New Gem Types
Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race.
This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters.
Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon.
As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface!
New Gems and Crystal Race!
Minmay's runic golem left me wanting more gems, so I made more gems! There's still a few colors here and there missing, especially at T5 due to the supersaturation of Whites, but it's a decent holdover.
Three new lines of gems.
One extra gem at T2 since it was missing a gem compared to other tiers.
Gem restructuring
Crystal Race! New race based off of the crystals of scintillating caves!
Full list of gems on the thread.