Chronomancer

Mirrorblade

Short Name: 
mirrorblade

Adds the Mirrorblade, a chronomancer that calls upon his temporal twin. Unlike Temporal Wardens, Mirrorblades train exclusively with melee weapons, and only ever call upon one other timeline for aid. However, this specialized training has resulted in an extremely effective paired combat style.

Wardens Call Fix

Short Name: 
wardens-call-fix

Changes Temporal Warden's - Warden's Call talent to solve memory issues
and make the game enjoyable & playable with Temporal Wardens with Threaded Combat.

Warden's Call now do not create a new actor (paradox clone) on each trigger,
but instead the player will instantly make a forced attack against the target.

The conditions for triggering are the same as for the paradox clones,
and during these forced attacks, the player:

- do warden swap
- moved to the locations, so it's not a teleport
- invulnerable
- has all effect immunity
- do not consume ammo
- making the forced attack with the same generic damage penalty
- moved back
- do warden swap back

I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :)

Quantum Slider

Short Name: 
quantum-slider

Adds a new Chronomancer subclass, the Quantum Slider.

The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can.
Running with very high speed and teleporting gives you several benefits. Sliders are always on the Run.

Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees.
Their new, unique trees are:

- starting unlocked class trees -
Quantum Theory - for paradox management and unique mobility benefits
Quantum Coherence - the knowledge about molecular bonds and structures (defense & utility)
Reality Sculpting - the knowledge about re-shaping reality (AoE damage & DoT with debuffs)
Field Extension - manipulating spacetime (speed-realted self buffs)
Chronodynamics - slowing down and damage your enemies (damage & speed-related debuffs)

- locked higher (from lvl 10) class trees -
Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! (very high damage potential & utility)
Pocket Universe - gives map effects through running fast & buffs on teleporting (indirect defense & utility)

- starting unlocked generic trees -
Prajna - extended senses (tracking & other vision effects)
Beads in a String - curve spacetime (mobility & utility)
Wanderlust - speed up yourself (movment buff & utility)

Paths - contains 6 individual "mini-prodigies" (specializations)

- locked generic tree -
Quantum Fusion - enhance your spellcasting (spellpower, damage buffs & debuff)

The addon also contains new effects and new damage types for the class.

This class is designed for playing in madness,
so playing it on normal & nightmare might be very easy.
The possible power level is equal or higher than with a paradox mage, but the playstyle is very unusual.
To gain very high power level, you have to control very intense chaos.

Thanks for playing!

Version 1.0.1. changelog:

- Inertia Beam: extra range from Prajna now applied to triggered beams too
- Inertia Beam: extra beams can trigger now if the target die
- Temporal Ignition: changed, now it makes explosions when applied on illuminated targets
also applies a damage shield on the Slider if stands in an explosion
- Chain of Collapse: the explosions were removed (to Temporal Ignition), the damage
was changed to light & fire and buffed

- Bondbreaker: changed it to an AoE both offensive and defensive spell

- Klein Bottle: reduced the max range
- 5 Minutes Alone: added the missing requirement

- Quicksilver Armor: changed it. The initial value is now a cap. The initial value was buffed
- Steal Fate: increased the duration and added an activable summon option too

- Heart of Glass: changed to instant
- Uncertainity of Momentum: take the 2nd effect and gave it to Coccoon

- Coccoon: changed it. Have 2 paradox-management effect now

- Paradoxical Rearrange: the clone(s)' damage was nerfed
- Always on the Run: changed it, now it gives stun/pin immunity with a cap

- Shorten Distance: added blindness immunity and changed the talents that gains benefit from it
- Intuition: changed the stun/pin immunity to confusion immunity

- Intruduced a new generic tree : Paths
It contains 6 talent, each has maximum 1 talent level
They can be unlocked by learning specific combinations of talents to level 4
I removed some very strong effects from talents and gave it to these specializations
There are also extra talents and effects here ;)
Once a path is chosen, it cannot be unlearned!

