Recaiden's Evolution Prodigies

Recaiden's Evolution Prodigies

Includes 3 new Class Evolutions:

  • Doomed: Hollow - Merge almost completely with your shadows.
  • Archer: Zephyr - Lightning-using Arcane Blade at range.
  • (requires Forbidden Cults DLC) Writhing One: Gourmand - This evolution expands the Slow Death tree with a 'Possessor-lite' effect. You can keep the talents you've eaten forever (3 at a time).

Isn't Zephyr already a class?
Yes. https://te4.org/games/addons/tome/qlass-pack But it's plenty different, and lacks a lot of what makes Archer itself.


Recaiden's Evolution Prodigies forum discussion thread
Recaiden's Evolution Prodigies on Steam's Workshop
See addon usage in the character's vault.
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Name Module Version Required Released File
1.3.0 - Archer's Turn 1.6.0 2021-06-04 06:03
tome-rec-evolutions.teaa
1.2.7 - Shadow Level Up! 1.6.0 2021-06-01 00:55
tome-rec-evolutions.teaa
1.2.6 - Purged 1.6.0 2020-10-06 22:48
tome-rec-evolutions.teaa
1.2.1 - Hollow shaders 1.6.0 2020-09-12 00:19
tome-rec-evolutions.teaa
1.2.0 - Hollow Doomed 1.6.0 2020-09-11 22:38
tome-rec-evolutions.teaa
1.0.0 - Gourmand 1.6.0 2020-09-08 23:57
tome-rec-evolutions.teaa

zephir and others

The separate class version was much more fun - the evolution version is not particularly interesting.. :( Archer is good enough as a class. On the other hand, I'd say that the following classes could benefit from evolutions: Skirmisher, Alchemist and Arcane Blade. These are all not particularly interesting at high levels. ;)

v1.2.4: Gourmand prodigy doesn't load on reloading save file

The prodigy shows up after making a new character, but if I quit out and reload the save I can no longer see it in the prodigy screen.
This is on version 1.6.7 of ToME.

might just be me, but I usually don't finish a run of tome in one sitting XD

Gourmand reloading

Fixed!
Thanks for finding that.

Purge Talent?

Thanks, it works now!
However, I get an error whenever I use Purge Talent. It seems like it's trying to open a dialog but failing.

Lua Error:
/engine/interface/ActorTalents.lua:329: /engine/interface/ActorTalents.lua:302: /engine/interface/ActorTalents.lua:164:
/data-rec-evolutions/talents/gourmand.lua:22: attempt to index global 'Dialog' (a nil value)
stack traceback:
/data-rec-evolutions/talents/gourmand.lua:22: in function </data-rec-evolutions/talents/gourmand.lua:10>
[C]: in function 'xpcall'
/engine/interface/ActorTalents.lua:162: in function </engine/interface/ActorTalents.lua:151>
...

Purge Talent

When I fixed the reloading issue, I didn't move over the reference for opening Dialogs.
It should be fixed now - eating people, using their talents, stealing their talents, and purging those talents all tested.
Thanks for sticking with the addon and reporting this so quickly.

Thanks for fixing promptly!

Thanks for fixing promptly!