Savage Evolution for Cursed

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Forgo arms to ravage your foes with fist and claw.
While unarmed, you gain all the weapon/shield bonuses of Surge, Cleave, and Repel.
Surge, Cleave, and Repel are no longer mutually exclusive while you are unarmed and will not put the other talents on cooldown when activated. If you equip a weapon while any of these are active, they will deactivate.
Attacks which would strike with a mainhand weapon or shield will use your unarmed stats for the weapon and/or shield attack.
Weapons Mastery will apply to unarmed combat and Willpower will be used in place of Dexterity as a damage modifier for gloves and gauntlets.
You learn the Grappling talent tree, unlocked at 1.3 mastery. Stamina cost for these talents is converted to Hate (at a ratio of 4:1).

Unarmed Cursed Talents

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Fixes the inconsistency that some Cursed talents could be used unarmed while others could not. All Cursed talents should now be able to be used while unarmed.

Verbose Cursed Sentry

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]Modifies the tooltips of the Cursed Sentry and Choose Cursed Sentry talents to list the currently selected weapon (if any) for use with Cursed Sentry.


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Adds the Nocturne, a Darkness-based Doomed evolution.

The Nocturne gains extra proficiency in the Cursed/Darkness tree, as well as access to two new high-level trees:

Nightwalker - Use the darkness to escape, approach, hide, heal, and invisibly strike your foes.

Umbra - Your darkness takes hold inside your enemies, giving you unprecedented power against them.

Class: Hunted

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A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack.

First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help!

--- Class Talents ---
Cursed / Primal (WIL)
Takedown - Perform a short dash to a target, striking it in melee and pinning it if used from Stealth. Costs Equilibrium, damage based on talent level. Claws of the Beast must be active.
Rip and Tear - Deals melee weapon damage, Bleeds, and increases Hate. Disarms if used from Stealth. Costs Equilibrium, damage based on talent level. Claws of the Beast must be active.
Mournful Howl - Deals Darkness and Mind damage in a small radius and increase Hate. Causes a random gloom effect if used from Stealth. Costs Equilibrium, damage based on talent level and Mindpower. Claws of the Beast must be active.
Throatseeker - Deals high melee weapon damage and increases Hate. Silences if used from Stealth. Costs Equilibrium, damage based on talent level. Claws of the Beast must be active.

Cursed / Prowl (WIL)
Prowl - It's Stealth.
Pounce - It's Shadowstrike.
Nocturnal - It's the stealth regen thing but instead of Life and Stamina, it's Life and Equilibrium.
Into the Woods - Re-enter stealth no matter if enemies are near you or not. No cost, but high cooldown and breaks like regular stealth.

Cursed / Gore (WIL, Locked)
Bloodlet - Critical weapon attacks also apply Bleed. Bleed increases based on talent level.
Dig In - Deals melee weapon damage and intensifies Bleed effects on the enemy. Costs Hate and Equilibrium, damage based on talent level. Claws of the Beast must be active.
Frenzied Swipe - Lash out and swipe madly at everything around you, dealing damage and applying Bleed. Claws of the Beast must be active.
Shadow of the Pack - Sustain that causes triggers a weak melee attack against all Bleeding enemies in a short radius. Costs Equilibrium to sustain, and Hate once per turn that it triggers.

Cursed / Endless hunt
Cursed / Strife
Cursed / Predator
Cursed / Fears
Cursed / Rampage (Locked)

--- Generic Talents ---
Cursed / Werebeast (WIL)
Claws of the Beast - Sustain that gives you some Physical critical chance as well as have a chance to cast your current level of Instill Fear on a single target on melee attacks. Costs Equilibrium, damage based on talent level and Mindpower. Cannot be used with anything in hands. Also passively provides unarmed mastery and makes gloves scale with STR and WIL.
Ravenous Hunger - Gain Hate each turn a Bleeding enemy is in range.
Fight or Flight - Trained Reactions but it costs Equilibrium.
Beastly Form - When active, you gain a stack of Seethe and Grim Resolve (if you know them) automatically and Intimidate enemies around you.

