Bulwark

Bulwark EX

Short Name: 
bex

Various buffs and QoL improvements for Bulwark.

Infinite Dungeon Merchants

Short Name: 
infinitedungeon-merchants

4 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you.

There are 19 talent trees (249 talents) available for purchase:
Archmage, Alchemist, Necromancy, Chronomancy, Psionic, Celestial, Anorithil, Oozemancer, Berserker, Rouge, Archer, Arcane Blade, Summoner, Wyrmic, StoneWarden, Corruptor, Cursed, Demented & Steamtech!

Can increase your stats and sub stats:
(STR/DEX/MAG/WIL/CUN/CON and phys/mag/ment resistance and criticals)

Imbue items:
imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you want can afford!

The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.

      • This addon is NOT compatible with the story mode, it wont crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story check out my addon at the bottom.
      • DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

!!!MAJOR UPDATE BELOW!!!

1.1.0 - Major change to the way this addon works: 3 npc merchants will now have a chance to randomly spawn each level (you shouldn't go more than 5 levels without running into one of them). Things to note: The shops that spawn will no longer be selling spells, the 3 npc merchants CAN die from enemies (they can still respawn), npc merchants may block the path (you can simply mine out the blocks around them) This is how I originally planned for this addon to be but had trouble getting npcs who could talk to spawn correctly, but with much code rewriting I managed to get it working. If you experience any weirdness with a boss that tries to talk to you or an npc who isn't hostile (who normally would be) please report the npcs name so I can fix it.
1.1.2 - Adds 64 talents - 50 talents added from DLCs Orcs & Cults (2 talent trees Demented & Steamtech) & 14 overlooked talents. Zemek will now teach Demented talents, new npc Gurock added to sell Steamtech talents. DLC is NOT required to play this addon!

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IF YOU WANT TO ASK A QUESTION OR POST A BUG REPORT PLEASE DO SO ON STEAM WORKSHOP BECAUSE I AM UNABLE TO LEAVE A COMMENT OR REPLY ON HERE BECAUSE I EDITED A COMMENT TOO MANY TIMES AND MY ACCOUNT IS NOW MUTED DUE TO "SPAM"... SORRY FOR THE INCONVENIENCE! If u can't reply on steam then I'll reply here --v

@iwantpizza The stores appear randomly in the walls (they appear as shop signs) they can be hard to see.. I plan on modifying the signs so they stand out more in a future update.
@iwantpizza The stores are very rare I've tried to find something in the code to increase the spawn rates but I've been unsuccessful, I am however confident that I can now spawn npcs who can actually talk... It will just take a lot of code rewriting.
@iwantpizza NPCs will now spawn that will sell the spells, they are much more common than the stores, so you shouldn't have a problem finding them. (you will have to start a new game for them to spawn)
@Zaive Makes sense, the merchants faction is "sunwall" (sun paladin) ...should I change it... I don't know, I have mixed feelings. It makes sense none of them would even want to talk to an undead...
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If you are interested in a main story mode version you can get it here:
https://te4.org/games/addons/tome/master-spell-merchants

It is recommended that you deactivate 'Spell Merchants' if you are playing the infinite dungeon version!
Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him!

Shield Tactics - New Bulwark Talent Category

Short Name: 
shield_tactics

Adds the 'Technique/Shield tactics' talent tree as a new generic category available to Bulwarks. Starts locked at 1.3 mastery, and requires Con.

1)Tempered Will:
While your shield is raised you become a nearly impenetrable wall of metal and pure grit, able to divert some of the force of even non-physical assualts.
While Block is active, you will gain X% Physical resistance and Y% of all non-Physical incoming damage will be converted to Physical damage. Damage conversion is improved by your Spell Save, and Physical resistance by your Constitution.

2)Relentless Retaliation:
Each time you fully block incoming damage, you gain X% attack speed for one turn. This effect can stack up to 8 times. The effect improves with Dexterity.

3)Tactical Defense:
Each time you fully block incoming damage, you use the tactical advantage to reduce the remaining cooldown of your inscriptions. This will reduce the cooldown of a random inscription by one turn, and can occur at most X times per turn. This value improves with Constitution.

4)Reflexive Block:
You are unmatched in your ability to react with your shield. If an attack would deal damage greater than X% of your maximum life, you raise your shield in an instant, preemptively reducing the damage by Y% of your block value and assuming a blocking stance. This bonus block will not check or trigger Block cooldown. Damage reduction improves with Constitution. This talent has a cooldown.

Modest Bulwark Rework

Short Name: 
bulwark-update

A modest update to the Bulwark class to make it more viable.

Please see forum thread for details!

Bastion

Short Name: 
bastion

A complete rework for Bulwark.

Shield Defense rework test

Short Name: 
newshield

Reworks the Shield Defence tree for Bulwarks.

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