Rather Crafty Hands

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Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour.

Very Crafty Hands

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Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept.


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Adds the Gemblade class, a (mostly) melee psionic who focuses their energies through a gem wielded in their offhand.
A gemblade typically uses a material focus to model the properties of their blade after, and each chooses their own path.
They may delve into arcane arts, or pursue antimagic training, but most gemblades find a balance between arcane forces and their natural mental capacities.

Auto-Rotate Auras/Shields

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Adds game options "Gameplay | Auto-rotate auras" and "Gameplay | Auto-rotate shields", which will make an effort to ensure that you have the game maximum of two aura or shield talents from the Psionic/Projection resp. Psionic/Absorption trees active at once. In particular, any time you deactivate/spike one of these talents, or one comes off cooldown, the game will attempt to activate other available related talents, in the order you specify.

Auto Gem

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Automatically extract gems instead of transmogrify.

New Gem Types

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Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race.

This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters.

Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon.

As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface!

New Gems and Crystal Race!

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Minmay's runic golem left me wanting more gems, so I made more gems! There's still a few colors here and there missing, especially at T5 due to the supersaturation of Whites, but it's a decent holdover.

Three new lines of gems.
One extra gem at T2 since it was missing a gem compared to other tiers.
Gem restructuring

Crystal Race! New race based off of the crystals of scintillating caves!

Full list of gems on the thread.

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