Bulwark

Deathknight Vanilla

Short Name: 
deathknight-vanilla

Adds a new warrior subclass with bulwark, arcane blade and necromancer abilities.

Knight Evolution for Bulwark-Proofread version

Short Name: 
knight-evo-proofread

Adds a new class evolution for Bulwark, the Knight.
As a knight, you learn how to protect the weak and vanquish evil.
You gain:
Spirit Horse Talent - Sustain. Gain shield and movement speed while active.
Spirit Horse Category

  - Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed.
  - Knight's vow: Passively increases defensive stats and regenerate stamina on blocking.
  - Tactical retreat: Retreat and gain movement speed
  - Hammer and Anvil: Knock back the target, dealing massive damage if the target collides with a wall. Damage increases with movement speed.

Knight Training Category
  - Grand strategy: Gain wild speed on active.
  - Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor.
  - Well fitted: Gain defensive stats if you wear heavy armor.
  - Chivalry: More damage on counterstrike.

Original author is koa. Talent descriptions proofread by me. Also cancels the stun and damage on spirit horse being disabled. Even though it's fitting, it's way too debilitating (50% health loss and 5 turn stun)

Sonist Class Evo

Short Name: 
sonist_evo

Knockback based class evolution for bulwark

Knight Evolution for Bulwark

Short Name: 
knight-evo
Adds a new class evolution for Bulwark, the Knight.
 
As a knight, you learn how to protect the Weaks and defeat the Evils.
 
You gain:
 
Spirit Horse Talent - Sustain. Gain shield and movement speed while active.
 
Spirit Horse Category
  - Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed.
  - Knight's vow: Passively increases defensive stats and regenerate stamina on blocking.
  - Tactical retreat: Retreat and gain movement speed
  - Hammer and Anvil: Deal massive damage if target knocked back to wall. Damage increases with movement speed.
 
Knight Training Category
  - Grand strategy: Gain wild speed on active.
  - Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor.
  - Well fitted: Gain defensive stats if you wear heavy armor.
  - Chivalry: More damage on counterstrike.

Juggernaut Evolution for Bulwark

Short Name: 
evolution-juggernaut

Adds a new class evolution for Bulwark, the Juggernaut.

As a Juggernaut, the Bulwark gains the ability to equip shields in the off hand and main hand simultaneously and Weapons Mastery will apply to shields.

While equipped with two shields:

- You may use Rush while sustaining Last Stand.
- When you use Rush, you will instantly trigger Repulsion, ignoring and negating cooldown.
- For 1 turn after using Rush, you will reduce all incoming non-Mind damage by 50% of your Block value.

Bulwark EX

Short Name: 
bex

Various buffs and QoL improvements for Bulwark.

Infinite Dungeon Merchants

Short Name: 
infinitedungeon-merchants

T.O.M.E version 1.7.6

13 NPC merchants will now spawn in Infinite Dungeon and will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items!

There are 21 Class talent categories (295 talent trees) available for purchase:

Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!

Increase character stats:

Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.

Master jeweler:

Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.

This mod is experimental, Infinite Dungeon runs a script that turns ALL neutral/friendly npcs hostile, so spawning npc merchants is obviously a very challenging task. I've spent many, MANY hours trying to get this to work, but I.D is very thorough and aggressive in its approach to making all entities hostile. As a \"patchwork\" fix, I've disabled the code that turns friendly npcs hostile, so you WILL see friendly mages and warriors fighting hostile monsters in this mod.
I've tried MANY workarounds but nothing have really worked, I do have more ideas to get it to work, but coding and testing is time consuming and I have other projects I'd rather get to a polished state rather than going on wild goose chases trying to get this mod to work. Eventually I will try to get it to a perfect state, but for now, it is what it is...

***DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.

My other addons!

Spell Merchants
Spawns merchants on the world map of Eyal that sell all talent categories, adds custom dungeons/bosses and much more.


GodMode

This mod will add a developer item [GodMode] to your inventory, granting you forbidden powers!

Shield Tactics - New Bulwark Talent Category

Short Name: 
shield_tactics

Adds the 'Technique/Shield tactics' talent tree as a new generic category available to Bulwarks. Starts locked at 1.3 mastery, and requires Con.

1)Tempered Will:
While your shield is raised you become a nearly impenetrable wall of metal and pure grit, able to divert some of the force of even non-physical assualts.
While Block is active, you will gain X% Physical resistance and Y% of all non-Physical incoming damage will be converted to Physical damage. Damage conversion is improved by your Spell Save, and Physical resistance by your Constitution.

2)Relentless Retaliation:
Each time you fully block incoming damage, you gain X% attack speed for one turn. This effect can stack up to 8 times. The effect improves with Dexterity.

3)Tactical Defense:
Each time you fully block incoming damage, you use the tactical advantage to reduce the remaining cooldown of your inscriptions. This will reduce the cooldown of a random inscription by one turn, and can occur at most X times per turn. This value improves with Constitution.

4)Reflexive Block:
You are unmatched in your ability to react with your shield. If an attack would deal damage greater than X% of your maximum life, you raise your shield in an instant, preemptively reducing the damage by Y% of your block value and assuming a blocking stance. This bonus block will not check or trigger Block cooldown. Damage reduction improves with Constitution. This talent has a cooldown.

Modest Bulwark Rework

Short Name: 
bulwark-update

A modest update to the Bulwark class to make it more viable.

Please see forum thread for details!

Bastion

Short Name: 
bastion

A complete rework for Bulwark.

Syndicate content