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Doctornull's Classes Reloaded

Short Name: 
nullpackreloaded

Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others.

Details & discussion here:
http://forums.te4.org/viewtopic.php?f=50&t=38670

Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME.
I don't actually know any lua, so we'll see how much I can actually get done.

All credit goes to Null, and FailPail for creating the creepfix.

Changes:
Added Techniques/Combat Veteran to transcendent Fist.

Doctornull's Class Pack Creep Fix

Short Name: 
nullpackcreepfix

A fix for the creep skill not working in the current version 1.7.4

original description:

NOTE: use this one instead, not both

Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others.

Details & discussion here:
http://forums.te4.org/viewtopic.php?f=50&t=38670

This revision is mostly about removing incompatible bits which changed between 1.4 and 1.5, so the classes are rather bare at the moment. I'm registering it so I can play online. I'll post when the additional content is ready.

Doctornull's Ego Pack

Short Name: 
nullegos

Not complete. Please don't use yet unless you want to beta-test an incomplete addon.

Contains replacements for existing egos.

Details here:
http://forums.te4.org/viewtopic.php?f=50&t=40326

Summary:
- Rebalancing pretty much all item type egos.
- Some replacements, some removals, a few additions.

New Gem Types

Short Name: 
nullnewgems

Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race.

This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters.

Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon.

As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface!

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