Tinker Gem Flexibility
Modifies certain tinker recipes from the Embers of Rage DLC (required) to require a different gem type as ingredient for different tinker tiers, rather than requiring the same gem type for all tiers. Affected recipes:
- Mana Coil: previously required sapphire for all tiers; now requires agate/amethyst/emerald/sapphire/pearl
- Arcane Dynamo: previously required amethyst for all tiers; now requires agate/amethyst/emerald/sapphire/pearl
Frequently Asked Questions:
ZOmnibus Lite
A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational.
Includes the following addons:
- Notes to Self
- Timed Rest
- Talent Point Planner
- Tier-1 Short Circuit Option
- "Save" Talent/Stat Points
- Use Item Shortcuts
- Auto-Transmo Gems
- Inventory Sort Order
- Store Wish List
- Inventory Keys
- Go to Landmark
- Enhanced Object Compare
- Enhanced Wield Replace
- Savefile Notes
- Item Notes
- Passive Cooldowns
- Effects Under Actors (as of v16)
- Juggle Hotkeys on Unwield (as of v16)
- Longer Character Names (as of v16)
- Das BLinkenlights (as of v16)
- Wall Clock (as of v16)
- Curse Levels (as of v17)
- Displacement Tracking (as of v17)
- Examine Floor Stack (as of v17)
- Verbose Crystal Resonance (as of v17)
- Golem Gender (as of v17)
- Self-Portrait Over Grass (as of v17)
- Semi-Roguelike Mode (as of v17)
- Menu Keys (as of v17)
- Reflected Golem (as of v17)
- Roguelike Keybindings (as of v17)
- Tooltip Cleanup (as of v17)
- Time Shield Tracking (as of v17)
Frequently Asked Questions:
Imbuing Expert
Adds a new prodigy to allow imbuing of gloves, boots and weapons.
New Gem Types
Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race.
This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters.
Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon.
As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface!
New Gems and Crystal Race!
Minmay's runic golem left me wanting more gems, so I made more gems! There's still a few colors here and there missing, especially at T5 due to the supersaturation of Whites, but it's a decent holdover.
Three new lines of gems.
One extra gem at T2 since it was missing a gem compared to other tiers.
Gem restructuring
Crystal Race! New race based off of the crystals of scintillating caves!
Full list of gems on the thread.