Inferno Forger
Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic.
Minstrel
Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set).
This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know!
The source code is available here: https://github.com/ArtixBot/tome4-minstrel
Stoneshaper
Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone.
The Ruined
Adds the Ruined, an afflicted subclass.
Ruined are spell casters that have been twisted by the curse.
Now they have become harbingers of destruction, ravaging countrysides with lightning storms and obliterating the minds of their foes.
White Monk
Adds the White Monk, a warrior subclass.
The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers.
Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes.
Rending - Attack your foes from afar and sap their energy.
Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself.
Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool.
Agile Combatant - Move across the battlefield with unmatched agility.
Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks.
Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes.
Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes.
Follow one of the Six Ways with a set of class evolutions for the White Monk:
Way of the Rushing Bull
Way of the Flying Arrow
Way of the Open Palm
Way of the Arcane Flow
Way of the Transcendent Spirit
Way of the Hidden Viper
Full details in the forum thread.
Hybrid Class Pack
Adds a number of hybridized classes. Currently only remixes existing classes and talents.
Adds:
Chrono Ranger - A tinker subclass, blending chronomancer and gunslinger
Essence Reaver - An afflicted mage, turned from more conventional magics to darkness and shadow
Gladiator
Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields.
They learn many techniques for use with Axes, Maces, Swords and even more exotic weapons. Gladiators are able to quickly swap weapons and stack numerous detrimental effects on their foes, then finish them off with skills that grow more deadly the more devastated their enemies become.
Includes six new class trees and one new generic tree, allowing for a variety of builds. Will you wield maces and shields and wear your foes down while sheltered inside your armor or put defense aside, pick up a pair of waraxes and become The Axebutcher?
Steamshaper Subclass
Adds the Steamshaper, a Tinker Subclass.
Combines Steamtech and Embers Psionic talents into a Willpower/Cunning focused Steam/Psi caster.
"Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.",
"The Steamshaper combines this ability to gestalt to enhance his tinkers, all the while boiling her foes to death with steamy, mind-induced mayhem."
["steamtech/chemistry"]
["steamtech/physics"]
["steamtech/blacksmith"] (locked)
["wild-gift/mindstar-mastery"] (locked)
["steamtech/engineering"]
["cunning/survival"] (locked)
["technique/combat-training"]
["steamtech/avoidance"]
["steamtech/battle-machinery"]
["steamtech/thoughts-of-iron"]
["psionic/gestalt"]
["psionic/action-at-a-distance"]
["psionic/psionic-fog"]
["steamtech/automation"] (locked)
["steamtech/furnace"] (locked)
AEther Operators
Experiment addon based on Tourist example mod an Glutton Mod:
- Add class AetherOperator and subclass TechPaladin based on Celestial/Sun talents.
- Add new skill 'Deep Scan' what can give all talents that target posses except internal/item.
- Some rework and icons to Tourist skills.
