prodigies

Yakri's Stat Changes-mod

Short Name: 
yak-stat-changes

My personal twist on and combination of "TLR's Stat changes" by thelastraven, "Moderately Generous Levels" by Chaotic Heretic, and "Constitution Viability Buff" by Raenarill.

This is my first ToME mod, so bear with me, I'm still working on balance and stuff, just give me constructive criticism please!

Leveling changes:
Sets max level to 100, though you still get the bonus points at 50. Birth stats remain unchanged.

+ 0.2% resist all per level after 50, so 10% should you reach level 100.

Level 2 is a "double" level, granting double the normal points (6 stat, 2 class/generic points)
Extra stat point every even level, starting at level 4.
Extra class point ever odd level, starting at level 3.
Gets rid of the extra class point and removal of a generic point at level intervals of 5.
One category point at levels 10, 15, 20, 25, 35, 50, 75, and 100. Removed point at 34.
Two prodigies at level 25, and then one at 50, 75, and 100. Removed prodigy at 42.

Constitution changes:
Max life per point increased from 4 to 5.
Added 0.04 life regen/turn per point.
Added 0.25% Heal Mod per point.
Added 1 Stamina per point.


Yakri:
This is my take on TLR's (thelastraven) stat changes mod.

Mainly I just wanted my own exact preferences registered on te4 to be honest.

I liked the overall concept, but felt some of the changes were too powerful even for some nightmare runs on mid classes.

This mod takes the basic shell of TLR's stat changes, then strips out some extra global bonuses to resists and nerfs some constition changes I felt went too far

This mod goes over particularly well with other overpowered fun addons, like the multi-class challenge.

There are also maybe some unlisted changes to what willpower does, looks like giving bonuses to mana/stamina/psi? I'm scared to touch that section so far.

The game will be a complete cakewalk at lower difficulties, be aware.

I just tweaked some values, all credit goes to TLR, Chaotic Heretic, and Raenarill.

True Full Respec

Short Name: 
true-full-respec

Allow trial and error for character building without restarting new game while minimizing inbalance.

You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.

Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7.


Yakri:
I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to
unspec things I don't like and mastery boost other categories.

I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die

Weight: 100

Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respecing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.

True Full Respec Mastery Boost

Short Name: 
true-full-respec-mastery

Allow trial and error for character building without restarting new game while minimizing inbalance.

You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.

Based on Full Respecialization. Fix the bug for prodigies learning introduced v1.7.



Yakri:
I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to
unspec things I don't like and mastery boost other categories.

This version buffs the mastery increase from 0.2 to 0.4 as well.

This is rolled in because mastery boosting is incompatible with category respec mods.

I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die

Weight: 100

Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respecing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.

No Prodigy Requirements

Short Name: 
no-prod-reqs

Prodigies have minimal requirements - usually none.

Earlier Draconic Prodigies

Short Name: 
earlier-draconic-prodigies

Allows characters to fulfill the "Be close to the draconic world" requirement for Draconic Will and Draconic Body by eating just one of the "Heart of the Sandworm Queen" or "Wyrm Bile". This lets non-wyrmic characters access the prodigies at lv25 instead of having to wait to lv42 as usual.

https://github.com/sandertyu/tome-earlier-draconic-prodigies

---Changelog---
- v1.0.2 Update to tome4 1.7.5
- v1.0.1 cleanup changelog and files
- v1.0.0 Initial release

Amazingly Generous Levels

Short Name: 
AmaGenLev

Is amazingly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level. (5 at level 2)
2 talent points per level ( 4 if a multiple of 5)
2 generic points per level ( 3 if a multiple of 5)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 10, 20,30 and 40)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 20 and 40) Additionally, +1 prodigies every 50 levels.
Reccomend to use "starting prodigies" addon to take advantage of prodigies early.
This is the last and final variation of my "... Generous Levels" series of addons as this provides a fair chance at madness without becoming complete faceroll.

Decently Generous Levels

Short Name: 
DecGenLev

Is Slightly generous with talents, types and stat points for each level gained.
Birth stats remain unchanged.

+ 5 to MaxHP per level. (Double at level 2)

4 stat points per level. (5 at level 2)
2 talent points per level ( 3 if a multiple of 5, 4 if a multiple of 10 )
2 generic points per level ( 3 if a multiple of 10)
1 category points per instance at levels 5, 10, 15, 20, 25, 30, 35, 40, 45 and 50 (2 at levels 15, 30 and 45)
1 category points per instance a level 75 and every 25 levels after.
1 prodigies at level 10, 20, 30 and 40 (2 at level 30) Additionally, +1 prodigies every 50 levels.

Free Respec

Short Name: 
free-respec

Allow trial and error for character building without restarting new game while minimizing inbalance.

You can respec stats, talents, categories and prodigies freely at any time.
You cannot respec stats below initial value.
You cannot respec talents that can alter the world in a permanent way.
You cannot respec categories known at start.
You cannot respec categories learnt from event without category point.
You cannot respec prodigies that cannot be learned with Writhing Ring of the Hunter.

Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7.

Warning:
Version 1.1.3 and older have a bug in the respeccing prodigies.
When I learn a prodigy after I unlearned a prodigy in the same dialog, learning prodigy is not learned correctly.
I recommand to save game before unlearning prodigies.

Weight: 100

Superload:
- mod/dialogs/LevelupDialog.lua:incStat() to respec stats.
- mod/dialogs/LevelupDialog.lua:isUnlearnable() to respec talents.
- mod/dialogs/LevelupDialog.lua:learnType() to respec categories.
- mod/dialogs/LevelupDialog.lua:init() to recognize respeccing prodigies.
- mod/dialogs/UberTalent.lua:init(), use() to respec prodigies.
- mod/dialogs/UberTalent.lua:getTalentDesc() to show which prodigies cannot respec.

Early Boost & Some More Points Redux

Short Name: 
EarlyBoostRedux

Significantly more points in the early game. Original by destructivore.

Modify Prodigies

Short Name: 
modify_prodigies

Modify some prodigies, empower outdated prodigies, adjust overpowered ones and introduce new ones.

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