Examine Floor Stack

Examine Floor Stack

Adds an action to the right-click map menu to examine a stack of objects on the floor.

Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite.


Examine Floor Stack forum discussion thread
Examine Floor Stack on Steam's Workshop
See addon usage in the character's vault.
5
Your rating: None Average: 5 (1 vote)
Name Module Version Required Released File
Examine Floor Stack v1c 1.7.0 2020-10-31 01:07
tome-floor_stack.teaa
Examine Floor Stack v1b 1.3.0 2018-05-27 04:25
tome-floor_stack.teaa
Examine Floor Stack v1a 1.3.0 2017-08-29 03:59
tome-floor_stack.teaa
Examine Floor Stack 1.3.0 2017-07-08 20:56
tome-floor_stack.teaa

Thanks

I've wanted this for quite a while. Since the old days of Pern, actually. I miss everything being auto-IDed as well just from looking, but I suppose that doesn't make much sense in terms of theme since the game assumes characters will be using a device to identify items rather than magically just "knowing" from a distance. At least I can recognize the specialized descriptions of most artifacts, e.g. Skullcleaver is a crimson waraxe.

In a related vein, another thing I miss from back in the day is being able to see the items a given enemy is wearing/carrying. Granted, you can see the weapons by looking at the enemy (albeit un-IDed again, though egos do show) but that's all. AFAICT, the items enemies will drop are determined at the generation of the level, so they would be knowable even before you kill them. Would you be open to the idea of adding a mechanic like that (possibly even to this add-on) in the future?

Regardless, thanks for this one. It doesn't actually give much benefit, though one could conceivably see a floor item useful to an ongoing fight and somehow contrive to get to that spot, but it does add a bit of welcome flavor to the game.