Technique / Combat training
Cursed / Cursed form
Wild-gift / Call of the wild

Class: Evoker

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This adds a new Evoker class which is both corrupted and cursed (though it shows up under Defilers). They are a magic class that does blight damage and evokes a demon to serve you.

It is possible for you and your demons to help or hurt each other with some spells and skills. Learning how to work with and around your minions will be key.

NOTE: This addon requires that you have the Ashes DLC active.

---Generic talents
cunning/survival - locked (because everyone gets it)
cursed/cursed-aura - optional


Demonic Pulse:
You sacrifice 10%% of your current health to send out a pulse of demonic energy in radius 10.
All minions in the pulse gain 25%% global action speed for %d turns and the pulse will attempt to daze all foes for %d turns.
You also use your knowledge of the demonic arts to passively obtain unlife, making it so that you only die when your life reaches -%d.
The amount of unlife and the chance to daze increases with your Mindpower.

Demon Portal:
You instantly swap places with your demon. This heals both of you for %d life and you gain 5 hate.
Afterwards, your demon and yourself will be out of phase for 3 turns. In this state all new negative status effects duration is reduced by %d%%, your defense is increased by %d and all your resistances by %d%%.
The amount healed and out of phase bonuses will increase with your Mindpower.

Speed Demon:
You sacrifice 10%% of your max health in return for speed and power.
While sustained you gain %d%% movement speed and increase your Mindpower by %d.
The speed bonus will increase with your Willpower.

Abyssal Shield:
Surround yourself with a defensive aura, increasing armor by %d, and inflicting %0.2f fire and %0.2f blight damage to all attacking foes.
Additionally, your vim will enhance your defences, reducing all damage by %d%% of your current vim (currently %d), but never reducing by more than half of the original damage. This will cost vim equal to 5%% of the damage blocked.
The damage will scale with your Mindpower.

---Class talents
corruption/blood - locked
corruption/doom-covenant - locked
corruption/fearfire - locked

-Corruption/Demon Summons:

Summon Demon:
Summon a demon by sacrificing 50%% of your current health. Your demon's primary stat will be improved by %d, its two secondary stats by %d.
At talent level one, you may summon an fiery imp; at level three a shadowy dúathedlen; and at level five a grotesque uruivellas.
Summoned demons can only be maintained up to a range of %d, and will rematerialize next to you if this range is exceeded.
Only one summoned demon may be active at a time, and the stat bonuses will improve with your Spellpower.

Demon Unity:
You now gain %d%% spell speed while Summoned Demon: Imp is active, %d%% resist all while Summoned Demon: Dúathedlen is active, and %d Mindpower while Summoned Demon: Uruivellas is active.
(Takes effect upon summoning.)
These bonuses scale with your Spellpower.

Flame Fury:
You sacrifice 10%% of your current health channel the power of Fearscape that resides in your demons and a wave of fire emanates from you knocking back foes within radius %d and setting them ablaze doing %0.2f fire damage over 3 turns.
The damage will increase with your Spellpower.

Improved Summoning:
Your summoned demons are more powerful and know new talents at talent level %d.
Imp: Flame Shock, Firestorm, and Burning Hex.
Dúathedlen: Shadow Combat, Shadow Grasp, and Shadow Veil.
Uruivellas: Rush, Draining Assault, and Blindside.
As your Improved Summoning talent increases, so do the chances of your demons being summoned with improved gear (ego chance).

Initial release

Took out Demonic Possession and added Demonic Pulse. Moved Improved Summoning to the 4th talent to be the capstone. Cut total hate pool down to 25. Added a hate cost to Demonic Pulse and to the Summon Demon sustains. Reduced max_life from 110 to 90. Improved class description.

