Jedi class [7 sub-classes] Lightsaber glow!
(Preview of lightsabers bellow, they glow in game (looks amazing) but no preview here yet)
Inexplicably, you felt the call to go to a specific location, far away from home.
You walked farther than you meant to. The hills stopped looking like your hills. At the end of it there was no shrine and no army — only a strange square object, partly broken, lying where nothing like it should lie.
It woke when you touched it.
A blurred silhouette stood in the light. A person who had been alive once. A Jedi Master. He spoke as if the words had been waiting for you.

He taught you the Force: the invisible link of energy that connects everything in the universe. He taught you that a Jedi knight is the defender of justice and harmony, and that a Sith is bound by his emotions to bring stability and prosperity, no matter the cost, to his own empire. He put a mindstar in your hand and showed you how to turn it into a blade of living light.
A lightsaber.
Under the guidance of this mysterious being you learned to foresee the future, even blows, a heartbeat before they land, and your fluid and accurate handling of your energy sword makes you deflect them with ease. You Force Push enemies and send them flying, destroying walls where they land.
The journey just begun.
As you learn, the image of the former Jedi Master becomes clearer and will give you full knowledge of his unique fighting style once you proved yourself (will appear completely at level 10),
But who was he?
!!!You may follow only 1 form during your journey!!!
Forms:

Soresu
The defensive master Obi-Wan Kenobi, whose patience and endurance outlasted every duel he was meant to lose. Uses robes and a single psiblade. Highest passive deflection and resilient melee, built to stand in front of armies. Best at ripostes.
Ataru
The Chosen One Jedi master Anakin Skywalker, whose speed and fury ended wars before they could spread. Uses light armor and two psiblades. Fast multi-hit melee, high mobility, and increased criticals.
Djem So
The unmatched strength of Sith lord Darth Vader, who terrorized the galaxy and expanded his empire with brutal strength and Force. Uses heavy armor and a single psiblade. Devastating melee and Force powers with long cooldowns, durability, and an aura of demoralization to finish who's left.
Makashi
The noble Count Dooku, whose precision and presence turned every duel into a lesson. Uses robes and a single psiblade. The only form that projects lightning. Relies on large area Force powers and precise melee ripostes. Force powers grow stronger as the fight lasts, but passive deflection falls if you do not watch it.
Niman
The Jedi hero Luke Skywalker, the farm boy who became the legend, saved the whole galaxy by defeating the Empire and secured lasting peace by restoring the Republic. His master was old Obi-Wan Kenobi. Uses light armor and a single psiblade. Balanced melee, deflection, movement speed, chance to double attacks, and Force powers that heal or cleanse.
Vaapad
The Champion of justice Jedi Master Mace Windu, the only Jedi who could channel the dark side without falling and the only one to ever defeat Darth Sidious in single combat. Uses robes and a single psiblade. Extremely lethal and fast melee that siphons life during attacks, with solid defense, but builds dangerous Force Corruption that must be carefully managed.
Juyo
Darth Maul, young, was the prodigious apprentice of Darth Sidious, sent on lone rogue missions across the galaxy... the Phantom Menace! After his fall and exile, he created the Shadow Collective, a criminal network aimed against the Empire itself. Light armor, a red dual-bladed lightsaber, and the combined tools of a Sith operative and a crime lord: acrobatics, multi-hits, kicks and Dark Rage as a Juyo practitioner. Guerrilla maneuvers, stealth and oppressive probe droids as a criminal mastermind.

- The lightsabers now glow! (no preview here yet but trust me they are looking good)
- The lightsaber changes color with the Form. Yellow if none is active.
- You now ignite your lightsaber at the start of combat ! (automatically) and it deactivates after the fight, you can still activate it for a few turns outside of combat if you need to check yours stats or want to admire it.
- You will now travel just like a jedi/sith with just the mindstar at hand, and when things get serious the lightsaber activates.
- Lightsaber sounds for activation, deactivation, and attacks. (made them noticeable but discreet)
VISUAL EFFECTS:
The intensity of the visual effect around your character (electric sparks for Siths, blue or green energy for Jedis) increases with how many stacks (center/hubris/balance...) you currently have.
Each forms has its own stacks mechanic, except Djem-so and Ataru who has a long lasting buff instead (therefore these 2 have the visual effect around your character at maximum intensity for their buff durations).
Jedi is a new subclass under Psionic for ToME 1.7.6.
This mod will allow you to play your character as the padawan/apprentice under the guidance of the most iconic Jedi or Sith of your choice.
Shared talents give you the classic force push (especially destructive as pushed hostiles if pushed thru a wall will destroy them creating a kinetic explosion), force pull, saber deflect (a % chance of completely negating all damage and associated status effect from attacks, except of course AOEs and most spells), and many many more unique talents/mechanics that i created myself from top to bottom.
