Daeron Merchant
Adds a NPC that will grant you invulnerability/max dmg, all spells, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING!
Meteor is a spell and mindpower
Meteor is a spell and mindpower, making it benefit from cd reductions from those!
Radius Amplification Device
Range Amplification Device also improves the radius of spell/mind talents. This is probably a bad idea.
Rather Crafty Hands
Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour.
No Prodigy Requirements
Prodigies have minimal requirements - usually none.
Very Crafty Hands
Changes the Crafty Hands prodigy to allow imbuing into any item. This is probably not balanced at all and just exists as a proof of concept.
Multi Evolutions Fork
Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions.
This is yet another fork of pisastrish's mod (https://te4.org/games/addons/tome/evolve_adven1).
There is only a small change so that it checks for the adventurer class instead of the subclass.
It should affect both the adventurer, wanderer and other adventurer subclasses added by addond (wanderer3in1 for instance)
Do not use with another version of the same addon, they are not compatible with eachother.
More Interesting Prodigies
Secrets of Telos only requires one piece of the staff and doesn't consume it, and passively boosts equipment with talent on hit (spell) by increasing the level of the spell by 1, and the chance by half or 5%, whichever is greater.
Lucky Day is completely reworked, every time you cast it you gain one unique artifact of your choice (that you haven't already found and isn't a quest/plot/lore artifact), but also increases all money gained and damage taken by 10% per cast, stacking multiplicatively. Can be cast any number of times, artifacts gained this way can't be vaulted
Generalist replaces Tricky Defenses. When learned, you select one talent category from a different subclass in the same class and learn it unlocked at 1.3 mastery.
Bullet Hell replaces Automated Reflex System. Your movement speed is squared (up to 2000%), and all incoming projectiles are randomly assigned a speed between 50% and 300%. (passive)
Recaiden's Evolution Prodigies
Includes 4 new Class Evolutions:
- Doomed: Hollow - Merge almost completely with your shadows. If you have the original version of Fallen, they can also become Hollow.
- Archer: Zephyr - Lightning-using Arcane Blade at range.
- Temporal Warden: Warp Rider - melee-only specialist.
- (requires Forbidden Cults DLC) Writhing One: Gourmand - This evolution expands the Slow Death tree with a 'Possessor-lite' effect. You can keep the talents you've eaten forever (3 at a time).
Isn't Zephyr already a class?
Yes. https://te4.org/games/addons/tome/qlass-pack But it's plenty different, and lacks a lot of what makes Archer itself.
Adventurer+Multi Evolutions
Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies.
Should be compatible with all evolutions from addons and future updates.
Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous.