redux

Cleaner Item Descriptions REVISED

Short Name: 
cleaner-descriptions-revised
This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make:

This version:

  • corrects a small miscalculation for the line length when looking at item stats (not configured for all zoom levels/custom settings)--this allows the stats to individually flow to the next line and line up the indents (even works when comparing items with +ctrl) without breaking between the stat_desc and number value.
  • restores the 'stat seperator' as a white comma (a white / in default item desc)
  • shows Str/Dex/Con etc. with the number value AFTER the stat_desc; ex: "Str +2, Con +1" (as opposed to other stats, which show BEFORE: "+5 Lightning, +10 Fire" etc.)

Known bugs:

  • comparing a shield in the inventory when not having a comparable item equipped throws a lua exception

Note:
I don't actually know LUA programming, my main language is Java... As such, I have mostly left the original author's code intact (@Recaiden)
Any corrections/tips are welcome, thanks!


As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
  • sorts all stats by category
  • item's passive power always the same blue color
  • item's usable power - always yellow
  • all rarity categories are displayed
  • encumbrance value moved to the right under item name
  • "on hit" powers always green
  • "Stats" have an orange highlight and placed before others

Phantasm Redux

Short Name: 
grayswandir-phantasm-redux

Changes around the Spell/Phantasm tree.

Shadowblades will lose the ability to cast illuminate at will for damage, but they get a few other things to make up for it.

T1 - Illuminate: Light up the area and blind in a big radius.
T2 - Blur Image: Gives defense, bonus stealth, and projectile evasion.
T3 - Dancing Lights: Every turn, summon a short-lived light in radius 4. Nearby enemies will be taunted by it, changing their target and making the deal less damage to other things while the light is alive.
T4 - Counter Flare: Whenever you lose a damage shield or break stealth, cast illuminate. This illuminate will also deal damage equal to a % of the damage shield's power or your stealth.

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