As you reach level 10 (hopefully), you may at last repair your holocron and uncover (well, actually, choosing really) who this Force master actually is, and then use his unique fighting style, some of them COMPLETELY change your gameplay (some have blinding speed, some are very slow but absurdly strong, and more...).
Download:
- Te4.org: https://te4.org/games/addons/tome/jedi
- Steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3808312170
- Forum link: https://forums.te4.org/viewtopic.php?f=50&t=57193
The class is under: Psionic → Jedi.
Needs nothing else. First public build. If something breaks, tell me the form, the talent, your other addons, and drop te4_log.txt here.
I cannot wait to see your feedback, as this mod was made in accordance with the star wars movies (the first 6 movies to be exact).
If you love my mod and want to help me doing more, remember that you can make a donation to our beloved DarkGod in the website, and if you want to help and thank me:
https://ko-fi.com/seha854373
Share your death here (with Form used) so that your character will become immortal as a Force ghost :shock: to help Jedis that are still alive and avoid them the same fate (also it's always fun)
I might add create more Forms from other famous characters (maybe Grand master Yoda, Darth Maul (done), Qui-Gon Jinn, Darth Sidious/Palpatine...), if it comes to that I will let you guys decide which one you want.
Why not even some other Forms from other characters outside of the first 6 movies, I will follow what you guys ask. (it is a mod for you after all)
3.0.3 Update:
- fix to make it all smooth with most mods people use (nekoQol, Zomnibus...)
- now Lightsabers are bright and alive! took me a damn long time to make it work, enjoy!
- small fixes, this mod is now whole and polished not much is missing, if you find anything wrong plz tell me.
- Added lightsaber sounds for activation, deactivation, and attacks.
- Lightsaber activates automatically when combat starts and stays on until combat ends.
- Lightsabers! starting at level 1 as a Padawan, then later your lightsaber color changes depending on the Form you choose, these activate dynamically as you sustain/unsustain a Form.
- Many Forms now have their own unique switch talents: Some shared talents will completely change their images, descriptions and effects (Sith Forms change Force Pull to Force Drain etc...), these change dynamically when you sustain/unsustain a Form.
- 7th new Form added: Juyo, Sith Operative using a double-bladed red lightsaber, Acrobatic, many kicks, criminal tactics and probe droids, ghost master is Darth Maul.
- Balance pass: Slight buff for Makashi, Soresu, Djem-so. Slight nerf: Niman.
- Many fixes, descriptions are now clearer and polished.
- Fixed: Forms Djem-so big buff all around, better everything, Force throw lvl4-5 now resets his important cooldowns. Also small buff for Form Makashi, he now has Force Drain in his kit.
- Fixed: small fixes. Force Throw lvl4-5 now properly does AOE, and gem buff Kyber crystal stops its timer duration during rest.
- Fixed: Now Forms activate instantly (instead of ending your turn), Jedi Psiblade activate instantly (instead of ending turn) and has no cooldown (instead of 6 turns), meaning that if a boss strip your Sustains/buffs it's up to you to notice but it wont be death anymore. Also now Forms weapon bonus damage is applied when you attack (instead on being in your character stat), doesn't change much but makes the code cleaner.
- Fixed: Many small fixes, also from now on a Jedi will never be able to learn the tree Wild-gift/Mindstar mastery, or any talent in this tree. (some smart devils among you used it to double the base power of Psiblades...)
- Fixed: Ensured that Crystal trade will not convert any important gems (only the normal ones).
- Fixed: Niman form, sometimes Balance stacks were reducing without using Push/Crush.
- Fixed: No Hostiles can ever be Jedi class (might add some in the future when i will create a Jedi/Sith quest).
- Fixed: a successful Riposte did not do +40% damage/wasn't instant/did not daze.
- Fixed: a successful Riposte did not reduced the cooldown.
- Fixed: Clarified the Deflect to indicate that it does not work against spells of any kind or any AOE effects (= can only deflect weapon attacks/arrows/throwing knives...).
- MANY fixes to make sure everything works flawlessly, if you find anything please tell me i will fix it the same day.
- balance pass for most forms because some were indeed way too strong.
- gems balanced too they were far too strong.
Compatibility Frost Invoker/Death Knight
This is a quick and dirty fix to make nsrr's Frost Invoker compatible with Razakai's Death Knight.
Having both the original Frost Invoker addon and this Frost InvokerC addon enabled at the same time will crash the game on character creation.
This is made for personal use.
White Monk No Way of The Spirit Active Block
Adds the White Monk, a warrior subclass.
