rework

Reworked Higher Racials

Short Name: 
sk_higher

Reworks the Higher racial tree.

Gift of the Highborn: For the next 10 turns, heal whenever you use a talent, based on its cost.

Overseer of Nations: Unchanged, except for removing the Sight Radius increase. Tended to make playing just more awkward in regards to autoexplore and range 10 talents.

Born into Magic: Passively convert some of your Willpower into Magic. At higher Talent Levels, increase the effect of Magic on your spellsave.

Highborn's Bloom: Gain increased Max Life, Heal Mod %, and Life Regen. Greatly scales with Willpower.

Stealth Rework

Short Name: 
grayswandir-stealth-rework

Changes how enemies react to stealth.
See the options under gameplay for tweaking.

Shield Defense rework test

Short Name: 
newshield

Reworks the Shield Defence tree for Bulwarks.

Luminosity Celestial rework

Short Name: 
luminosity

This addon joins Negative and Positive energy bars into one, called Luminosity. For details, see http://forums.te4.org/viewtopic.php?f=50&t=43149 .

Mana Surgery

Short Name: 
mana-surgery

This addon attempts to reimagine Spell/Arcane tree to make it "click" together a bit better.
It also changes the mechanics of Aether Permeation prodigy to slightly more powerful and more obvious one.

Call of The Divine

Short Name: 
call-of-the-divine

This addon revamps the Divination tree to make its ease of use match its usefulness.
The tree is now much more focused on Arcane Eyes, providing defense and utility based on them.
Additionally, it modifies Vision runes and Sun infusions.

StarKeep's Bone Tree Rework

Short Name: 
starkeep_bone

Reworks the Bone Tree for Defilers.

Weird Wyrmic

Short Name: 
grayswandir-weird-wyrmic

My own take at wyrmics.

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