Chronomancer

Timeshaper Class

Short Name: 
timeshaper

Timeshapers are a variant of Paradox Mage that start off weaker on offence, but stronger on defence.

Another Wardens Call Fix

Short Name: 
another-wardens-call-fix

Changes Temporal Warden's - Warden's Call talent to solve memory issues
and make the game enjoyable & playable with Temporal Wardens with Threaded Combat. Added compatibility to adventurer builds.

Updated to fix some issues with tradewind rider's fix

Warden's Call now do not create a new actor (paradox clone) on each trigger,
but instead the player will instantly make a forced attack against the target.

The conditions for triggering are the same as for the paradox clones,
and during these forced attacks, the player:

- do warden swap
- moved to the locations, so it's not a teleport
- invulnerable
- has all effect immunity
- do not consume ammo
- reset weapon folding cooldowns
- making the forced attack with the same generic damage penalty when it is melee
- extra chance to not make a ranged attack equal to the damage penalty, since the damage penalty doesn't seem to work for arrows
- moved back
- do warden swap back <-Update: swap weapon if a swap did occur, fixes some problems when non-dual wielding/ not using bows
- TODO: restore weapon folding cooldows

I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :)
The added changes make this talent mostly compatible with adventureres as well.

Mirrorblade

Short Name: 
mirrorblade

Adds the Mirrorblade, a chronomancer that calls upon his temporal twin. Unlike Temporal Wardens, Mirrorblades train exclusively with melee weapons, and only ever call upon one other timeline for aid. However, this specialized training has resulted in an extremely effective paired combat style.

Wardens Call Fix

Short Name: 
wardens-call-fix

Changes Temporal Warden's - Warden's Call talent to solve memory issues
and make the game enjoyable & playable with Temporal Wardens with Threaded Combat.

Warden's Call now do not create a new actor (paradox clone) on each trigger,
but instead the player will instantly make a forced attack against the target.

The conditions for triggering are the same as for the paradox clones,
and during these forced attacks, the player:

- do warden swap
- moved to the locations, so it's not a teleport
- invulnerable
- has all effect immunity
- do not consume ammo
- making the forced attack with the same generic damage penalty
- moved back
- do warden swap back

I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :)

Quantum Slider

Short Name: 
quantum-slider

Adds a new race: the Vorloth.

Vorloths are not from Eyal, they are from planet Luxam.
They are unique sound creatures, fragile but powerful.
Vorloths have their own starting zone, and they have a unique post-game boss fight.

Adds a new Chronomancer subclass, the Quantum Slider.

The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can.
Running with very high speed and teleporting gives you several benefits. Sliders are always on the Run.

Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees.

Their new, unique trees are:

- starting unlocked class trees -

Quantum Theory - for paradox management and unique mobility benefits (defense & utility)
Quantum Coherence - the knowledge about molecular bonds and structures (defense & utility)
Reality Sculpting - the knowledge about re-shaping reality (AoE damage & DoT with debuffs)
Field Extension - manipulating spacetime (defense & speed-realted self buffs)
Chronodynamics - slowing down and damage your enemies (AoE damage & speed-related debuffs)

- locked higher (from lvl 10) class trees -

Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast!
Pocket Universe - gives debuffs to enemies through running fast & buffs on teleporting (indirect defense & utility)
Googolplex Existence - Teleport based attacks & debuffing enemies
Core Dweller - adds a time golem summon, thats helps in spellcasting but also deals damage

- starting unlocked generic trees -

Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff)
Beads in a String - curve spacetime (mobility & utility)
Wanderlust - speed up yourself (movment buff, healing & utility)

Paths - contains 8 individual "MINI-PRODIGIES" (specializations)

- locked generic trees -

Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff)
Anomaly Alchemy - change enemies into weaklings and imbue your spells into your items!

Quantum Sliders also have a Class Evolution, the: Táltos.
Be aware, this can result is crazy powers!

The addon also contains new effects and new damage types for the class.

The possible power level is higher than with a paradox mage.

Slider is a very strong class if it's played in a simple way, but the more complex
way it's played the stronger & stronger it will be.

Thanks for playing and for the feedback!

Paradox Tweaks

Short Name: 
revamped-paradox

Changes Paradox to hopefully make things flow and scale better.

  • Paradox never causes talent failure - It either casts the talent or casts both the talent and an anomaly.
  • Paradox costs increase more at high paradox - they scale with excess paradox rather than with the square root of excess paradox.
  • Paradox scales your Magic stat rather than your Effective Spellpower for paradox spellpower calculations.

The main limit on using chronomancy is your ability to handle the risk of the anomalies.

Infinite 'See The Threads' usage

Short Name: 
infinite-seethehreads

This simple addon removes the new "one use per zone level" limitation of the See The Threads (Chronomancy/Chronomancy) talent.

After the update which severely limited this talent and removed Precognition' ability of splitting the timeline completely, I felt like a huge and fun part of chronomancy was taken away (even though it aligned better with balancing). Recently, I've started to dabble in game's code and this addon is my first, long-desired creation. Hopefully, someday I'll be able to make an addon for Precognition too, although this would be much more difficult than this simple tweak.

With all that said, please enjoy this addon to your heart's content. :3

---
This addon should be safe to use without starting a new game, and even make See The Threads work on levels where it was already used before the installation.

Hybrid Class Pack

Short Name: 
ejhybrids

Adds a number of hybridized classes. Currently only remixes existing classes and talents.
Adds:
Chrono Ranger - A tinker subclass, blending chronomancer and gunslinger
Essence Reaver - An afflicted mage, turned from more conventional magics to darkness and shadow

Tempus Fugit

Short Name: 
tempusfugit

Time is a mystery to all...

Adds a new ChronoRogue class, the Anarchist.

Also reduces the paradox costs of Temporal Warden sustains.

Current unique categories:

Most of these talents will scale with your Paradox, so keep it as high as possible.

Living Paradox
Impossible Strength: passive. Allows dual weilding of medium weapons. offhand damage scales with paradox. improves stamina regen.
Impossible Grace: passive. accuracy based on paradox. don't trigger traps at 5.
Paradox Armour: sustain. reduces damage taken based on paradox, but also reduces paradox when you take damage.
Living Paradox: passive. temporal version of bloodspring

Temporal Theft
Steal Weapon: active. disarms the target.
Steal Speed: active. slow target to haste self.
Steal Magic: active. steal a target's magical buffs.
Steal Timeline: active. dump all your paradox on target creature, doing large temporal damage and stun.

Temporal Thuggery
Far Strike: active. melee attack your target from range. Stuns if it hits.
Space/Time: active. Hit your target with your main weapon for physical and knockback, then attack with offhand for temporal and slow.
Shield Implosion: active. a melee attack that causes the targets shields to collapse in on them, works against magical, mental and physical shields (blocking creatures).
Wide Strike: active. melee attack against all visible creatures in a range of x.

Impossible Magic - high level
Flame Shards: active. Ice Shards but does fire damage and freezes.
Gravel Bolt: active. physical damage beam that dazes.
Iceflash: active. Fireflash but does cold damage and burning.
Stormslide: active. lightning damage cone with knockback.

Twisted Fate - high level
Fate Inversion: active. Increases your critical hit chance and resistance, but lowers your critical hit damage.
Buildup: sustain. each weapon hit you do increases your spellpower up to a maximum of 100. Casting a spell resets this.
Time Shock: sustain. Hitting a creature with a spell has a chance to stun.
No Rules: active. For a short time your temporal resistance, effective willpower for paradox checks and stamina regeneration are increased.

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