Wyarm Evolution for Wyrmic
Adds Wyarm evolution for Wyrmic.
You lose talents to use weapons and gain the talent tree for unarmed combat.
- Wyarm Combat Mastery: The mastery talent for unarmed combat.
- Wyarm Smash: Attacks and stuns the enemy.
- Dragon Scaled Arms: Passively you gain some armor and flat reduction, and you can make an unarmed attack instead of a shield attack.
- Greater Wyarm Focus: For several turns you have additional chances to trigger talent-on-hit effects.
All icons were made by https://game-icons.net/ .
Hoardling Ascendant race
Adds the Hoardling Ascendant race. Hoardlings Ascendant are powerful draconic dwarves with very the capacity to become nearly indestructible in long enough infinite games. Made for Dragonfabri.
Spell Merchants quickfix-fix
Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked and fixes Lost Merchant dungeon spawn level https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants
Spell Merchants quickfix
Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants
Wilder Balance
Balances a bit the Wyrmic and Stone Warden classes.
Wyrmic:
Wyrmic is now a hybrid mindstar user and mindcaster class,
they do not have the Shield Offense and Two Handed Combat trees,
and their wild-gift weapon talents requires to have psiblades.
Wyrmic do not need now physical power as apply power, just mindpower.
It only needs Strength for some talents' damage.
This addon does not interact with DLC contents.
- starts with Cunning - Survival unlocked
- starts with Wild-Gift - Mindstar Mastery unlocked
- Wing Buffet now deals devouring fire damage, applies Wet, cooldown is lower
- Bellowing Roar deals fireknockback damage + confusion, mindpower is apply power, cooldown is lower
- Devouring Flame cooldown is lower
- Fire Breath deals devouring fire damage, applies Wet, cooldown & eq cost lower
(the Wet from these talents have a synergie with the Ice Claw & Ice Wall talents)
- Ice Claw cooldown is lower
- Icy Skin also gives iceblock pierce
- Ice Breath cooldown & eq cost lower
- Swallow deals physical damage, apply power is mindpower
- Quake apply power is mindpower, cooldown is lower
- Sand Breath cooldown & eq cost lower
- Lightning Speed cooldown is lower, removed the colour & blur
- Static Field cooldown & eq cost lower
- Lightning Breath cooldown & eq cost lower
- Corrosive Mist is now a shielding talent
- Dissolve is now a radius 3 cone, lower cooldown, and disarming acid
- Acid Breath cooldown & eq cost lower
- Prismatic Slash is passive, inceasing the radius of Claw talents
- Venomous Breath is passive, gives various poison effect to Breaths
- Wyrmic Guile also gives Str mod to mindstars
Stone Warden:
- Deeprock is instant, lower cooldown
- Eldritch Fury is a low cooldown spell projectile that deals damage according to Block value
- Stone & Crystal Halves now cannot take life damage from the player (killing your own summons were bad...)
- Stone Half instantly casts Stone Link when summoned (if knows it) (now it's a more reliable defense)
- Shards sustain gives physical resistance (to have synergie with Mountainhewn)
- Eldritch Stone is instant, lower cooldown, the shield can mind crit, gives base mana regen per turn
- Rockwalk and Rockswallow are now teleports (you can have Out of Phase now), the heal and the damage can mind crit
Wyrmic Compatibility
Makes the Revamped Wyrmic a separate class from the normal wyrmic
Needs Recaiden's Revamped Wyrmic : https://te4.org/games/addons/tome/revamped-wyrmic
Also adds the gem slot to adventurers and races that have their own equipment slots (provided they load before Revamped Wyrmic)
Bromantic Mod Pack
Just a mod pack that i use to train my modding skills. Changes to Archmage, Alchemist, Rogue, Wyrmic, Summoner and Prodigies and some other stuff, all changes can be turned off individually. Credit to Housepet and discord community.
PS: Im only publishing so my friend can use it, but feel free to try the changes
Infinite Dungeon Merchants
T.O.M.E version 1.7.6
13 NPC merchants will now spawn in Infinite Dungeon and will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items!
There are 21 Class talent categories (295 talent trees) available for purchase:
Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:
Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:
Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
*This is out dated, all 13 merchants from my Spell Merchants will now spawn.*
[strike]The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.[/strike]
Please note: You will need to have the required amount of gold for the talent to appear in the dialog for purchase.
*This mod IS now compatible with the campaign*
[strike] *WARNING* This addon is NOT compatible with the story mode, it won't crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story you can *Disable* this mod -in game- ("Main menu" > "addons") and Enable my addon below.
*** If you choose to ignore this warning, you will die... A LOT! *** [/strike]
***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
I may tweak balance in the future, spell cost / npc spawn rate ect. *Still open to feedback on this*
*AkaviriBlade has been removed, I will no longer kill you <3*
[strike]No, seriously if you play the Story mode with this addon I will literally spawn in to kill you, Sooo... Just Don't Do It! ...Really, you'll regret it...[/strike]
Class: Revamped Wyrmic
A variation on wyrmics, as a multi-elemental debuff-centered class.
Rather than having their abilities scattered among the elements, they'll rank up melee attacks, mental attacks, and elements separately.
The core of Wyrmic is:
Combat Techniques
Draconic Combat - provides weapon attacks.
Draconic Energy - provides mindpower attacks.
Draconic Body - provides mobility and survivability.
Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access.
Finally, the advanced Prismatic Tree rewards you for changing elements.
Apex Predator - new generic tree that fills in a few gaps and lets you wear gems.
Please leave feedback and bug reports in the linked Forum Discussion thread.
Credits
As in vanilla, all talent icons are from http://game-icons.net/ .
The particle-effect coloring system is taken from minmay's Crystalist.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0
Compatibility
Will be incompatible with other Wyrmic replacements.
Incompatible with some addons that change gems, especially Alchemist reworks.
Other
Acid and Venom have been separated into two different aspects.
This addon does not let you turn into a dragon.
This addon does not let you summon dragons to help you.
Breath Variety
Wyrmic breaths scale with best of strength, willpower, magic.
