rogue

Stalker Evolution for Rogue

Short Name: 
evolution-stalker

Adds Stalker as a new class evolution prodigy for Rogue.

While wearing no heavy armor (including helms, boots and gloves) and wielding no weapons:
- The Stalker's actions will never break Stealth.
- Effects normally triggered by exiting Stealth will trigger when landing an unarmed critical strike against an adjacent foe (cooldown 8 ).
- Lethality and Dagger Mastery will apply their effects to gloves.
- The Stalker is considered to be wielding Dual Weapons, using unarmed combat stats for both main hand and offhand (damage penalty applies).

Now You See Me...

Short Name: 
now-you-see-me

Adds the Illusionist and Arcane Trickster subclasses to Tales of Maj'Eyal. Both of these classes rely on subterfuge and deception to survive.
The Illusionist is a master of light and shadow who confuses foes to keep them at bay.
The Arcane Trickster is a rogue who specializes in disabling foes from a distance before closing in for the kill.
Both classes are a ton of fun to play!

Changelog:

1.2 - Renamed Talent "Polarization" to avoid naming conflict

1.1 - Renamed Talent "Abduction" to avoid naming conflict

Blades+

Short Name: 
blade+

Adds the enhancement category to Shadowblade, and shadow magic to Arcane Blade.

Skirmisher Buffs

Short Name: 
skirmisher_buffs

This addon adds Shield Offense & Shield Defense to the Skirmisher while changing their stat requirements to the greater of Strength or Dexterity, and Tireless Combatant has been changed to only use Dexterity.
Lastly, the Bombardment talent has been completely reworked.

This is my first ever mod, I would like to thank Nsrr & Erenion for making this all possible.

Rogue stealth fix

Short Name: 
rogueStealthfix

Minor buffs to rogue

Arcanic Rogue

Short Name: 
arcanicrogueclass

Adds the Arcanic Rogue class, a rogue that channels magic through their attacks.

Minstrel

Short Name: 
minstrel

Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set).

This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know!

The source code is available here: https://github.com/ArtixBot/tome4-minstrel

Better Mages and Rogues

Short Name: 
ClassBuffs

Minor buffs to some classes.
This is really just for my own usage, but I can't stop you if you want to download it.

Changes:
Reduce stealth cooldown 10 -> 5, changed max power 64 -> 150
Traps now last 10x as long (8 -> 80)
Traps have their cooldowns halved
Husks can be created from unique creatures (the description already makes this seem possible)
Husks don't unlearn bone shield
Aura Mastery max size +5 -> +7
Aura Mastery min decay rate 3% -> 1%
Brotherhood of Alchemist elixirs no longer get poached

Rogue Mobility

Short Name: 
roguemobility

Adds the Mobility Generic Tree to:
- Rogues (Locked, 1.3 mastery)
- Skirmishers (Unlocked, 1.1 mastery)

Assassin/No Reflex Defense mod

Short Name: 
assassin_nrdm

Reworks the Rogue class. /Removed the reflex defense mod because I don't agree with it. NONE of this is my original work, just tuning it to my preference; credits all go to Razakai.

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