The White Monk is an ascetic martial artist and healer, trained by the masters of their way in their secluded homeland. Monks are generally peaceful, and practice ancient healing arts using the power of their will. However, when their community is threatened, they can use their immense willpower to enhance their martial prowess. The White Monk wields no arms, instead using their intense focus and training to turn their bodies into weapons. This version ignores the active block
Steam-Fu
Adds a new Tinker subclass and a brawler evolution.
Requires Embers of Rage DLC.
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Steam-Fu Master is a class that combines steamsaw and steamgun to fight in close range.
This class revolves around melee range combat, wreaking havoc, and throwing oneself into the fray. Shoot enemies multiple times at the cost of high ammo cost that you feel your ammo pouch has a hole. And do not forget your saw shreds through your foes.
Don't worry about surrounded by enemies as you have decent survivability and steam generation, as long as you strategically utilize our injector and steam generator. But don't get cocky, choose your fight wisely as getting over your head is sure way to your demise.
Master the way of the Steam-Fu through lead and bloodshed. Attain your glory by any means necessary.
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Steam-Fu Adept is a Class Evolution of Brawler enhancing their martial styles with steamtech.
Crush your foes faster with novel techniques born by the blessing of steam.
Enjoy!
Foxwight
Adds the Foxwight, a class blending chaotic nature powers with insidious corrupt diseases.
Infected
I finally updated this mod :D It's been completely rebalanced and contains a ton of new stuff!
You are not ill; you are a weapon. A host to a menagerie of plagues, your body is a battleground you have learned to command. Every joint aches with power, every fever fuels your spells. You wade into battle, letting your infections flare and spread, hammering foes with disease-charged blows or scouring them with projected corruption. You are the source of the outbreak, and your resilience is the only thing holding the chaos within you at bay—because every plague you unleash gnaws at your own life just as eagerly as your enemies.
Mechanics:
The Infected is designed as a tanky melee/spellcasting hybrid that specializes in utilizing and manipulating their own unique diseases (Infections) which affect both themselves and their enemies.
• Spread Blight: Spread up to 6 unique Infections, ravage your enemies with the now-actually-useful Poison Storm, and watch them die to your limitlessly stacking Decay.
• Hybrid Combat: Play as a tough melee fighter that weaves spellcasting and corruption into their attacks.
• Tactical Movement: Engage with position-based talents that reward precision and grant useful short-range movements during combat.
• Backlash: Specialize in the Undying Resilience tree to gain Backlash, an alternate “health pool” that absorbs burst damage when you're low on life, but pays it back as greatly increased damage over time.
Balancing
• This class is currently not that well-balanced, but it is intended to be :) Feedback is very welcome—please let me know your thoughts on mechanics, balance, and fun factor! Feel free to reach out to @N1 on the discord server.
• I'm especially looking for feedback about power spikes: which levels feel too strong or too weak, so I know whether to adjust early-game or late-game scaling.
Thanks to:
Minmay for explaining a ton of concepts when I just started out and discussing ideas and mechanics later.
tbat, Djarskublar and Zizzo for the feedback.
Pot, Dr. Root, nsrr, and others for helping with questions.
Class: Hollowed
Hollowed
The hollowed is a cursed class that focus on a new damage type, Nightmare, that deals darkness and mind damage.
It has skills that allow you to parry with a 2h sword, receive incoming damage as mind damage, and proc attacks when you teleport.
In the first phase of playtesting, Let me know if you encounter any bugs or iffy design decisions. Many thanks!
~Rocket
Rocketman Gear Pack
Un-ego'd gear that can be upgraded! Soon to be expanded with custom art and more items..
Adds sunstone gear to the game, and a new type of ego based off of crystal hearts!
The art is not finished yet, but as is there are several character sprites to choose from along with sprites for the chest armor, swords, and sun crystals.
Sunstone is an armor type that provides bonuses to max life, blight and darkness resistance at the expense of being ravaged by acid.
Sunstone weapons provide damage conversion, and a slight bonus to penetration of their element.
And lastly, sun stones/crystals upgrade gear of white/green quality to artifact status. Increasing their armor and light/nature damage. In addition to providing some light damage on hit. (soon to be split into mossy (nature) and regular (light) variants.
WorldEater Revival
Original by: DevilinDupriest "A rare sub-breed of Ogre, the result of experiments to focus the...aggressive appetites shown in battle by some during the Allure Wars. Worldeaters were trained in combat, although not quite to the degree of elite warriors, but developed further quirks after experiencing the brutality of war. Each Worldeater tends to develop their own path: some have their bodies and of their enemies deformed to physical forces of the world; others, their visages are permanently marred by their powerful minds; lastly, there are those who bring the arcane into their bodies lost in the thrill of battle."
