crit, gives steam if you know tinkering after a non-spell crit
-Skirmisher: resist pen increased, duration of the all resist bonus increased
(only affects the player character, npc orcs have the old talents)

Whitehoof:
-Whitehooves: increased amount of death momentum stacks, now the base skill gives bonus damage, death momentum is now only gained from killing enemies, critting and taking damage
-Dead Hide: flat damage resist increased, now gives all resist
-Lifeless Rush: completely reworked, consumes 5 stacks of death momentum to create a short wall
-Essence Drain: no longer increases time before death momentum stacks are used, transfers magical and mental debuffs to nearby enemies

I don't know how balanced this is

Edit 1: I forgot to add some things to the description

Naloren pack no NPC psions

Short Name: 
naloren_no_npc_psion

Prevents the psion class from nsrr's Naloren pack from spawning on enemies (on my last characters half of all rares that were a threat to me were psions)
Requires the original Naloren Pack to be loaded: https://te4.org/games/addons/tome/nalorenrace

Thalore scaling tweak

Short Name: 
thalore_tweak

Changes Gift of the Woods to scale with the highest of willpower and dexterity and Nature's Pride to scale with the highest of willpower and strength. I did this, because I felt like there was very little use for thalore outside of willpower classes. Do whatever you want with it.

Corrupted Skeleton Nexus fork

Short Name: 
skelly_rework-nexus-fork

Fork of Femme_Fatale's Corrupted Skeleton addon and Mr Frog's Spookier Scrarier Skeletons addons.

I simply added Mr Frog's SFX to Femme_Fatale's buffed talents and merged the re-assemble changes (no longer gives an extra live, now scales with with dexterity and max life and has Mr Frog's negative life and debuff shortening effect).

It' my first addon that's more than just changing 1 line of code, so idk if it's stable. If any of the original authors want this removed please message me on discord @Nexus6744

This addon is probably kinda overpowered, but it also buffs NPC skeletons, so I'd recommend disabling it if you're not playing as a skeleton

Links to original addons:

https://te4.org/games/addons/tome/skelly_rework

https://te4.org/games/addons/tome/skele_revamp

Corrupted Skeleton

Short Name: 
skelly_rework

A few changes to skelly I thought would make it actually interesting to pick for some classes as it previously was easily the worst race because it didn't cover any of the weaknesses or encourage any synergies with any class. These changes make Skeleton focused a lot more on being a tank, which its talents originally hinted at.

The first talent now gives a massive amount of physical saves that scale with constitution. This replaces the duration reduction of the third talent. The duration reduction is largely a useless stat if you can't get it to 100% reduction as debuffs are either "I don't care about this" or "I want this gone immediately." Immunities have typically always been the go to. Most classes have their immunites or debuff clears as their third or final talent, so putting this as the first talent gives some incentive to use this over Shalore.

Originally it was going to be full physical debuff immunity like with Spine of the World but after some deliberation I figured this was too good. I kind of like the saves here as a way to demonstrate just how much is needed to be good. The numbers for this are chosen that provided you put in significant investment, it should provide excellent returns such that it's the only source of physical save needed on difficulties of insane or lower.

The third talent now gives you the Corruption/Bone tree. This here because I thought this would be fun, and thematic.

I got a bit of feedback that people wanted a mobility tree on Skeleton, but honestly I feel like that removes one of the interesting weaknesses of the class, that you are forced to use blink rune for mobility. This drawback provides some interesting decisions in what to select for your race and I think it should remain to encourage strategic building.

Also: Reassemble now scales with Constitution. Both Bone Armour and Reassemble's descriptions have been updated to fully detail the things they scale with. They previously did not mention that they scale with your max HP.

Classes that would be good with this skelly rework: Classes without a lot of defenses, classes with a lot of mobility, classes with the Corruption/Bone tree, classes that don't need to focus on 3 non-Constitution stats.

