passive

Discordant ( + Critic, Kudzu, Primitive, Scorpion, Colossus)

Short Name: 
discordant

1) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it.

2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus.

3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos.

4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism.

5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold.

- This is a practice addon intended for personal use, but thank you if you decided to check it out anyway.
- Bonus class: Primitive, master of bump-attack *joke class*

Credits

http://game-icons.net/
https://opengameart.org/content/painterly-spell-icons
Andrew Minton : Qlass Pack (used as base)

Changelog

1.0.0: - Initial release
1.0.1: - Discord talent tree rework (AKA nerfs)
1.0.2: - Add colossus as playable giant race
1.0.3: - Add kudzu as playable wilder class
1.0.4: - Add scorpion as playable rogue class
1.0.5: - Buffed scorpion weak early game scaling
1.0.6: - Add critic as playable afflicted class *weird guy*

Bristlebarb

Short Name: 
bristlebarb

Description

This addon adds the Bristlebarb as a playable class.
Bristlebarbs hate everyone with a passion, but refuse to lower themselves to the levels of other by fighting.
Their scorn alone empower them as they cover themselves in spikes and trudge their own path, in blood.

Bristlebarbs use no weapons but are covered in a living bramble that they can control.

They use a special resource : thorns.
Higher thorn count give them bonus damage.
Lower thorn count slow them down but increase their armor, as their thorn become dead wood.
Extremely low thorn will prevent all movement.
Thorns default to 50% on rest and increase in the presence of worthy enemies (rare rank and above).

5 unique class trees (1 locked) :
Scorn : A manifestation of their hate for the outside world
Flow of the thorn : You move like a vine, nothing stopping you from growing wherever you want.
One with the thorn : More and more, your body changes and adapt.
Mutation : your thorns started simple, what are they becoming now ?
Wrath of the thorn : harness your hate to guide your thorns in devastating attacks.

1 Unique generic tree (locked) :
Roots : a generic tree all about getting hit and doing nothing

Bristlebarbs can not appear on NPC.

Disclaimer

Please report any bugs you find and I will endeavor to fix them ;)
The class should be mostly balanced except for Roots tree and thorn weapon damage.
Any input is helpful and appreciated.

If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&p=239099

Credits

http://game-icons.net/ for all the talent and effect icons.

https://opengameart.org/content/painterly-spell-icons-part-2 for the class icon and a couple others.

In advance, whoever tries this out and gives me feedback so I can continue to improve it !

Changelog

1.0.0 :
- Slightly nerfed Slow Wrath
- Fixed a Path of Pain abuse
- Regen *really* brings you to 50 thorns now

0.10.2 :
- Nerf : Thorny Presence is back to its previous state, it can only proc once per global turn rather than everytime you act
- Nerf : Strength of the Earth heal is halved and thorn gain is greatly reduced
- Nerf : Weathering Rock bonus save and armor reduced by ~30%
- Nerf : Slow Wrath damage boost is halved
- Nerf : Thorn Walker can now only trigger up to 5 times per global turns, putting a cap on movement infusion/path of pain synergy
- Nerf : Blighted Bristle stat reduction reduced by ~20%

0.10.1 :
- Quick fix because i broke something right as i released the new version

0.10.0 :
- Thorns now properly displayed (full at 100% instead of 2/3)
- Thorns no longer ping pong around 50%. Regen stops at 45%, decay stops at 55%
- Pincushion now display the number of stacks on the debuff so you know how much you'll deal next hit
- Nerf : Scorn and Thorn cd is now 8-6 (from 6-4). You lose more thorns when blocking a hit
- Nerf : all the resists from One With the Thorn talents are lowered slightly
- Bug Fix : Whipping Instinct now properly cost 15 thorns to trigger
- Change : Poisonous Barbs can no longer afflict Spydric Poison. This was messing with Painwalker too much
- Buff : Painwalker debuff duration lowered to 7-2 (from 14-4). Painwalker now use movespeed if it is >100%
- Buff : Three-Pronged Point made more interesting at lower talent level (lower debuff, stronger side attack)
- Buff : Path of Pain +1 range at all talent level, damage buffed some
- Buff : Controlled Growth now more effective at low talent level
- Buff : Hedge Wall cost 50% of your max thorns at most. It lasts 1 turn longer at 1/5.
- Big change : Thorn Fist now gives a single massive thorn weapon. Thorn weapon damage is properly displayed in char sheet.
- New tree ! Root is a generic tree that requires level 10. It gives bonus for staying in place and getting hit.

