Celestial Evolution and Buff Pack
Evolutions for Celestials, as well as buffs for their talents.
Anorithil:
Adds Blessed by the Light Evolution - Gain access to Energies, Radiance, and Sun talent groups - Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution)
- Adds innate Light and Physical penetration. - Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin:
Righteous Strength now gives +1 size category at level 5.
Fallen:
- Your attacks bypass bleed resists. - Brutalize now hits around the user, and inflicts stun and confusion. - Increase damage of Darkside and Dark Sun talents. - Devourer Stance is now instant. - Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod!
Sun Paladin + Evolution Buff Pack
Buffs talents for Sun Paladins, as well as their evolutions.
Sun Paladin- Righteous Strength now gives +1 size category at level 5.
- Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
Avatar of a Distant Sun
- You now have full Light conversion, and innate Light respen.
- Celestial/Light, Suncloak talents are instant.
Recaiden's Evolution Prodigies
Includes 4 new Class Evolutions:
- Doomed: Hollow - Merge almost completely with your shadows. If you have the original version of Fallen, they can also become Hollow.
- Archer: Zephyr - Lightning-using Arcane Blade at range.
- Temporal Warden: Warp Rider - melee-only specialist.
- (requires Forbidden Cults DLC) Writhing One: Gourmand - This evolution expands the Slow Death tree with a 'Possessor-lite' effect. You can keep the talents you've eaten forever (3 at a time).
Isn't Zephyr already a class?
Yes. https://te4.org/games/addons/tome/qlass-pack But it's plenty different, and lacks a lot of what makes Archer itself.
Class: Fallen
Fallen has been added to the base game as an evolution for Sun Paladins
This addon contains the original version, a base class afflicted/celestial hybrid.
Fallen are unlocked alongside Sun Paladins.
If you want to skip straight to it, I recommend using: https://te4.org/games/addons/tome/ignore-raceclass-locks
Please report any bugs on the forum thread.
This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins.
Fallen have a mix of old and new trees.
Enemies do not generate with Fallen talents.
Celestial Combat
Shadows
Gloom (locked, level 0)
Bloodstained: By making bloody attacks, increase your positive energy.
Darkside: Consume positive energy for attacks and mobility.
Shadows of Suffering (locked, level 10): Use your shadows for defense and control.
Crimson Templar (locked, level 10): Magical abilities that manipulate bleeding and the battlefield.
Black Sun (locked, level 10): Celestial attacks using gravity.
Celestial Light
Cursed Aura
Self-Hatred: Spend life for Hate and power.
Dirges: Useful songs in the style of Chants and Hymns.
Fallen Race
The Higher were not the Conclave's first attempt at infusing humans with magic, but rather the result of long years of failed creations. The descendants of those who managed to survive these experiments are today called the Fallen. Although they command intense magical power, their bodies are weak and sickly.