Personal Tweaks
An Artifact tweak designed for personal use.
Long Range Bows
Increase range of all Bows to 11 grids.
I used Bobby's Long range steamgun addon code as the base, so kudos to him
long range steamgun https://te4.org/games/addons/tome/long_range_steamguns
long range sling https://te4.org/games/addons/tome/long_range_slings
Powerful Bikini
Make Bikini have the same power of Black Robe.
Class: Speedrunner
Adds a speedrunner warrior subclass to the game.
Quick Tour of Maj'Eyal
Gives you the Quick Tour version of the Age of Ascendency campaign. Similar to Quickband for Angband.
Shortens the Majeyal campaign by turning a lot of 3 level dungeons into 1 level dungeons, and 4 level dungeons into 2 level dungeons. Also gives around 2.5x XP & gold to compensate. Dreadfell goes from 9->5 levels, High Peak from 10->4.
Adds 2 swap meet vendors to let you roll for extra level-appropriate items. One in Last Hope (Dala), and one in Gates of the Morning (the NPC that gives the Spider quest, after finishing that quest).
Adds tab to the Game Options Menu to customize many options: including xp & gold multiplier, swap meet vendor prices & quality, and which levels to cut out of which zones (in nauseating detail).
Character progression is intended to match that of regular play. In normal difficulty, you should reach T2 dungeons around lvl 10, the Master around lvl 30, and High Peak around lvl 50.
The mod is still in alpha. Let me know of any bugs or balance issues.
---- New version (0.1.0) adds:
Randomized mode: in this mode, the addon randomly adds back some of the missing levels so that every run is different. Select "Maj'Eyal: AoA (Random)" campaign at character creation for this mode. This mode will automatically calculate gold & xp multipliers to try to keep your progression balanced (which you can further tweak in the Game Options).
Proportionally increased drops from elites & randbosses. Intended to further match progression of normal play.
T1 dungeons can be now ransacked by other adventurers. Every time you enter a T1 dungeon, there's a 50% chance, another T1 dungeon is ransacked by other adventurers. You're not the only one looking to make their way in the world.
(This feature is intended to force you to move onto T2 without doing all the T1 dungeons so that your starts aren't always going through the same zones. Note if you don't like this feature, you can turn it off in the Game Options.)
Superloads:
mod/class/Actor.lua
mod/class/Game.lua
mod/class/generator/actor/OnSpots.lua
mod/class/generator/actor/Random.lua
mod/dialogs/Birther.lua
Overloads:
data/chats/last-hope-weapon-store.lua
data/chats/ardhungol-start.lua
changeZone
这是一个测试的插件。
到达新的区域后首次移动(鼠标左键),会记录这个区域。
按esc游戏主菜单选择【changeZone】可以传送去过的区域(所有角色共享区域知识)。
按照游戏debug的代码制作。
警告:目前不稳定,请小心使用,有些区域可能无法传送,会导致逻辑错误,或者剧情错乱。
按esc游戏主菜单再次选择【changeZone】,至少可以逃出来。
machine translation:
This is a test mod
The first move (left mouse button) after reaching the new area will record this area.
Press the main menu of ESC game and select [Changezone] to transfer the area you have been to (all characters share the knowledge of the area).
According to the game debug code.
Warning: it is not stable at present. Please use it carefully. Some areas may not be able to be transmitted, which may lead to logical errors or disordered plot.
Press the ESC game main menu and select [change zone] again, at least you can escape.
CheatkeyX
这是一个测试的作弊补丁
添加一个快捷键X,按下后会根据情况发生一些事情。
在主角身上按:开地图100*100,察觉敌人999回合,顺便将物品吸过来。
在其他人身上按:所有队伍中伙伴的目标设定为这个人,设定为自己人系统会自动清空,AI有时不怎样,凑合吧。
在空地上按:自己瞬移过去(可以横跨东/西大陆)
This is a test cheat patch
The Transmigrant
Death is but a door, time is but a window...
Adds a cheat item that after you find it lets you keep learned skills on starting a new character.
It also works like the item "Wheel of Fate", so it doesn't get too obsolete.
Categories without a single skill learned are deleted in the next life regardless of mastery, as a way to get rid of them if you don't want them.
To help with this the mod disables auto learned class talents on first levelup¹. You do not get refunded for these.
To keep some derived class skills on a new life, like refit golem you must learn one talent that 'unlocks' it in the other classes.
Golem Power unlocks the golem for classes other than the alchemist, and any bow/sling skill for the shoot skill.
Note that this is not the case for the original classes, that have the bonus of not having to start with points invested (but often do).
On roguelike difficulty don't use 'reload the last character' or 'create a new character' on the death dialog, those delete the last save.
Instead go back to the main menu -> new game and create the character there.
¹ Except heavy armor since it allows chargen equipment, and possession/body storage because the game crashes without and they work together.
How it works:
As long as the last character save exists and died with the new artifact ring 'A Mind Forever Voyaging' worn, you'll be given it and the opportunity to 'transmigrate' the last character at start of a new one.
If you refuse at the start, you still have the ring but can't transmigrate the old character unless you don't save and keep the last savefile the same (or delete any later savefiles).
If the last character didn't have it worn, your new character won't have the artifact and you'll have to find it, or enable the game option misc -> start with item which always puts the item in inventory and always tries loading the last character if any.