Update 1.2.0
The first talent and Reassemble both used to scale with Constitution but considering no classes use Con and you still want Magic for Bone Shield scaling and to make Bone Grab work, changing the Con scaling to Dexterity make the race pair better with more classes, since many triple stat using weapon classes utilize Dex.

Also I fixed a couple of bugs. Learning the Bone talents now correctly gives the Vim resource bar and puts them on your hotbar automatically.

Doombringer/Demonologist Revert

Short Name: 
doomdemonrevert

Buffs Surge of Power back to what it used to be. Additionally, prevents enemies from using Surge of Power.
Also puts Hardened Core back to where it used to be.

Wanderer Start Tweak

Short Name: 
wanderer_start_tweak

With this addon, Wanderers will not learn talent types with a minimum level greater than their current level (i.e. they will not learn high level trees before level 10).
If a tree is selected that you are not high enough level to utilize, it will be returned to the list in a random position and the learner function will move on to the next tree to attempt to learn.

Compatability note: overwrites getBirthDescriptor("subclass", "Wanderer").copy.randventurerLearn in an unfriendly manner. Likely not compatible with other addons that alter the manner in which Wanderers learn talent categories.

Wilder Balance

Short Name: 
wilder-balance

Balances a bit the Wyrmic and Stone Warden classes.

Wyrmic:

Wyrmic is now a hybrid mindstar user and mindcaster class,
they do not have the Shield Offense and Two Handed Combat trees,
and their wild-gift weapon talents requires to have psiblades.

Wyrmic do not need now physical power as apply power, just mindpower.
It only needs Strength for some talents' damage.

This addon does not interact with DLC contents.

- starts with Cunning - Survival unlocked
- starts with Wild-Gift - Mindstar Mastery unlocked

- Wing Buffet now deals devouring fire damage, applies Wet, cooldown is lower
- Bellowing Roar deals fireknockback damage + confusion, mindpower is apply power, cooldown is lower
- Devouring Flame cooldown is lower
- Fire Breath deals devouring fire damage, applies Wet, cooldown & eq cost lower
(the Wet from these talents have a synergie with the Ice Claw & Ice Wall talents)

- Ice Claw cooldown is lower
- Icy Skin also gives iceblock pierce
- Ice Breath cooldown & eq cost lower

- Swallow deals physical damage, apply power is mindpower
- Quake apply power is mindpower, cooldown is lower
- Sand Breath cooldown & eq cost lower

- Lightning Speed cooldown is lower, removed the colour & blur
- Static Field cooldown & eq cost lower
- Lightning Breath cooldown & eq cost lower

- Corrosive Mist is now a shielding talent
- Dissolve is now a radius 3 cone, lower cooldown, and disarming acid
- Acid Breath cooldown & eq cost lower

- Prismatic Slash is passive, inceasing the radius of Claw talents
- Venomous Breath is passive, gives various poison effect to Breaths
- Wyrmic Guile also gives Str mod to mindstars

Stone Warden:

- Deeprock is instant, lower cooldown

- Eldritch Fury is a low cooldown spell projectile that deals damage according to Block value

- Stone & Crystal Halves now cannot take life damage from the player (killing your own summons were bad...)
- Stone Half instantly casts Stone Link when summoned (if knows it) (now it's a more reliable defense)

- Shards sustain gives physical resistance (to have synergie with Mountainhewn)
- Eldritch Stone is instant, lower cooldown, the shield can mind crit, gives base mana regen per turn

- Rockwalk and Rockswallow are now teleports (you can have Out of Phase now), the heal and the damage can mind crit

Constitution Viability Buff Addon - Q edition

Short Name: 
conviabilityQ

Constitution now grants:
-+5 Life (Instead of +4)
-Critical Strike Shrug Off Chance (As with Dexterity)
-Life Regeneration
-Healing Modifier
Edited for personal use by Stormfox

Lichdom Buff Addon

Short Name: 
lichbuff

Changes Lichdom talent to retroactively increase life rating based off talent level.

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