Short Name: 

Adds the Crystalist class, a psionic class with mindpower-based attacks and defenses. Crystalists can quiver gems to change the damage types of their talents.

Crystalist will not appear on NPCs; use the Slightly More Adventurous addon if you wish to use Crystalist talents on Adventurers.

Also adds a few new artifacts, mainly gems, that only appear in Crystalist games (and for Adventurers that take Crystalist talents) in order to avoid changing the gameplay of other classes.

As in vanilla, all talent icons are from .


Weight: 163953


- Initial release

Imbuing Expert

Short Name: 

Adds a new prodigy to allow imbuing of gloves, boots and weapons.

New Gem Types

Short Name: 

Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race.

This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters.

Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon.

As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface!

New Gems and Crystal Race!

Short Name: 

Minmay's runic golem left me wanting more gems, so I made more gems! There's still a few colors here and there missing, especially at T5 due to the supersaturation of Whites, but it's a decent holdover.

Three new lines of gems.
One extra gem at T2 since it was missing a gem compared to other tiers.
Gem restructuring

Crystal Race! New race based off of the crystals of scintillating caves!

Full list of gems on the thread.

Syndicate content