Rather Crafty Hands
Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour.
Very Crafty Hands
Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept.
Gemblade
Adds the Gemblade class, a (mostly) melee psionic who focuses their energies through a gem wielded in their offhand.
A gemblade typically uses a material focus to model the properties of their blade after, and each chooses their own path.
They may delve into arcane arts, or pursue antimagic training, but most gemblades find a balance between arcane forces and their natural mental capacities.
Auto-Rotate Auras/Shields
Adds game options "Gameplay | Auto-rotate auras" and "Gameplay | Auto-rotate shields", which will make an effort to ensure that you have the game maximum of two aura or shield talents from the Psionic/Projection resp. Psionic/Absorption trees active at once. In particular, any time you deactivate/spike one of these talents, or one comes off cooldown, the game will attempt to activate other available related talents, in the order you specify.
Auto Gem
Automatically extract gems instead of transmogrify.
New Gem Types
Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race.
This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters.
Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon.
As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface!
New Gems and Crystal Race!
Minmay's runic golem left me wanting more gems, so I made more gems! There's still a few colors here and there missing, especially at T5 due to the supersaturation of Whites, but it's a decent holdover.
Three new lines of gems.
One extra gem at T2 since it was missing a gem compared to other tiers.
Gem restructuring
Crystal Race! New race based off of the crystals of scintillating caves!
Full list of gems on the thread.