New cursed/diabolical generic tree that replaces cursed/dark-sustenance. Moved Demonic Pulse to Diabolical tree and replaced it with Flame Fury. Made demon kills grant the player 1/4 of the hate for the kill. Changed Duathedlen skills to take out stealth. Added more sacrifice health costs to skills.

Fixed typos. Reduced sustain hate cost on demons and added a hate gain to Demon Portal to address resource starvation on tough single target fights. Changed the range on Demon Portal to scale with talent points. Tweaked the talent icon for Speed Demon.

Fixed some talent descriptions.

Gave Imp and Wretch movement talents. Fixed demon equipment so they don't spawn with antimagic items. Toned down demon chance to get egos on equipment, made level in Improved Summoning increase the chance.

Reduced pre-req for Blighted Summoning to apply to demons. Fixed imp sometimes missing equipment. Fixed ego chances for demon equipment. Increased imp defense. Gave dúathedlen a regen talent. Added out-of-phase to Demon Portal. Set demon speed equal to yours. Took out some preset talent points to let you spend them as you want. Made Evoker life rating equal to the highest mage (alchemist). Balanced imp phase door. Some hate balancing.

This is an overhaul of the class because it didn't feel as good to play and balanced as I wanted it to.
- Increased max hate a little. It's still a small pool, but doesn't feel as punishing.
- Increased the level and stat requirements across the board for the Diabolical and Demon Summons trees. Now new demons and levels in Improved Summoming feel special.
- Took out both shadows trees and Black Magic. Added Darkness, Vim, and Doom Covenant (locked) trees. Locked Fearfire. Took out Torment so that you have to wait to use higher vim cost skill until you have more vim in your pool, or use your life with Bloodcasting.
- Made demon summons immune to fear and tweaked their life, armor, and defense to give them a bit more survivability.
- Changed demon summons to start off tiny and grow as you level which is fun with Nekarcos's Visible Size Categories. Without Nekarcos's addon the dúathedlen and uruivellas will be graphically very large even if their size=tiny.
- Changed the Imp's Improved Summoning skills.
- Toned down Improved Summoning so that demons only get one skill with the 1st point, improve that skill with the 2nd, get a second skill and improve the first skill with the 3rd point, improve them both with the 4th point, and get a third skill and improve the previous two skills with the 5th point.
- Changed the wretch to an uruivellas (minotaur-like demon) and gave it a 2Her to help differentiate it from the dúathedlen (shadow demon).
- Fixed the dúathedlen image.

UwU that Walks

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Requested by Crystalline Shine from the Discord.

Changes the name of Worm that Walks to Wormy that Does Walkies, cause they're good boys.


Class: Fallen

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Fallen has been added to the base game as an evolution for Sun Paladins

This addon contains the original version, a base class afflicted/celestial hybrid.

Fallen are unlocked alongside Sun Paladins.
If you want to skip straight to it, I recommend using:

Please report any bugs on the forum thread.

This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins.

Fallen have a mix of old and new trees.
Enemies do not generate with Fallen talents.

Celestial Combat
Gloom (locked, level 0)
Bloodstained: By making bloody attacks, increase your positive energy.
Darkside: Consume positive energy for attacks and mobility.
Shadows of Suffering (locked, level 10): Use your shadows for defense and control.
Crimson Templar (locked, level 10): Magical abilities that manipulate bleeding and the battlefield.
Black Sun (locked, level 10): Celestial attacks using gravity.

Celestial Light
Cursed Aura
Self-Hatred: Spend life for Hate and power.
Dirges: Useful songs in the style of Chants and Hymns.

Stalk Fix Addon

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Fixes Stalked so that it does NOT prevent you from entering the world map,
and disappears when you change levels.

Less pinky nightmare curse

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Addon limits nightmare curse effect visuals (prevent unreadable pink screen)
It's usefull for Cursed or Adventurer with cursed-based skills.

From v1.1.0 effect now limited by 2 stages.


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