Demonologist: ReSeeded ReAnimated
Updated the legendary Mr Frog's Demonologist: ReSeeded addon to work on newer versions, merged the Demon Seeds Plus addon by Erenion and all Demon Seeds are now able to be levelled infinitely. I also added some small changes for myself - killing enemies will now heal and resurrect both equipped seeds and seeds in inventory, prioritising equipped ones. The last talent in Demonic Pact will, in addition to Mr Frog's changes, also summon a demon on entering combat, just like in the vanilla version of the game.
Original Demon Seeds Plus addon description:
Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach).
This addon also changes the cap on demon seed levels to be 50 or your own level, whatever is higher, allowing demon seeds to become more powerful in the Infinite Dungeon.
Original Demonologist: ReSeeded addon description:
A full redesign of the Demonologist class, featuring rewritten flavour text, enhanced QoL, some enhanced visuals, and many, many balance and design changes to talents intended to reduce tedium and enhance gameplay diversity while holding true to Demonologist's core gameplay as a heavily-armored melee/caster hybrid.
(Note that this addon requires Ashes of Urh'rok to be both installed and active to work, and will fail to load otherwise.)
Features include:
An entirely new talent tree: Bloodbinding, replacing Combat Techniques and Combat Veteran. Lay down hexing circles to strip foes' strength and restore your stamina, and go for their throats with a deadly gap closer that strikes without fail!
No more tedious sustain management: Osmosis Shield, Rain of Fire, and similar talents have all been reworked so that they only drain your Vim when they directly take effect, preserving their functionality while removing the need to manually toggle them off and on to conserve your limited reserves of Vim!
Enhanced demon seed management: Demon seeds are now automatically replaced when you acquire a new seed of the same type but greater level, and cleaning all the outdated seeds from your inventory is as quick and easy as pushing a button! Seed descriptions are now more verbose, giving a short explanation of what equipped talents actually do!
Rebalanced and redesigned talents: Every single one of Demonologist's unique trees and talents has been given a revamp to improve midfight utility, reduce tedious prebuffing, streamline awkward mechanics, focus their damage output, and provide more sensible scaling that rewards investment in specific aspects of the class! Poor talents have been buffed, broken talents fixed, and centralisation has been moved away from just a few extremely strong skills to a wide array of potential build options, all while preserving the class's core ethos as a spellslinging melee fighter that refuses to die no matter how much punishment it takes!
Massively redesigned demon seeds: Ring seed effects are much more diverse, and all other seeds have been rebalanced as well, with improved or all-new effects on the vast majority of seeds. Demon seed talents have been given the same balance and design pass as those of the core class, giving enhanced functionality while maintaining the same wild variety of diabolical techniques to respin the class's basic gameplay!
And many more! A (mostly) comprehensive list of changes from basegame can be perused in basegame_changes.txt within the .team file.
Truth has many facets, adventurer. Those who walk in darkness can see the light all the more starkly.
Corrupted Skeleton Nexus fork
Fork of Femme_Fatale's Corrupted Skeleton addon and Mr Frog's Spookier Scrarier Skeletons addons.
I simply added Mr Frog's SFX to Femme_Fatale's buffed talents and merged the re-assemble changes (no longer gives an extra live, now scales with with dexterity and max life and has Mr Frog's negative life and debuff shortening effect).
It' my first addon that's more than just changing 1 line of code, so idk if it's stable. If any of the original authors want this removed please message me on discord @Nexus6744
This addon is probably kinda overpowered, but it also buffs NPC skeletons, so I'd recommend disabling it if you're not playing as a skeleton
Links to original addons:
Corrupted Skeleton
A few changes to skelly I thought would make it actually interesting to pick for some classes as it previously was easily the worst race because it didn't cover any of the weaknesses or encourage any synergies with any class. These changes make Skeleton focused a lot more on being a tank, which its talents originally hinted at.
The first talent now gives a massive amount of physical saves that scale with constitution. This replaces the duration reduction of the third talent. The duration reduction is largely a useless stat if you can't get it to 100% reduction as debuffs are either "I don't care about this" or "I want this gone immediately." Immunities have typically always been the go to. Most classes have their immunites or debuff clears as their third or final talent, so putting this as the first talent gives some incentive to use this over Shalore.
Originally it was going to be full physical debuff immunity like with Spine of the World but after some deliberation I figured this was too good. I kind of like the saves here as a way to demonstrate just how much is needed to be good. The numbers for this are chosen that provided you put in significant investment, it should provide excellent returns such that it's the only source of physical save needed on difficulties of insane or lower.
The third talent now gives you the Corruption/Bone tree. This here because I thought this would be fun, and thematic.
I got a bit of feedback that people wanted a mobility tree on Skeleton, but honestly I feel like that removes one of the interesting weaknesses of the class, that you are forced to use blink rune for mobility. This drawback provides some interesting decisions in what to select for your race and I think it should remain to encourage strategic building.
