subclass

Mindslinger

Short Name: 
mindslinger

Adds the Mindslinger as a new, Yeek-only, Psionic subclass.
Mindslingers wield slings in their main-hand and telekenetic weapon slots and gain many bonuses while their off-hand slot is empty, ranging from defense to added procs on ranged attacks.
One part Mindslayer, one part Solipsist, a dash of Skirmisher, just a pinch of Arcane Blade and Cursed, and 100% Grade-A Yeek.

New Talents:

Psionic/Mindslinger:
Master the sling and your mind to fire shots infused with Psionic energy.

Psionic/Force:
Learn cunning off-hand gestures to focus your mind and perform powerful defense and offensive feats.

Psionic/Charge:
Master the use of Feedback and charge your shots with potent mental forces.

More details in the forum thread.

Icons from game-icons.net

Steam Witch

Short Name: 
steamwitch

Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms.

Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights:

Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Timegear: Use steam-powered devices that are infused with magical effects.
Hexes: Cast hexes on enemies to render them vulnerable to damage types. Later abilities add damage-over-time and effect vulnerabilities to hexes, plus a special attack based on the hexes a target is afflicted with.
Witchbrews: Customize your character build with one of three Brew sustains that enhance either combat, magic, or steampower.
Future Relics: Activate powerful offensive and defensive abilities that require a turn and a large amount of steam to charge up.
Time Magic: Phase away from enemies, deflect and delay damage, repair your timeline, summon a spider familiar, and create walls out of thin air! Be careful though, as Steam Witches lack the rigorous training of Chronomancers and thus do not benefit from and have less control over Paradox.
Clockwork Menagerie: Command an array of mechanical creatures just short of a winged monkey with cymbals.

      • 1.2.0 Update: Extensive talent tree modifications/additions; new character creation required for talent changes.

Requires Embers of Rage to play.

Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638
Link to Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1853297099

Grove Keeper

Short Name: 
grovekeeper

Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee.

Full details in the forum.
Talent icons from https://game-icons.net
Class icon from https://opengameart.org/content/painterly-spell-icons-part-3

Inferno Forger

Short Name: 
infernoforger

Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic.

Afflicted Dars

Short Name: 
Dars

Dars subclss for afflicted

Minstrel

Short Name: 
minstrel

Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set).

This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know!

The source code is available here: https://github.com/ArtixBot/tome4-minstrel

Stoneshaper

Short Name: 
stoneshaper

Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone.

The Ruined

Short Name: 
ruined

Adds the Ruined, an afflicted subclass.

Ruined are spell casters that have been twisted by the curse.
Now they have become harbingers of destruction, ravaging countrysides with lightning storms and obliterating the minds of their foes.

White Monk

Short Name: 
whitemonk

Adds the White Monk, a warrior subclass.

The White Monk is an ascetic martial artist and healer, trained by the masters of their way in their secluded homeland. Monks are generally peaceful, and practice ancient healing arts using the power of their will. However, when their community is threatened, they can use their immense willpower to enhance their martial prowess, and defend themselves with deadly power. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon.

Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike all targets in a beam, cone, or ranged ball, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers.

Includes five new talent trees and incorporates trees from existing Warrior and Rogue classes.

Full details in the forum thread.

Hybrid Class Pack

Short Name: 
ejhybrids

Adds a number of hybridized classes. Currently only remixes existing classes and talents.
Adds:
Chrono Ranger - A tinker subclass, blending chronomancer and gunslinger
Essence Reaver - An afflicted mage, turned from more conventional magics to darkness and shadow

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