Ghoul MultiFork - Neg. Healing Mod Instead of Neg. Speed, also Ghoul Buff + Ghouls Dont Breathe Tinker Fix
Replaces the Ghoul Global Speed Penalty of the default 1.5.5 game with a starting healing mod of 51% (compared to normal).
Also includes Ghouls Don't Breathe features (thanks blortad) with an added fix I made so tinker inscriptions (Embers of Rage DLC feature unlocked in original campaign) don't get overwritten. Ghoul Buff (thanks StarKeep and of course DarkGod) is included in its entirety:
Ghoul Buff:
Tweaks the 1st and 4th Ghoul Racials.
1st for general usefulness, now grants flat damage reduction instead.
4th for general usefulness, now checks your Str+Con against Physical Save, and spawns infinite duration, slowly decaying, ghoul summons.
Ghoul MultiFork general details:
The base healing mod increases by 1% each level, and then becomes greater than 1 if you go past level 50 (levels greater than 50 only available in Infinite Dungeon). Of course Constitution, items and other factors (such as current zone effects, negative effects, sustains, passive effects and maximum healing mod value) can and do affect your final healing mod value.
NOT COMPATIBLE WITH: Race Rebalancing Addon aka RACISM, Ghoul Buff addon, Ghouls Dont Breathe addon, Ghoul Global Speed Tweak addon because they change similar things.
ADDON PRIORITY (Load order): 1000
This addon OVERLOADS the Ghoul racial skills file to add the 1% healing mod bonus per level and incorporate the Ghoul Buff features:
\data\talents\undeads\ghoul.lua
This addon also uses a 'ToME:load' HOOK to change the default ghoul global speed to 100%, to remove the requirement for ghouls to breathe, to set the basic healing factor, and to change the character creation text.
Ghoul Global Speed Tweak
Tweaks Ghoul Global Speed from -20% to -10%
Compatible with "Embers With All Races" addon by loading before it.
Not compatible with "Race Rebalancing Addon aka RACISM" and any other Ghoul addon that affects global speed.
NOTE: This addon is no longer recommended, unless you specifically prefer a speed penalty decrease. If you want removal of speed penalty and reassessing other aspects of the Ghoul subrace, see Ghoul MultiFork here:
https://te4.org/games/addons/tome/ghoulmultifork
ADDON PRIORITY (Load order): 1000
Race Rebalancing Addon aka RACISM
Rebalancing Almost Completely Inferior and Superior Mooks aka RACISM!
Changes various Race's starting attributes in order to attempt to even stuff out.
List of changes, though I could have missed some stuff:
Yeeks no longer need to breathe and have +2 Life per level.
Skeletons have 10% less of an EXP penalty and have +2 Constitution at the start.
Ghouls no longer have the 20% Speed Penalty, they also have more breath.
Swapped Thalore and Shalore EXP penalty so Thalore have 25% and Shalore have 35%.
I have left various comments noting my changes so you can see them during Character Creation.
Ghouls Dont Breathe
This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!!
Wild-Gift Undead Adventurers
This mod Will allow Undead Races to play wild-gift Classes, It's not intended to be balanced. Just allow you more options
A side effect of this is it will also allow you to acquirne the wil-gift/harmony tree reward from the Heart of Sandworm queen As well,
Undead adventurers Should be able to choose from any of the wild-gift skill trees as well
Uncloak of Inconvenience
Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone.
Half-Finished Bone Giant Nerf
Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered:
- Level range reduced from 7-infinity to 4-5.
- Dexterity reduced from 52 to 24.
Ghoul Buff
Tweaks the 1st and 4th Ghoul Racials.
1st for general usefulness, now grants flat damage reduction instead.
4th for general usefulness, now checks your Str+Con against Physical Save, and spawns infinite duration, slowly decaying, ghoul summons.
The Nameless One, a Cursed Ghoul of Zigur
I do not know who I am.
I do not know who I was in life.
All I know is the from the notes left behind.
And I know about Magic.
Magic...Magic has been nothing but a problem. By these notes I found laying in this dungeon, Magic what caused this "Spellblaze." Magic is what cursed me in life and twisted my soul and my body. Magic is also what killed me.
And Magic is what brought me back from my eternal rest.
My first memory is awakening in some ruins, surrounded by candles. Strange Runes were carved all over my skin, they appear to have some sort of magical property to them, though I do not fully understand them yet. A necromancer stood outside the candles. Apparently he assumed I was just another mindless servant of his. He was wrong. Refusing to be a slave I quickly felled this necromancer, but not before getting a little bit of information from him, apparently this cloak he possessed will conceal the nature of what I truly am. I could not allow him to live though, he has caused too much suffering to other tortured souls. It will not continue.
"...You are alone! You will be destroyed!"
His words echoed in my ears. Will I be destroyed? What am I to do? Not only does this curse still sit strongly upon my very essence, I am now an undead monster tainted by magic.
This will not do. Something must change.
I quickly headed for the surface, slaughtering all in my way. These undead are all empty husks, I can see there is no real life in their eyes. They will not be missed.
Upon emerging I headed east. I came across a city known as 'Last Hope'. Fitting. This place may be my last hope at Redemption. After speaking with several townsfolk who all seemed to be apprehensive towards magic as well, I received a clue. There is a small village nearby of Warriors of Zigur who dedicate their lives to the eradication of magic.
This may be the chance! Maybe they can remove this curse upon me!
Unfortunatly they felt I was not strong enough to join their order. I headed north and cleared the corruption I found in Norgos lair and the Heart of the gloom. To the west the foul undead in the Ruins of Kor'Pul and the troll Proxx who has been devouring travelers. To the south, crystals with remnant energy of the spellblaze, and a camp of rogue elven magic users.
I felt ready for anything. I went back to zigur and dedicated myself to their order. I passed their tests. Unfortunatly, I did not realize the Runes fused to my body would be destroyed in the process. The very Runes that have been sustaining my unlife.
...and my cloak...
The powers of this antimagic aura flowed through me and completely negated this Cloak of Deception. Before the members of Zigur had a chance to notice the magic fading away, I fled the village. I am no longer concealed. I am truly Cursed now. No more hiding what I am. No more runes to help my survival. The patrols in the area quickly attempted to hunt me down. I was far swifter than they.
I am alone in my search to save myself. I went the only other place I heard of that may have some kind of magic to aid me. Citizens of Last Hope mumbled about the possibility of an abandoned fortress hidden somewhere under lake nur. I quickly made my way through the old forest, only to be stopped dead in my tracks.
An Ancient treant known as WrathRoot would not allow me to pass. With no magic to aid me, even when fully embracing the unholy powers this undead form and this curse gave me, I was no match for him. Struck down by the very Nature I vowed to serve.
Is this how it was supposed to happen? To be destroyed?..I feared death again just as much as I assume anyone that has never died before, because for me with no memories, this was my first death. I did not want to die...I simply wanted this curse removed.
"...You will be destroyed!"...
Maybe I should have listened a bit more to my re-animator