Also: Reassemble now scales with Constitution. Both Bone Armour and Reassemble's descriptions have been updated to fully detail the things they scale with. They previously did not mention that they scale with your max HP.
Classes that would be good with this skelly rework: Classes without a lot of defenses, classes with a lot of mobility, classes with the Corruption/Bone tree, classes that don't need to focus on 3 non-Constitution stats.
Update 1.2.0
The first talent and Reassemble both used to scale with Constitution but considering no classes use Con and you still want Magic for Bone Shield scaling and to make Bone Grab work, changing the Con scaling to Dexterity make the race pair better with more classes, since many triple stat using weapon classes utilize Dex.
Also I fixed a couple of bugs. Learning the Bone talents now correctly gives the Vim resource bar and puts them on your hotbar automatically.
护送增强
Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork.
护送增强
Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork.
Infinite Dungeon Improved Challenges
Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated.
Movarc'h's Improved Escorts - Bamboo + CH Edition
Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork.
Movarc'h's Improved Escorts - Bamboo Edition
Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon.
Summoner rework
Summoner rework!
Removed useless summons. Now there are only 4 kinds of basic summons available.
Added 3 categories, one for a melee summoner, one for a ranged weapon summoner, one for a pure summoner.
Reworked advanced summoning and augmentation tree. And many more.
CHANGE LOG
1.1.8
- Reduced resistance gain from 'Bear Roar'
- Reduced equilibrium gain from 'Commune with Nature'
- Reduced the amount of damage share from 'Damage Resonance'
- Now 'Detonate' will target every summons regardless of range.
1.1.7
- Removed accuracy bonus on 'Together Stronger'
- If you learn 'Together Stronger', weapon damage calculation will use Willpower in place of Strength.
- Changed 'Bite Them' to use Willpower instead of Cunning in calculation of arrow damage.
- Minor bug fix
1.1.6
- Artifact 'Great Caller' now has proper mastery bonus.
- 'Strengthened Bond' now does not able to select 'Dragon' talent.
- Added accuracy bonus on 'Together Stronger'
1.1.5
-'Wild Senses' also provides 'see invisible' stat. And it also let your summon inherit your 'see invisible', 'see stealth'.
- Added damage on 'Mother Nature' talent. Knockback and damage from 'The World Tree' moved to 'Mother Nature' talent.
- Increased damage of 'The World Tree', 'Poison Ivy', 'Wasp Swarm'
1.1.4
- Now 'Bear' summoned with 'Strike Form' sustained.
- Resistance of 'Bear' reduced.
- Now summons does not have same resistance as a summoner, but they do have same resistance when a summoner has 'Blessing of Nature' sustain.
- Minor bug fix.
1.1.3
- Buffed 'Damage Resonance' a bit.
- Now Summons have same resistance as a summoner.
- Nerfed 'Bear' to match summons resistance buff.
- Fixed talent radius indication on several talents to match real radius.
1.1.0
- Added a new category - Force of Nature.
-Innervate: Reset cooldown of summons' talent. -Blessing of Nature: Buff to surrounding summons. -Wasp Swarm: debilitating enemies & halving poison resistance -Force of Nature: Automatically refill dead summons.
-Now detonation's cooldown scales with the talent level.
-Fixed Dragon to crit properly on detonation
1.0.9
- Now detonation does not cost any resources, and also get double charges from Blood and Iron
- Nerfed equilibrium gain from Blood and Iron to adjust the change
- The World Tree now gives 1 equilibrium regeneration
- Adjust some equilibrium cost of summons
1.0.8
- Detonation now also grants Meat shield at Raw talent level 5.
- Summons from 'Mark Target' are always summoned right next to the target.
- Minor bug fix.
1.0.7
- Arrow rain now summons ivy right next to the enemies (ignore range)
- Attack order does not ignore range now.
- Dragons now have light radius of 5
- Commune with Nature now counts allies correctly when Wild Senses is active.
1.0.6
- You can now move Dragons with Attack Order
- Minor bug fix
1.0.5
- Minor bug fix
1.0.4
- Summoner and SummonerR merged.
- Minor stat changes of summons
- Removed Recycle and added Attack Order.
- Damage of Detonate now depends on summons' stats.
- Nerfed Gardener of Eyal's cooldown.
- Some damage dealing talents are now dealt by summons not by summoner (to get benefit from Mark Target)
1.0.3
- Changed few particles (for performance)
- Removed companion hound.
- Nerfed The World Tree a bit. The World Tree now does not summon other animals and plants.
- Added new talent on Summon - animal tree, Wild Senses.
- Mark target now summons all animals and plants that are not on cooldown (Like the world tree did before)
- Meat shield can be used with other barriers.
Morvarc'h's Improved Escorts
Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them.
