White Monk No Way of The Spirit Active Block
Adds the White Monk, a warrior subclass.
The White Monk is an ascetic martial artist and healer, trained by the masters of their way in their secluded homeland. Monks are generally peaceful, and practice ancient healing arts using the power of their will. However, when their community is threatened, they can use their immense willpower to enhance their martial prowess. The White Monk wields no arms, instead using their intense focus and training to turn their bodies into weapons. This version ignores the active block
Steam-Fu
Adds a new Tinker subclass and a brawler evolution.
Requires Embers of Rage DLC.
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Steam-Fu Master is a class that combines steamsaw and steamgun to fight in close range.
This class revolves around melee range combat, wreaking havoc, and throwing oneself into the fray. Shoot enemies multiple times at the cost of high ammo cost that you feel your ammo pouch has a hole. And do not forget your saw shreds through your foes.
Don't worry about surrounded by enemies as you have decent survivability and steam generation, as long as you strategically utilize our injector and steam generator. But don't get cocky, choose your fight wisely as getting over your head is sure way to your demise.
Master the way of the Steam-Fu through lead and bloodshed. Attain your glory by any means necessary.
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Steam-Fu Adept is a Class Evolution of Brawler enhancing their martial styles with steamtech.
Crush your foes faster with novel techniques born by the blessing of steam.
Enjoy!
Foxwight
Adds the Foxwight, a class blending chaotic nature powers with insidious corrupt diseases.
Infected
I finally updated this mod :D It's been completely rebalanced and contains a ton of new stuff!
You are not ill; you are a weapon. A host to a menagerie of plagues, your body is a battleground you have learned to command. Every joint aches with power, every fever fuels your spells. You wade into battle, letting your infections flare and spread, hammering foes with disease-charged blows or scouring them with projected corruption. You are the source of the outbreak, and your resilience is the only thing holding the chaos within you at bay—because every plague you unleash gnaws at your own life just as eagerly as your enemies.
Mechanics:
The Infected is designed as a tanky melee/spellcasting hybrid that specializes in utilizing and manipulating their own unique diseases (Infections) which affect both themselves and their enemies.
• Spread Blight: Spread up to 6 unique Infections, ravage your enemies with the now-actually-useful Poison Storm, and watch them die to your limitlessly stacking Decay.
• Hybrid Combat: Play as a tough melee fighter that weaves spellcasting and corruption into their attacks.
• Tactical Movement: Engage with position-based talents that reward precision and grant useful short-range movements during combat.
• Backlash: Specialize in the Undying Resilience tree to gain Backlash, an alternate “health pool” that absorbs burst damage when you're low on life, but pays it back as greatly increased damage over time.
Balancing
• This class is currently not that well-balanced, but it is intended to be :) Feedback is very welcome—please let me know your thoughts on mechanics, balance, and fun factor! Feel free to reach out to @N1 on the discord server.
• I'm especially looking for feedback about power spikes: which levels feel too strong or too weak, so I know whether to adjust early-game or late-game scaling.
Thanks to:
Minmay for explaining a ton of concepts when I just started out and discussing ideas and mechanics later.
tbat, Djarskublar and Zizzo for the feedback.
Pot, Dr. Root, nsrr, and others for helping with questions.
Class: Hollowed
Hollowed
Embrace your inner teenage angst and become the Hollowed. A cursed class that focuses on enchanting items, teleport procs, and effects.
The hollowed is a 2-handed melee user that wears light armor. Has damage mitigation. And enchants their weapon to deal darkness damage.
I'm looking for feedback on gameplay and balance, thoughts on what you like/don't like and any suggestions you may have!
In the next major update there will be custom sprites for your enchanted gear to wear on the player's equipdoll.
Rocketman Gear Pack
Un-ego'd gear that can be upgraded! Soon to be expanded with custom art and more items..
Adds sunstone gear to the game, and a new type of ego based off of crystal hearts!
The art is not finished yet, but as is there are several character sprites to choose from along with sprites for the chest armor, swords, and sun crystals.
Sunstone is an armor type that provides bonuses to max life, blight and darkness resistance at the expense of being ravaged by acid.
Sunstone weapons provide damage conversion, and a slight bonus to penetration of their element.
And lastly, sun stones/crystals upgrade gear of white/green quality to artifact status. Increasing their armor and light/nature damage. In addition to providing some light damage on hit. (soon to be split into mossy (nature) and regular (light) variants.
WorldEater Revival
Original by: DevilinDupriest "A rare sub-breed of Ogre, the result of experiments to focus the...aggressive appetites shown in battle by some during the Allure Wars. Worldeaters were trained in combat, although not quite to the degree of elite warriors, but developed further quirks after experiencing the brutality of war. Each Worldeater tends to develop their own path: some have their bodies and of their enemies deformed to physical forces of the world; others, their visages are permanently marred by their powerful minds; lastly, there are those who bring the arcane into their bodies lost in the thrill of battle."
Calligrapher
Adds the Calligrapher, a short-ranged mage class that uses ceaseless aggression and high mobility to debilitate their enemies in a whirl of bloodied ink.
The goal is to make a class where instantly dashing into the middle of a pile of rares and laying about with AoEs is the correct way to play, rather then elaborate suicide.
They primarily deal darkness damage, with secondary fire and blight elements.
They use the brand-new Ink resource, notable for having a hard cap of 100 Ink. Ink is restored by killing high ranked enemies, or by damaging yourself with Blood Distillation.
Aside from the usual unlocked Combat Training and Survival, Calligrapher uses completely unique trees. It has 4 unlocked class trees, one locked class tree and one generic tree.
Planned changes:
-I have an idea for another locked class category
-I might add another generic category as well
-A few of the sustains might have particle effects added to them, like Divine Cipher
-It is distantly possible that I might add sound effects to the class. I'm generally not a fan of ToME's sound design though, so this is unlikely.
I like to think that I've been fairly thorough in playtesting, but there are probably still bugs and exploits lurking.
If you run across any bugs then please report them. Include the relevant lua error and whether you have any other addons active.
There shouldn't be any other addon conflicts, since I've made liberal use of shortnames and haven't superloaded anything destructively, but it's still possible that there are some.
I do still recommend having as few non-essential addons active as possible, but this addon shouldn't affect even non-Calligrapher playthroughs due to the class being disabled on random enemies.
Gladiator Fork
This fork updates Combat Vigor to use 1.7+ dispel, and reduces lash/thrust cooldown to 0 at lv5 so increased attack speed will not lead to downtime. It also adds whip/trident icons to their respective talents so you can tell at a glance which is which.
Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however, they are also proficient with two-handed weapons and shields.
They learn many techniques for use with Axes, Maces, Swords and even more exotic weapons. Gladiators are able to quickly swap weapons and stack numerous detrimental effects on their foes, then finish them off with techniques that grow more deadly the more devastated their enemies become.
Includes six new class trees and one new generic tree, allowing for a variety of builds. Will you wield maces and shields and wear your foes down while sheltered inside your armor or put defense aside, pick up a pair of waraxes and become The Axebutcher?
