skeleton

Corrupted Skeleton Nexus fork

Short Name: 
skelly_rework-nexus-fork

Fork of Femme_Fatale's Corrupted Skeleton addon and Mr Frog's Spookier Scrarier Skeletons addons.

I simply added Mr Frog's SFX to Femme_Fatale's buffed talents and merged the re-assemble changes (no longer gives an extra live, now scales with with dexterity and max life and has Mr Frog's negative life and debuff shortening effect).

It' my first addon that's more than just changing 1 line of code, so idk if it's stable. If any of the original authors want this removed please message me on discord @Nexus6744

This addon is probably kinda overpowered, but it also buffs NPC skeletons, so I'd recommend disabling it if you're not playing as a skeleton

Links to original addons:

https://te4.org/games/addons/tome/skelly_rework

https://te4.org/games/addons/tome/skele_revamp

Corrupted Skeleton

Short Name: 
skelly_rework

A few changes to skelly I thought would make it actually interesting to pick for some classes as it previously was easily the worst race because it didn't cover any of the weaknesses or encourage any synergies with any class. These changes make Skeleton focused a lot more on being a tank, which its talents originally hinted at.

The first talent now gives a massive amount of physical saves that scale with constitution. This replaces the duration reduction of the third talent. The duration reduction is largely a useless stat if you can't get it to 100% reduction as debuffs are either "I don't care about this" or "I want this gone immediately." Immunities have typically always been the go to. Most classes have their immunites or debuff clears as their third or final talent, so putting this as the first talent gives some incentive to use this over Shalore.

Originally it was going to be full physical debuff immunity like with Spine of the World but after some deliberation I figured this was too good. I kind of like the saves here as a way to demonstrate just how much is needed to be good. The numbers for this are chosen that provided you put in significant investment, it should provide excellent returns such that it's the only source of physical save needed on difficulties of insane or lower.

The third talent now gives you the Corruption/Bone tree. This here because I thought this would be fun, and thematic.

I got a bit of feedback that people wanted a mobility tree on Skeleton, but honestly I feel like that removes one of the interesting weaknesses of the class, that you are forced to use blink rune for mobility. This drawback provides some interesting decisions in what to select for your race and I think it should remain to encourage strategic building.

Also: Reassemble now scales with Constitution. Both Bone Armour and Reassemble's descriptions have been updated to fully detail the things they scale with. They previously did not mention that they scale with your max HP.

Classes that would be good with this skelly rework: Classes without a lot of defenses, classes with a lot of mobility, classes with the Corruption/Bone tree, classes that don't need to focus on 3 non-Constitution stats.

Update 1.2.0
The first talent and Reassemble both used to scale with Constitution but considering no classes use Con and you still want Magic for Bone Shield scaling and to make Bone Grab work, changing the Con scaling to Dexterity make the race pair better with more classes, since many triple stat using weapon classes utilize Dex.

Also I fixed a couple of bugs. Learning the Bone talents now correctly gives the Vim resource bar and puts them on your hotbar automatically.

Spookier Scarier Skeletons

Short Name: 
skele_revamp

Revamps skeleton racials to give them more varied utility and unique gameplay, bringing them more in line with ghouls:

- The first talent, Skeleton, now grants enhanced Movement Speed and Accuracy starting from talent level 3 (not applicable to necromancer summons). Fly fast from death's jaws, little bones!
- The second talent, Bone Armour, has had Resilient Bones's passive debuff duration rolled into it starting from talent level 3, and has had its scaling changed to scale more consistently from early to endgame. Slings, arrows, curses and everything else; all fall useless against dead, dead bones!
- An all-new third talent, Bonerang (replacing Resilient Bones), a throwable weapon that strikes all in its path both as it flies forward and as it returns. Bones wielding bones, themselves thrice deadly!
- The fourth talent, Re-Assemble, now reduces the duration of physical and magical debuffs the user currently suffers from, and has had its extra life at talent level 5 removed; instead, starting from talent level 5, it allows you to survive a lethal hit with negative life once every 40 turns. Death once cheated, death forever spurned, all crumbles and fades save for bones, bones, bones!

New SFX have additionally been added to Bone Armour and Re-Assemble.

Step fast and light, adventurer; the dust of the grave yet stirs, and its envy of the living grows ever more keen.

ToME Race XP Penalty Tweak

Short Name: 
racexptweak

Rebalances race xp penalties more in line with their power:

Shalore = 30%
Ogre = 35%
(Reduced by 5% in 1.1.0 for both of these).

Thalore = 25%
Skeleton = 20%
Ghoul = 20%

NOTE: Will not work as designed if addons loading after this one change Shalore, Thalore, Skeleton, Ogre or Ghoul XP penalties.

ADDON PRIORITY (Load order): 1000

This addon uses a 'ToME:load' HOOK to check for the default 1.5.5 text for certain subraces and changes them if found. Will change the actual XP penalty regardless.

Race Rebalancing Addon aka RACISM

Short Name: 
racism

Rebalancing Almost Completely Inferior and Superior Mooks aka RACISM!
Changes various Race's starting attributes in order to attempt to even stuff out.
List of changes, though I could have missed some stuff:
Yeeks no longer need to breathe and have +2 Life per level.
Skeletons have 10% less of an EXP penalty and have +2 Constitution at the start.
Ghouls no longer have the 20% Speed Penalty, they also have more breath.
Swapped Thalore and Shalore EXP penalty so Thalore have 25% and Shalore have 35%.
I have left various comments noting my changes so you can see them during Character Creation.

Wild-Gift Undead Adventurers

Short Name: 
Wildghoul

This mod Will allow Undead Races to play wild-gift Classes, It's not intended to be balanced. Just allow you more options
A side effect of this is it will also allow you to acquirne the wil-gift/harmony tree reward from the Heart of Sandworm queen As well,
Undead adventurers Should be able to choose from any of the wild-gift skill trees as well

Uncloak of Inconvenience

Short Name: 
uncloak

Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone.

Half-Finished Bone Giant Nerf

Short Name: 
hz-bonegiant

Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered:
- Level range reduced from 7-infinity to 4-5.
- Dexterity reduced from 52 to 24.

The Endless Sacrifice

I have been trying to unlock the skeleton race. I heard from a friend there is a chance of unlocking it every time a character dies to a skeleton, so I have created dozens of characters with the single mission of dying to skeletons. I have spent hours doing this. Is there any tips or tricks that could help me? I feel as if I am missing something. Also, can I remake the same character each time as the sacrifice, and does death to The Shade and the skeletal mold count?

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