0.9.4 :
- Bug fix : Bloody Brier no longer works on cut immune enemies
- Bug fix : Poisonous Barbs no longer works on poison immune enemies
- Bug Fix : Blighted Bristle no longer works on disease immune enemies
- Bug Fix : Thorn Grasp can now pull when you're pinned
- Bug Fix : Thorn Fists now properly gives physical power
- Nerf : Blighted Bristle reduce stats by a lower amount
- Thorn Drag renamed to Thorny Presence
- Spine Twirl renamed to Vine Twirl
- Bug fix : Whipping Instincts no longer hurt yourself when walking on a giant boulder trap
- Bug Fix : Whipping Instincts no longer destroy projectiles outside vision or hit their source outside vision
- Unarmed attack now deal Thorn damage
- Thorn Fists now have a base crit chance, scaling with talent level
- Thorn Fists CON scaling reduced at low talent level. Damage is unchanged at 5/5, lower before

0.9.3 :
- Thorn Fists only allows to dig sand wall while playing EoR (rather than in every campaign). This is added in Thorn Fists description.
- Fixed Pin Cushion : bonus damage is now properly granted
- Buffed Pin Cushion : higher damage, scales better with talent level
- Changed Scorn and Thorn : now block hits >15% (from scaling 7%-25%) and the cooldown scales with level (from 5 to 6-4)
- Fixed Path of Pain : was triggering Body of Thorn retaliation on yourself
- Buffed Path of Pain : self damage is now reduced based on talent level
- Buffed Painwalker, Thorn Grasp, and Whipping Instinct damage
- Fixed Spine Twirl : radius now properly scales with talent level rather than starting at 3
- Lowered Thorn Fists damage at early talent level
- Added armor pen to Thorn Fists

0.9.2 :
- properly disable NPC from being Bristlebarbs
- allow Bristlebarb categories on amulet of mastery/perfection
- fixed a bug when dealing thorn damage to a displacement shield
- fixed a bug with speed displaying for wrath of the thorn talents if a weapon was equipped

0.9.1 :
- fix body of thorn crashing the game on environmental damage
- gave thorn fists the ability to dig sand wall in ritch hive (EoR)

Passive Cooldowns

Short Name: 
cooldowns

A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:

  • Born into Magic
  • Cauterize
  • Meteoric Crash
  • Unbreakable Will
  • Spell Feedback
  • Draconic Body
  • Bloodspring
  • Elemental Surge
  • Endless Woes
  • Vitality
  • Shieldsmaiden Aura
  • Hold the Ground
  • Pestilent Blight
  • Guardian Unity
  • Fold Fate
  • Fold Warp
  • Fold Gravity
  • Virulent Disease
  • Shadowguard
  • Quickened
  • Inner Power
  • Enhanced Munitions
  • Bullseye
  • Garrote
  • Artifacts with passive triggers: Prox's Lucky Halfling Foot, Butcher

Affected talents from the Embers of Rage DLC:

  • Uncertainty Principle
  • Improved Gestalt
  • Subcutaneous Metallisation
  • Pain Enhancement System
  • Embedded Restoration Systems
  • Grenade Launcher
  • Reactive Armor
  • Automated Repair System
  • Artifacts with passive triggers: Life Support Suit, Spider's Fangs, The Lumberator, The Twisted Blade

Affected talents from the Ashes of Urh'Rok DLC:

  • Voracious Blade
  • Incinerating Blows
  • Grim Future
  • Burning Sacrifice

Affected talents from the Forbidden Cults DLC:

  • Fuel Pain
  • Inner Tentacles
  • Unravel Existence

Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite.

Frequently Asked Questions:

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