Umbral Incantor Evolution for Shadowblade
Adds a new evolution for Shadowblades, the Umbral Incantor.
As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff:
- Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical
- Shadowstep: teleport back to starting location after the attack
- lluminate: will use Shadow Dance without cost or triggering cooldown
- Invisibility: will be cast instantly without cost when Stealth is deactivated (still triggers cooldown)
- Shadow Grasp: will pin for 3 turns instead of pulling
- Shadow Veil: rather than blink and attack, you will cast Shadow Grasp on targets selected (without cost and ignoring cooldown and failure chances)
- Lethality: staffs gain a Dexterity damage modifier equal to twice the crit bonus
- Expose Weakness: (if not on cooldown) will be used instantly when casting Shadowstep (before the return teleport), using stamina as usual and going on cooldown for twice the usual duration
- Blade Flurry: (while sustained) also gain spell cooldown reduction equal to the attack speed bonus and an equal chance on spell hit to cast Channel Staff
- Snap: also affect an equal number of spells ("spell/" category talents)
Blades+
Adds the enhancement category to Shadowblade, and shadow magic to Arcane Blade.
Shadowblade Cantrips
Gives Shadowblades the Spell / Cantrips tree, an offensive/utility light tree.
Spell / Cantrips (Mag, 1.0)
Dazzling Light:
Conjures up light into a powerful bolt doing light damage with a 25% chance to blind for 3 turns.
At level 4 it becomes a beam.
The damage will increase with your Spellpower.
Projected Image:
Projects an Illusion for 6/14 turns to distract your foes. This illusion will periodically force any foes to attack them. It can also explode, dealing light damage in a radius of 1/2, and will always do so if it suffers from fatal damage. The explosion damage will increase with your level and talent level.
It will get (12 + low talent scaling) Constitution, (17 + better talent scaling) Dexterity and 18 Cunning.
This illusion will inherit increased damage% and increased damage penetration% from you. With Blighted Summoning it will get a bonus to Magic equal to yours and Curse of Impotence at talent level 1/3.
Vanish:
You start vanishing from sight, moving 300%/700% faster and gaining 10% chance to evade melee attacks for 1/3 game turns.
When this effect ends you'll become invisible (some power) for 3/7 turns.
As you become invisible you fade out of phase with reality, all your damage is reduced by 50%%.
Any actions other than moving will end the movement speed boost and activate the invisibility prematurely.
The invisibility power will increase with your Spellpower.
Flashbang:
Inflicts light damage, shocks and attempts to confuse (20%/40% power) all creatures in a radius 1/3 ball for 2/3 turns.
The damage will scale with your Spellpower.
Releases
v0.1:
-Buffed Projected Image, bugfixing
Test 2: some tweaks (mostly visual) to Dazzling Light
Test 1: initial release
Phantasm Redux
Changes around the Spell/Phantasm tree.
Shadowblades will lose the ability to cast illuminate at will for damage, but they get a few other things to make up for it.
T1 - Illuminate: Light up the area and blind in a big radius.
T2 - Blur Image: Gives defense, bonus stealth, and projectile evasion.
T3 - Dancing Lights: Every turn, summon a short-lived light in radius 4. Nearby enemies will be taunted by it, changing their target and making the deal less damage to other things while the light is alive.
T4 - Counter Flare: Whenever you lose a damage shield or break stealth, cast illuminate. This illuminate will also deal damage equal to a % of the damage shield's power or your stealth.