Necromancy fix

Necromancy fix

In this addon, I want to fix obvious and not so obvious shortcomings in the behavior of skills.

Rime wraith:
The skill ended early if the "host" died.
-Now the wraith chooses a new target

When "jumping", wraith incorrectly registered the remaining time of the effect if it made several "jumps" in one turn
-Now the skill always works out the declared duration.

Aura of Undeath
The aura effect was applied only to the minion in direct line of sight. It was enough for the minion to go behind a tree and the effect disappeared. I can't say that this is a bug, but in my understanding, auras do not work like that.
-Now it is applied to all minions in the declared radius.


See addon usage in the character's vault.
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Name Module Version Required Released File
1.0.0 1.7.6 2024-10-07 14:53
tome-necromancy-fix.teaa

Able to create two bone giants

EDIT - NVM, I could not repeat, but perhaps if I go back to Daikara I can repeat - general ToME bug I guess.

Maybe it was just a bug on a map and won't last, but after going to level 3 in the bone giant skill, I am able to have two eternal bone giants out at once - random tome bug or somehow related to that one long lua file that is part of your mod? I don't have anything that touches necro on this save (or at all), so I am just starting here. Thanx either way.