cursed

Class: Hunted

Short Name: 
classhunted

A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack.

First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help!

--- Class Talents ---
Cursed / Werebeast (WIL)
Claws of the Beast - Sustain that causes your unarmed attacks to deal Darkness and Mind damage as well as have a chance to cause gloom effects. Costs Equilibrium, damage based on talent level and Mindpower. Cannot be used with anything in hands.
Rip and Tear - Deals melee weapon damage, Bleeds, and increases Hate. Disarms if used from Stealth. Costs Equilibrium, damage based on talent level. Claws of the Beast must be active.
Mournful Howl - Deals Darkness and Mind damage in a small radius and increase Hate. Causes a random gloom effect if used from Stealth. Costs Equilibrium, damage based on talent level and Mindpower. Claws of the Beast must be active.
Throatseeker - Deals high melee weapon damage and increases Hate. Silences if used from Stealth. Costs Equilibrium, damage based on talent level. Claws of the Beast must be active.

Cursed / Prowl (CUN)
Prowl - It's Stealth.
Pounce - It's Shadowstrike.
Nocturnal - It's the stealth regen thing but instead of Life and Stamina, it's Life and Equilibrium.
Into the Woods - Re-enter stealth no matter if enemies are near you or not. No cost, but high cooldown and breaks like regular stealth.

Cursed / Gore (CUN, Locked)
Bloodlet - Critical weapon attacks also apply Bleed. Bleed increases based on talent level.
Dig In - Deals melee weapon damage and intensifies Bleed effects on the enemy. Costs Hate and Equilibrium, damage based on talent level. Claws of the Beast must be active.
Frenzied Swipe - Lash out and swipe madly at everything around you, dealing damage and applying Bleed. Claws of the Beast must be active.
Shadow of the Pack - Sustain that causes triggers a weak melee attack against all Bleeding enemies in a short radius. Costs Equilibrium to sustain, and Hate once per turn that it triggers.

Cursed / Endless hunt
Cursed / Strife
Cursed / Predator
Cursed / Rampage (Locked)
Cursed / Fears (Locked)

--- Generic Talents ---
Cursed / Primal instincts (CUN)
Tooth and Nail - Unarmed mastery.
Beastly Form - Gain Strength based on Willpower and Dexterity based on Cunning.
Vicious - Do more Physical, Darkness, and Mind damage.
Fight or Flight - Trained Reactions. It's just Trained Reactions.

Technique / Combat training
Cursed / Cursed form
Wild-gift / Call of the wild

Evoker

Short Name: 
evoker

This adds a new Evoker class which is both corrupted and cursed (though it shows up under Defilers). They are a magic class that does blight and fire damage and evokes both shadows and a demon to serve you.

You can hurt, heal, and have no effect on your demons and shadows differently with different spells. Learning how to work with and around your minions will be key.

NOTE: This addon requires that you have the Ashes DLC active.

https://github.com/Werekracken/tome-evoker

---Generic talents
corruption/black-magic
corruption/torment
cursed/cursed-form
cunning/survival - locked (because everyone gets it)
cursed/diabolical

-Cursed/Diabolical:

Demonic Pulse:
You sacrifice 10%% of your current health to send out a pulse of demonic energy in radius 10.
All minions in the pulse gain 25%% global action speed for %d turns and the pulse will attempt to daze all foes for %d turns.
You also use your knowledge of the demonic arts to passively obtain unlife, making it so that you only die when your life reaches -%d.
The amount of unlife and the chance to daze increases with your Mindpower.

Demon Portal:
You instantly swap places with your demon. This heals both of you for %d life and you gain 5 hate.
Afterwards, your demon and yourself will be out of phase for 3 turns. In this state all new negative status effects duration is reduced by %d%%, your defense is increased by %d and all your resistances by %d%%.
The amount healed and out of phase bonuses will increase with your Mindpower.

Speed Demon:
You sacrifice 10%% of your max health in return for speed and power.
While sustained you gain %d%% movement speed and increase your Mindpower by %d.
The speed bonus will increase with your Willpower.

Abyssal Shield:
Surround yourself with a defensive aura, increasing armor by %d, and inflicting %0.2f fire and %0.2f blight damage to all attacking foes.
Additionally, your vim will enhance your defences, reducing all damage by %d%% of your current vim (currently %d), but never reducing by more than half of the original damage. This will cost vim equal to 5%% of the damage blocked.
The damage will scale with your Mindpower.

---Class talents
corruption/sanguisuge
corruption/blood
corruption/shadowflame
corruption/fearfire - locked
cursed/shadows
cursed/fears
cursed/one-with-shadows - locked
corruption/demon-summons

-Corruption/Demon Summons:

Summon Demon:
Summon a demon by sacrificing 50%% of your current health. Your demon's primary stat will be improved by %d, its two secondary stats by %d.
At talent level one, you may summon an fiery imp; at level three a shadow clad dúathedlen; and at level six an awful wretch.
Summoned demons can only be maintained up to a range of %d, and will rematerialize next to you if this range is exceeded.
Only one summoned demon may be active at a time, and the stat bonuses will improve with your Spellpower.

Demon Unity:
You now gain %d%% spell speed while Summon Demon: Imp is active, %d%% resist all while Summon Demon: Dúathedlen is active, and %d Mindpower while Summon Demon: Wretch is active.
These bonuses scale with your Spellpower.

Flame Fury:
You sacrifice 10%% of your current health channel the power of Fearscape that resides in your demons and a wave of fire emanates from you knocking back foes within radius %d and setting them ablaze doing %0.2f fire damage over 3 turns.
The damage will increase with your Spellpower.

Improved Summoning:
Your summoned demons are more powerful and know new talents at talent level %d.
Imp: Body of Fire, Burning Hex, and Smoke Bomb.
Dúathedlen: Shadow Combat, Shadow Grasp, and Shadow Veil.
Wretch: Rush, Ruin, and Blood Splash.
As your Improved Summoning talent increases, so do the chances of your demons being summoned with improved gear (ego chance).

---Changelog
v1.0.0
Initial release

v1.1.0
Took out Demonic Possession and added Demonic Pulse. Moved Improved Summoning to the 4th talent to be the capstone.
Cut total hate pool down to 25. Added a hate cost to Demonic Pulse and to the Summon Demon sustains.
Reduced max_life from 110 to 90.
Improved class description.

v1.2.0
New cursed/diabolical generic tree that replaces cursed/dark-sustenance.
Moved Demonic Pulse to Diabolical tree and replaced it with Flame Fury.
Made demon kills grant the player 1/4 of the hate for the kill.
Changed Duathedlen skills to take out stealth.
Added more sacrifice health costs to skills.

v1.2.1
Fixed typos.
Reduced sustain hate cost on demons and added a hate gain to Demon Portal to address resource starvation on tough single target fights.
Changed the range on Demon Portal to scale with talent points.
Tweaked the talent icon for Speed Demon.

v1.2.2
Fixed some talent descriptions.

v1.2.3
Gave Imp and Wretch movement talents.
Fixed demon equipment so they don't spawn with antimagic items.
Toned down demon chance to get egos on equipment, made levels in Improved Summoning increase the chance.

v1.2.4
Reduced pre-req for Blighted Summoning to apply to demons. Fixed imp sometimes missing equipment. Fixed ego chances for demon equipment. Increased imp defense. Gave dúathedlen a regen talent. Added out-of-phase to Demon Portal. Set demon speed equal to yours. Took out some preset talent points to let you spend them as you want. Made Evoker life rating equal to the highest mage (alchemist). Balanced imp phase door. Some hate balancing.

UwU that Walks

Short Name: 
uwu_that_walks

Requested by Crystalline Shine from the Discord.

Changes the name of Worm that Walks to Wormy that Does Walkies, cause they're good boys.

UwU

Class: Fallen

Short Name: 
classfallen

Fallen has been added to the base game as an evolution for Sun Paladins

This addon contains the original version, a base class afflicted/celestial hybrid.

Fallen are unlocked alongside Sun Paladins.
If you want to skip straight to it, I recommend using: https://te4.org/games/addons/tome/ignore-raceclass-locks

Please report any bugs on the forum thread.

This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins.

Fallen have a mix of old and new trees.
Enemies do not generate with Fallen talents.

Celestial Combat
Shadows
Gloom (locked, level 0)
Bloodstained: By making bloody attacks, increase your positive energy.
Darkside: Consume positive energy for attacks and mobility.
Shadows of Suffering (locked, level 10): Use your shadows for defense and control.
Crimson Templar (locked, level 10): Magical abilities that manipulate bleeding and the battlefield.
Black Sun (locked, level 10): Celestial attacks using gravity.

Celestial Light
Cursed Aura
Self-Hatred: Spend life for Hate and power.
Dirges: Useful songs in the style of Chants and Hymns.

Stalk Fix Addon

Short Name: 
stalkfix

Fixes Stalked so that it does NOT prevent you from entering the world map,
and disappears when you change levels.

Less pinky nightmare curse

Short Name: 
lesspinky

Addon limits nightmare curse effect visuals (prevent unreadable pink screen)
It's usefull for Cursed or Adventurer with cursed-based skills.

From v1.1.0 effect now limited by 2 stages.

250mjw6.jpg

Possessed Class Add on

Short Name: 
possessed

Adds the Afflicted Class, Possessed.

Cursed Class Tweaks

Short Name: 
sk_cursed_tweaks

Tweaks various Cursed talents. Overall buff in power.

Adventurer Plus Addon

Short Name: 
adventurerplusaura

Simple addon that adds a buffed adventurer class - now with Cursed Aura. Not that it needs it, haha.

Edit: I was informed that since the class sets 'default' celestial energies to 20, it gets messed up if you have positive regen for one of them. This is most likely to occur with Liches. Therefore, if you're using them, use the newer version, which removes the default celestial stuff.

Dread Knight Class

Short Name: 
dreadknight

Dread Knight. More tactically focused than Cursed. Think Gabranth from FFXII meets Hannibal of Carthage.

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