Cleaner Item Descriptions REVISED
This version:
- corrects a small miscalculation for the line length when looking at item stats (not configured for all zoom levels/custom settings)--this allows the stats to individually flow to the next line and line up the indents (even works when comparing items with +ctrl) without breaking between the stat_desc and number value.
- restores the 'stat seperator' as a white comma (a white / in default item desc)
- shows Str/Dex/Con etc. with the number value AFTER the stat_desc; ex: "Str +2, Con +1" (as opposed to other stats, which show BEFORE: "+5 Lightning, +10 Fire" etc.)
Known bugs:
- comparing a shield in the inventory when not having a comparable item equipped throws a lua exception
Note:
I don't actually know LUA programming, my main language is Java... As such, I have mostly left the original author's code intact (@Recaiden)
Any corrections/tips are welcome, thanks!
As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
- sorts all stats by category
- item's passive power always the same blue color
- item's usable power - always yellow
- all rarity categories are displayed
- encumbrance value moved to the right under item name
- "on hit" powers always green
- "Stats" have an orange highlight and placed before others
Phantasm Redux
Changes around the Spell/Phantasm tree.
Shadowblades will lose the ability to cast illuminate at will for damage, but they get a few other things to make up for it.
T1 - Illuminate: Light up the area and blind in a big radius.
T2 - Blur Image: Gives defense, bonus stealth, and projectile evasion.
T3 - Dancing Lights: Every turn, summon a short-lived light in radius 4. Nearby enemies will be taunted by it, changing their target and making the deal less damage to other things while the light is alive.
T4 - Counter Flare: Whenever you lose a damage shield or break stealth, cast illuminate. This illuminate will also deal damage equal to a % of the damage shield's power or your stealth.