prodigies

No Prodigy Requirements

Short Name: 
no-prod-reqs

Prodigies have minimal requirements - usually none.

Earlier Draconic Prodigies

Short Name: 
earlier-draconic-prodigies

Allows characters to fulfill the "Be close to the draconic world" requirement for Draconic Will and Draconic Body by eating just one of the "Heart of the Sandworm Queen" or "Wyrm Bile". This lets non-wyrmic characters access the prodigies at lv25 instead of having to wait to lv42 as usual.

https://github.com/sandertyu/tome-earlier-draconic-prodigies

---Changelog---
- v1.0.1 cleanup changelog and files
- v1.0.0 Initial release

Amazingly Generous Levels

Short Name: 
AmaGenLev

Is amazingly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 10, 20,30 and 40)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 20 and 40) Additionally, +1 prodigies every 50 levels.
Reccomend to use "starting prodigies" addon to take advantage of prodigies early.
This is the last and final variation of my "... Generous Levels" series of addons as this provides a fair chance at madness without becoming complete faceroll.

Decently Generous Levels

Short Name: 
DecGenLev

Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5, 4 if a multiple of 10 )
2 generic points per level ( 3 if a multiple of 10)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 15, 30 and 45)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 30) Additionally, +1 prodigies every 50 levels.

Free Respec

Short Name: 
free-respec

Allow trial and error for character building without restarting new game while minimizing inbalance.

You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec stats below initial value.
You cannot respec talents that can alter the world in a permanent way.
You cannot respec categories known at start.
You cannot respec categories learnt from event without category point.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.

Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7.

Warning:
Version 1.1.3 and older have a bug in the respeccing prodigies.
When I learn a prodigy after I unlearned a prodigy in the same dialog, learning prodigy is not learned correctly.
I recommand to save game before unlearning prodigies.

Weight: 100

Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respeccing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.

Early Boost & Some More Points Redux

Short Name: 
EarlyBoostRedux

Significantly more points in the early game. Original by destructivore.

Modify Prodigies

Short Name: 
modify_prodigies

Modify some prodigies, empower outdated prodigies, adjust overpowered ones and introduce new ones.

More Interesting Prodigies

Short Name: 
newer_secrets

Secrets of Telos only requires one piece of the staff and doesn't consume it, and passively boosts equipment with talent on hit (spell) by increasing the level of the spell by 1, and the chance by half or 5%, whichever is greater.

Lucky Day is completely reworked, every time you cast it you gain one unique artifact of your choice (that you haven't already found and isn't a quest/plot/lore artifact), but also increases all money gained and damage taken by 10% per cast, stacking multiplicatively. Can be cast any number of times, artifacts gained this way can't be vaulted

Generalist replaces Tricky Defenses. When learned, you select one talent category from a different subclass in the same class and learn it unlocked at 1.3 mastery.

Bullet Hell replaces Automated Reflex System. Your movement speed is squared (up to 2000%), and all incoming projectiles are randomly assigned a speed between 50% and 300%. (passive)

Comfortably Generous Levels

Short Name: 
ComGenLev

Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5 )
2 generic points per level.
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50.
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.

Significantly Generous Levels

Short Name: 
SigGenLev

Is moderately generous with talents, types and stat points for each level gained.
Additionally, gives a bonus to resist all, saves and MaxHP per level.
Birth stats remain unchanged.

+ 0.1% resist all per level upto level 50. (Double at level 2)

+0.1% resist all every even level at levels 51+

+ 1 to all saves per level upto level 50. (Double at level 2)

+1 to all saves every even level at levels 51+

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level.
2 talent points per level ( 3 if a multiple of 5 ).
2 generic points per level ( 1 if a multiple of 5 ).
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40 and 50

    ( and 1 category point for every 25 levels after).

1 prodigies at levels 5, 10, 20, 30 and 40. Additionally, +1 prodigies every 50 levels.

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