fix galen's robe with clones
In version 1.7.6 , if you use galen's flowing robe and you summon your clones (ex. Temporal Warden) with certain talents(ex. Temporal hounds), you may encounter bug reports. This addons tries to fix this issue.
1.7.6版本下同时穿戴盖伦的科技法袍和使用召唤自身复制体的技能,在开启部分技能时可能出bug(例如:时空守卫+猎犬)。这个插件尝试修复这一问题。
Staff of Bones Fix
An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively.
Frequently Asked Questions:
Stalk Fix Addon
Fixes Stalked so that it does NOT prevent you from entering the world map,
and disappears when you change levels.
A Few Bug Fixes
- Shield of Light now works correctly with Steamsaws
- Off-hand shield of Stone Warden now (really) deals full damage.
- The detrimental effect of Suspend works against enemies instead of allies.
- Shards now has correct power(checks the skill level of defender instead of attacker).
Saves Fix
Fixes a bug with saving against status effects.
The bug: If you have a status effect (like stun), and something tries to do that same status effect to you, but you pass your saving roll (not immunity %, just saves), you'll lose the original status effect as well.
Interesting Resurrection Bug
Fighting the Worm boss at the bottom of the sand pit on an alchemist.
Golem disinterested in joining in, so had to manually request it did something.
5 turns later it hits the boss, or so i assume, as I was blinded by this stage.
I set the room on fire, but ultimately die.
Choose to resurrect, and come back to life on -28/250 life.
A sandworm then hits me for 34 and I have a final death.
Personally, the idea of resurrecting at a negative life would be great if it meant I'd managed to become a Lich Alchemist and my Golem but the first of a horde of minions to do my beck and call.
Hopefully this time the Mighty Girdle doesn't appear the first time I go to town when I'm on very low $$. Very handy item.
Outside of this above mishap, had a very successful run.
First troll boss (Bill) killed at lvl 3 without dying.
Dark Crypt was then comfortably run straight after before I could get back to town to offload loot.
4 escorts all successful.
This time I'd taken the sand pit too casually, as I'd last run it quickly and easily without dying.
Now I understand how perilous it can be with collapsing tunnels and how often one can be blinded without the resists I had last time.
Time to give it all another go.
Atrophy, with golem Petrify.
Attempt 1: lvl 23, died to a monster zerg instant spawn.
Attempt 2: lvl 14, died to negative life resurrect bug on sandworm boss.