- Talent Sheet UI: damage types and other talent references are now colorful and very beautiful
- Fixed some typos

... and maybe some more that i forgot now ... :)

Version 1.0.2. changelog:

- added a source to Sticky Past & Collapsing effects to made 1.7 compatible
- fixed Klein Bottles targeting, because 1.7 changed something in the code

- added pass_terrain to Temporal Ignitions AoE explosions targeting, now you can corner-snipe :D
- fixed Spihon Speed interaction with Empower sustained
- changed the projection of some talents to trigger AAD arcane explosion
including: Temporal Ignition, Bondbreaker, Lightning Fury

Paradox Tweaks

Short Name: 
revamped-paradox

Changes Paradox to hopefully make things flow and scale better.

  • Paradox never causes talent failure - It either casts the talent or casts both the talent and an anomaly.
  • Paradox costs increase more at high paradox - they scale with excess paradox rather than with the square root of excess paradox.
  • Paradox scales your Magic stat rather than your Effective Spellpower for paradox spellpower calculations.

The main limit on using chronomancy is your ability to handle the risk of the anomalies.

Infinite 'See The Threads' usage

Short Name: 
infinite-seethehreads

This simple addon removes the new "one use per zone level" limitation of the See The Threads (Chronomancy/Chronomancy) talent.

After the update which severely limited this talent and removed Precognition' ability of splitting the timeline completely, I felt like a huge and fun part of chronomancy was taken away (even though it aligned better with balancing). Recently, I've started to dabble in game's code and this addon is my first, long-desired creation. Hopefully, someday I'll be able to make an addon for Precognition too, although this would be much more difficult than this simple tweak.

With all that said, please enjoy this addon to your heart's content. :3

---
This addon should be safe to use without starting a new game, and even make See The Threads work on levels where it was already used before the installation.

Hybrid Class Pack

Short Name: 
ejhybrids

Adds a number of hybridized classes. Currently only remixes existing classes and talents.
Adds:
Chrono Ranger - A tinker subclass, blending chronomancer and gunslinger
Essence Reaver - An afflicted mage, turned from more conventional magics to darkness and shadow

Tempus Fugit

Short Name: 
tempusfugit

Time is a mystery to all...

Adds a new ChronoRogue class, the Anarchist.

Also reduces the paradox costs of Temporal Warden sustains.

Current unique categories:

Most of these talents will scale with your Paradox, so keep it as high as possible.

Living Paradox
Impossible Strength: passive. Allows dual weilding of medium weapons. offhand damage scales with paradox. improves stamina regen.
Impossible Grace: passive. accuracy based on paradox. don't trigger traps at 5.
Paradox Armour: sustain. reduces damage taken based on paradox, but also reduces paradox when you take damage.
Living Paradox: passive. temporal version of bloodspring

Temporal Theft
Steal Weapon: active. disarms the target.
Steal Speed: active. slow target to haste self.
Steal Magic: active. steal a target's magical buffs.
Steal Timeline: active. dump all your paradox on target creature, doing large temporal damage and stun.

Temporal Thuggery
Far Strike: active. melee attack your target from range. Stuns if it hits.
Space/Time: active. Hit your target with your main weapon for physical and knockback, then attack with offhand for temporal and slow.
Shield Implosion: active. a melee attack that causes the targets shields to collapse in on them, works against magical, mental and physical shields (blocking creatures).
Wide Strike: active. melee attack against all visible creatures in a range of x.

Impossible Magic - high level
Flame Shards: active. Ice Shards but does fire damage and freezes.
Gravel Bolt: active. physical damage beam that dazes.
Iceflash: active. Fireflash but does cold damage and burning.
Stormslide: active. lightning damage cone with knockback.

Twisted Fate - high level
Fate Inversion: active. Increases your critical hit chance and resistance, but lowers your critical hit damage.
Buildup: sustain. each weapon hit you do increases your spellpower up to a maximum of 100. Casting a spell resets this.
Time Shock: sustain. Hitting a creature with a spell has a chance to stun.
No Rules: active. For a short time your temporal resistance, effective willpower for paradox checks and stamina regeneration are increased.

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