Master world
This mod is designed to complete the game at the highest difficulty level. The mod does not affect the game experience of battles with monsters, it only adds the opportunity to become stronger for money. Every merchant in the world offers the player to learn new talent mastery, undergo special training, or create powerful artifacts. Each trader has their own requirements for the level of the player and pricing policy.
Mod features
Talents manipulation:
— Player can learn new talent masteries. 200 masteries from the original game are available. Talents from FC, EoR, AoUR add-ons are not supported.
— Player can increase the efficiency modifier of any mastery. The upper limit is 5.0.
— Player can forget all the talents of a certain mastery and restore all skill points spent. Some kind of respec.
— Player can sell the mastery he doesn't need. It will disappear from the list of available on the leveling screen, its level will be reset to 1.0. It's an easy way to get money without having to fight monsters directly. I strongly recommend it to your best try.
Special training:
— Player can upgrade their resources: Life/Stamina/Mana/Psi/Soul/Vim/Rage/Light/Dark. Training can be both limited in the number of times and endless.
— Player can convert one type of resource to another. For example, mana into life or souls into non-life (negative health). These workouts can be completed a limited number of times, and in general, you should not rely on them.
— Player can upgrade his primary stats: Strength/Dexterity/Constitution/Magic/Willpower/Cunning. All such trainings are limited: 3-5 times and you need to look for a new master.
— Player can gain new knowledge: additional talent points, categories or prodigies. A fully developed character is beautiful!
Artifactors:
— There are masters in the world who can modify items. They can work with 30 types of items, almost everything in the game. Every 2 levels, at least one level becomes available to the player.
— Player can insert an unlimited number of gem into any item. Each next gem increases the price of the work. The total price depends on the tier of the original item.
— Player can extract any (well, almost) magical property from an item by creating a shard of power. The shard can then be inserted into another item like a normal gem. By combining magical properties in this way, you can create very powerful artifacts. This is the best mod mechanic, but it requires a huge amount of gold.
Travel in world:
— Player can gain access to locations not provided for by the quest/class. In version 2, Point Zero(city of temporal warden) and island of Yrkkk became available. See the full travel map in the mod archive.
— Player receives a special item "Trade Notes" on the first conversation with any merchant. Notes automatically record all prices seen by the player. You no longer need to remember everything yourself, just read the notes.
— Player can enchant a transmutation chest for money before reaching the fortress of Sher-Tul. More money is always good.
— Player can find out the cost statistics when working with gem and shards.
Other:
— Supports russian language if ru-mod is installed(https://te4.org/games/addons/tome/ru_RU). The basic language of the mod is runglish(very bad english).
Somehow :)
4Burning' Burning God!
Just simple cheat mod... last hope weapon store dialog to godmode merchant.
Thank you for downloading, hope you enjoy!
Spell Merchants quickfix-fix
Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked and fixes Lost Merchant dungeon spawn level https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants
Spell Merchants quickfix
Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants
Alternate Merchants
Adds the forge-giant item crafting system from Hammer of Urh'Rok to Age of Ascendancy.
Visit the Mark of the Spellblaze to buy items with an ego you choose.
MaDDworlDs' Buy Skills!
Have extra cash? Buy some new class and generic talent trees!
The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold!
Shout out to AkaviriBlade for all the leg work!
Thank you for downloading, hope you enjoy!
(Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!)
(any mod that overwrites this staff shop will, ofc, not work together!)
MaDDworlDs' Money Sink!
Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training
for gold! I've mad this for my self to give me something to do with all the extra cash I get, hope you guys enjoy!
[Stat Points] 5 points for 300 gold.
[Class Points] 1 for 250 gold.
[Generic Points] 1 for 250 gold.
[Prodigy Points] 1 for 25,000 gold.
Thank you for downloading, hope you enjoy!
(note: You must make a new save, ofc.)
( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C )
Reroll and Merchant
The Taels of Maj'Eyal (ToME) Addon: It allows to select both a merchant and item reroll.
Infinite Dungeon Merchants
4 NPCs will now spawn in Infinite Dungeon that can sell spells trees, stat points, sub stats & can imbue items for you.
There are 19 talent trees (249 talents) available for purchase:
Archmage, Alchemist, Necromancy, Chronomancy, Psionic, Celestial, Anorithil, Oozemancer, Berserker, Rouge, Archer, Arcane Blade, Summoner, Wyrmic, StoneWarden, Corruptor, Cursed, Demented & Steamtech!
Can increase your stats and sub stats:
(STR/DEX/MAG/WIL/CUN/CON and phys/mag/ment resistance and criticals)
Imbue items:
imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you want can afford!
The NPCs that spawn are: Adriel, Sun Paladin, Zemek & Gurock. They are broken down into catagories Adriel=nature SunPaladin=combat Zemek=spells Gurock=tinkerer.
- DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
- WARNING* This addon is NOT compatible with the story mode, it won't crash the game or anything but will turn some factions hostile. If you want to buy spells in the main story you can *Disable* this mod -in game- ("Main menu" > "addons") and install my addon below!
- EDIT* The Npc AkaviriBlade was added to prevent players from making it too far in to the storymode just to encounter a hostile faction preventing you from completing the game! There is no reason what so ever why you would even want to play the storymode with this addon... If you want to buy spells in storymode then disable this addon and download my other addon "Spell Merchants"...
If you are interested in a main story mode version you can get it here:
https://te4.org/games/addons/tome/master-spell-merchants
Big thanks to hunter on te4.org for testing features and giving feedback! This addon would not have been possible without him!
Spell Merchants
T.O.M.E 1.7.6
This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!

*This mod will NOT disable achievements*
There are 21 Class talent categories (295 talent trees) available for purchase:
Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:
Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:
Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
Extra dungeons: Sludgenest and Noxious Caldera will now have a 100% chance to spawn.
New Bosses:
There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
*Concept Art of new bosses, in game assets will match vanilla asthetics
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.
For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.
You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addon
Talents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3
Thank you for trying Spell Merchants, I hope you enjoy my mod :)

