Verbose Crystal Resonance

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Improves the description of the Crystal Resonance effect triggered by Mindslayers' Matter is Energy talent, adding a description of the actual effects conferred based on the consumed gem.

Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite.

TK Mindstars Are Weapons

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Modifies Beyond the Flesh and related talents so that telekinetically wielded mindstars are treated as weapons, attacking adjacent foes rather then pulling them in from afar.

(One minor exception: the Kinetic Aura, Thermal Aura and Charged Aura talents still follow their original behaviour with mindstars, doing damage to adjacent enemies once per turn rather than extra damage per weapon hit; modifying this behavior was deemed too difficult. We Apologize for the Inconvenience.™)

Mindstar Mindslayer

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Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers.

Auto-Rotate Auras/Shields

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Adds game options "Gameplay | Auto-rotate auras" and "Gameplay | Auto-rotate shields", which will make an effort to ensure that you have the game maximum of two aura or shield talents from the Psionic/Projection resp. Psionic/Absorption trees active at once. In particular, any time you deactivate/spike one of these talents, or one comes off cooldown, the game will attempt to activate other available related talents, in the order you specify.

Mindslayer improvements

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Mindslayer - My favorite Rogue

First I played a Shadowblade because I like dualwielding.
When I unlocked the Reaver I was delighted to see the dual wielding of any 2 one handed weapons.
This was again surpassed by the Mindslayer, who can dual wield 2 large weapons or tripple wield one weapon of each size.

After I found a flaming voratun greatsword with ~lvl 15 in the maze I switched to tripple wield, putting a dagger with ice damage and light damage on hit in one hand to freeze my enemies, a dagger with slime damage to slow everyone who opposes me in the other hand, and wielding the voratun greatsword with my mind.
This build is supported by conduit, which adds flat damage to each of my 3 attacks as well as weapon reshaping.

Im level 22 at the moment with no bigger problems thanks to my powerful shields that allow me to adapt to my enemies on the fly, the large damage output with my normal attacks and the debuffing potential of my daggers.
The only real downside is the focus on melee combat that I try to compensate with the Augmented Mobility tree at the moment. And that the chat gets pretty much flooded with damage messages.

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