warden

Wilder Balance

Short Name: 
wilder-balance

Balances a bit the Wyrmic and Stone Warden classes.

Wyrmic:

Wyrmic is now a hybrid mindstar user and mindcaster class,
they do not have the Shield Offense and Two Handed Combat trees,
and their wild-gift weapon talents requires to have psiblades.

Wyrmic do not need now physical power as apply power, just mindpower.
It only needs Strength for some talents' damage.

This addon does not interact with DLC contents.

- starts with Cunning - Survival unlocked
- starts with Wild-Gift - Mindstar Mastery unlocked

- Wing Buffet now deals devouring fire damage, applies Wet, cooldown is lower
- Bellowing Roar deals fireknockback damage + confusion, mindpower is apply power, cooldown is lower
- Devouring Flame cooldown is lower
- Fire Breath deals devouring fire damage, applies Wet, cooldown & eq cost lower
(the Wet from these talents have a synergie with the Ice Claw & Ice Wall talents)

- Ice Claw cooldown is lower
- Icy Skin also gives iceblock pierce
- Ice Breath cooldown & eq cost lower

- Swallow deals physical damage, apply power is mindpower
- Quake apply power is mindpower, cooldown is lower
- Sand Breath cooldown & eq cost lower

- Lightning Speed cooldown is lower, removed the colour & blur
- Static Field cooldown & eq cost lower
- Lightning Breath cooldown & eq cost lower

- Corrosive Mist is now a shielding talent
- Dissolve is now a radius 3 cone, lower cooldown, and disarming acid
- Acid Breath cooldown & eq cost lower

- Prismatic Slash is passive, inceasing the radius of Claw talents
- Venomous Breath is passive, gives various poison effect to Breaths
- Wyrmic Guile also gives Str mod to mindstars

Stone Warden:

- Deeprock is instant, lower cooldown

- Eldritch Fury is a low cooldown spell projectile that deals damage according to Block value

- Stone & Crystal Halves now cannot take life damage from the player (killing your own summons were bad...)
- Stone Half instantly casts Stone Link when summoned (if knows it) (now it's a more reliable defense)

- Shards sustain gives physical resistance (to have synergie with Mountainhewn)
- Eldritch Stone is instant, lower cooldown, the shield can mind crit, gives base mana regen per turn

- Rockwalk and Rockswallow are now teleports (you can have Out of Phase now), the heal and the damage can mind crit

Another Wardens Call Fix

Short Name: 
another-wardens-call-fix

Changes Temporal Warden's - Warden's Call talent to solve memory issues
and make the game enjoyable & playable with Temporal Wardens with Threaded Combat. Added compatibility to adventurer builds.

Updated to fix some issues with tradewind rider's fix

Warden's Call now do not create a new actor (paradox clone) on each trigger,
but instead the player will instantly make a forced attack against the target.

The conditions for triggering are the same as for the paradox clones,
and during these forced attacks, the player:

- do warden swap
- moved to the locations, so it's not a teleport
- invulnerable
- has all effect immunity
- do not consume ammo
- reset weapon folding cooldowns
- making the forced attack with the same generic damage penalty when it is melee
- extra chance to not make a ranged attack equal to the damage penalty, since the damage penalty doesn't seem to work for arrows
- moved back
- do warden swap back <-Update: swap weapon if a swap did occur, fixes some problems when non-dual wielding/ not using bows
- TODO: restore weapon folding cooldows

I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :)
The added changes make this talent mostly compatible with adventureres as well.

Werekracken's Stone Warden Race Unlock Fork

Short Name: 
wkstone-warden-race-unlock

This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens.
This fork also makes stone warden talents available on adventurers and wanderers.

As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too.

 (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.)

This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog.

https://github.com/Werekracken/tome-wkstone-warden-race-unlock


Changelog
- v1.0.0 Initial release
- v1.0.1 Fixed an issue that was causing the talents screen to come up twice on character creation on all wanderers and causing the character to get double the trees at creation if you're playing as a 3-in-1 wanderer using that addon.

Wardens Call Fix

Short Name: 
wardens-call-fix

Changes Temporal Warden's - Warden's Call talent to solve memory issues
and make the game enjoyable & playable with Temporal Wardens with Threaded Combat.

Warden's Call now do not create a new actor (paradox clone) on each trigger,
but instead the player will instantly make a forced attack against the target.

The conditions for triggering are the same as for the paradox clones,
and during these forced attacks, the player:

- do warden swap
- moved to the locations, so it's not a teleport
- invulnerable
- has all effect immunity
- do not consume ammo
- making the forced attack with the same generic damage penalty
- moved back
- do warden swap back

I hope this solves the issues and making the game with Temporal Wardens more enjoyable. :)

Syndicate content