wyrmic

Infinite Dungeon Merchants

Short Name: 
infinitedungeon-merchants

4 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you.

There are 19 talent trees (249 talents) available for purchase:
Archmage, Alchemist, Necromancy, Chronomancy, Psionic, Celestial, Anorithil, Oozemancer, Berserker, Rouge, Archer, Arcane Blade, Summoner, Wyrmic, StoneWarden, Corruptor, Cursed, Demented & Steamtech!

Can increase your stats and sub stats:
(STR/DEX/MAG/WIL/CUN/CON and phys/mag/ment resistance and criticals)

Imbue items:
imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you want can afford!

The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.

      • This addon is NOT compatible with the story mode, it wont crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story check out my addon at the bottom.
      • DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

!!!MAJOR UPDATE BELOW!!!

1.1.0 - Major change to the way this addon works: 3 npc merchants will now have a chance to randomly spawn each level (you shouldn't go more than 5 levels without running into one of them). Things to note: The shops that spawn will no longer be selling spells, the 3 npc merchants CAN die from enemies (they can still respawn), npc merchants may block the path (you can simply mine out the blocks around them) This is how I originally planned for this addon to be but had trouble getting npcs who could talk to spawn correctly, but with much code rewriting I managed to get it working. If you experience any weirdness with a boss that tries to talk to you or an npc who isn't hostile (who normally would be) please report the npcs name so I can fix it.
1.1.2 - Adds 64 talents - 50 talents added from DLCs Orcs & Cults (2 talent trees Demented & Steamtech) & 14 overlooked talents. Zemek will now teach Demented talents, new npc Gurock added to sell Steamtech talents. DLC is NOT required to play this addon!

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IF YOU WANT TO ASK A QUESTION OR POST A BUG REPORT PLEASE DO SO ON STEAM WORKSHOP BECAUSE I AM UNABLE TO LEAVE A COMMENT OR REPLY ON HERE BECAUSE I EDITED A COMMENT TOO MANY TIMES AND MY ACCOUNT IS NOW MUTED DUE TO "SPAM"... SORRY FOR THE INCONVENIENCE! If u can't reply on steam then I'll reply here --v

@iwantpizza The stores appear randomly in the walls (they appear as shop signs) they can be hard to see.. I plan on modifying the signs so they stand out more in a future update.
@iwantpizza The stores are very rare I've tried to find something in the code to increase the spawn rates but I've been unsuccessful, I am however confident that I can now spawn npcs who can actually talk... It will just take a lot of code rewriting.
@iwantpizza NPCs will now spawn that will sell the spells, they are much more common than the stores, so you shouldn't have a problem finding them. (you will have to start a new game for them to spawn)
@Zaive Makes sense, the merchants faction is "sunwall" (sun paladin) ...should I change it... I don't know, I have mixed feelings. It makes sense none of them would even want to talk to an undead...
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If you are interested in a main story mode version you can get it here:
https://te4.org/games/addons/tome/master-spell-merchants

It is recommended that you deactivate 'Spell Merchants' if you are playing the infinite dungeon version!
Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him!

Class: Revamped Wyrmic

Short Name: 
revamped-wyrmic

A variation on wyrmics, as a multi-elemental debuff-centered class.
Rather than having their abilities scattered among the elements, they'll rank up melee attacks, mental attacks, and elements separately.

This is still (slowly) being developed; I put the addon up because I had someone who wanted to test it. If you want to try it already, go ahead. Please leave feedback and bug reports in the linked Forum Discussion thread.

The core of Wyrmic is:
Combat Techniques
Draconic Combat - provides weapon attacks.
Draconic Energy - provides mindpower attacks.
Draconic Body - provides mobility and survivability.

Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills.
Finally, the advanced Prismatic Tree lets a wyrmic use multiple elements.

Apex Predator - new generic tree that fills in a few gaps and lets you wear gems.

Credits
As in vanilla, all talent icons are from http://game-icons.net/ .
The particle-effect coloring system is taken from minmay's Crystalist.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0

Compatibility
Will be incompatible with other Wyrmic replacements.

Other
The DLC wyrmic trees are not fully integrated into this system. They interact with Prismatic Blood, but use their own separately-leveled breath weapons.
Acid and Venom have been separated into two different aspects because original Wyrmic got 6 breaths.
This addon does not let you turn into a dragon.
This addon does not let you summon dragons to help you.

Breath Variety

Short Name: 
breathvariety

Wyrmic breaths scale with best of strength, willpower, magic.

Inferno Pettiness

Short Name: 
infernopettiness

Petty changes to stuff that bugs me.

Undead Verdant Fix

Short Name: 
undeadverdant

Stops Verdant overwriting Undead drake aspect because I'm impatient.

Steel Drakes

Short Name: 
steeldrakes

Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes.

ToME Wyrmic Tweaks Mk. II

Short Name: 
wyrmicmk2

A large series of Wyrmic tweaks, designed to keep the character of the class intact, but also increase its effectiveness and synergy.

Weird Wyrmic

Short Name: 
grayswandir-weird-wyrmic

My own take at wyrmics.

Ryuuji the Cornac Wyrmic

So far, I've been playing Ryuuji the Cornac Wyrmic as a rather unusual sword swinger with lots of tactical options for softening up tough enemies. He just finished off the Sandworm Queen which bumped Sand talent mastery up to 1.40. Now Ryuuji's Willpower stat is getting into the territory where he can start putting class points into Breath attacks. He's kind of spread out all over the different wyrmic talent trees at present. All in all, he's a fun character to play, but got off to a rather slow start and is somewhat hampered by the lack of stun resistance.

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