tome-extra_prodigy
Grants one extra prodigy point to all characters at level 1.
Slightly More Masterful of Disasters
Modifies the Master of Disasters prodigy from the Embers of Rage DLC (required) to increase accuracy by the same (unscaled) amount as it increases physical/spell/mind/steam power.
Rider Evolutions
Adds an annihilator evolution to ride on your mecharachnid forever, unlocking new talents.
Will make a golem version for alchemist in the future, maybe.
Would a writhing one ride on their WtW? Does that make any sense?
Daeron Merchant
Adds a NPC that will grant you invulnerability/max dmg, all spells, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING!
Meteor is a spell and mindpower
Meteor is a spell and mindpower, making it benefit from cd reductions from those!
Radius Amplification Device
Range Amplification Device also improves the radius of spell/mind talents. This is probably a bad idea.
Rather Crafty Hands
Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour.
No Prodigy Requirements
Prodigies have minimal requirements - usually none.
Very Crafty Hands
Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept.
Multi Evolutions Fork
Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions.
This is yet another fork of pisastrish's mod (https://te4.org/games/addons/tome/evolve_adven1).
There is only a small change so that it checks for the adventurer class instead of the subclass.
It should affect both the adventurer, wanderer and other adventurer subclasses added by addond (wanderer3in1 for instance)
Do not use with another version of the same addon, they are not compatible with eachother.
