Master world
This mod is designed to complete the game at the highest difficulty level. The mod does not affect the game experience of battles with monsters, it only adds the opportunity to become stronger for money. Every merchant in the world offers the player to learn new talent mastery, undergo special training, or create powerful artifacts. Each trader has their own requirements for the level of the player and pricing policy.
Mod features
Talents manipulation:
— Player can learn new talent masteries. 200 masteries from the original game are available. Talents from FC, EoR, AoUR add-ons are not supported.
— Player can increase the efficiency modifier of any mastery. The upper limit is 5.0.
— Player can forget all the talents of a certain mastery and restore all skill points spent. Some kind of respec.
— Player can sell the mastery he doesn't need. It will disappear from the list of available on the leveling screen, its level will be reset to 1.0. It's an easy way to get money without having to fight monsters directly. I strongly recommend it to your best try.
Special training:
— Player can upgrade their resources: Life/Stamina/Mana/Psi/Soul/Vim/Rage/Light/Dark. Training can be both limited in the number of times and endless.
— Player can convert one type of resource to another. For example, mana into life or souls into non-life (negative health). These workouts can be completed a limited number of times, and in general, you should not rely on them.
— Player can upgrade his primary stats: Strength/Dexterity/Constitution/Magic/Willpower/Cunning. All such trainings are limited: 3-5 times and you need to look for a new master.
— Player can gain new knowledge: additional talent points, categories or prodigies. A fully developed character is beautiful!
Artifactors:
— There are masters in the world who can modify items. They can work with 30 types of items, almost everything in the game. Every 2 levels, at least one level becomes available to the player.
— Player can insert an unlimited number of gem into any item. Each next gem increases the price of the work. The total price depends on the tier of the original item.
— Player can extract any (well, almost) magical property from an item by creating a shard of power. The shard can then be inserted into another item like a normal gem. By combining magical properties in this way, you can create very powerful artifacts. This is the best mod mechanic, but it requires a huge amount of gold.
Travel in world:
— Player can gain access to locations not provided for by the quest/class. In version 2, Point Zero(city of temporal warden) and island of Yrkkk became available. See the full travel map in the mod archive.
— Player receives a special item "Trade Notes" on the first conversation with any merchant. Notes automatically record all prices seen by the player. You no longer need to remember everything yourself, just read the notes.
— Player can enchant a transmutation chest for money before reaching the fortress of Sher-Tul. More money is always good.
— Player can find out the cost statistics when working with gem and shards.
Other:
— Supports russian language if ru-mod is installed(https://te4.org/games/addons/tome/ru_RU). The basic language of the mod is runglish(very bad english).
Somehow :)
See addon usage in the character's vault.
Name | Module Version Required | Released | File |
---|---|---|---|
Artworld | 1.7.4 | 2025-08-30 19:44 |
tome-master-world.teaa |
Master world | 1.7.4 | 2024-10-01 10:59 |
tome-master-world.teaa |
Individual talents?
Maybe as an option, would it be possible to have merchants sell some individual talents, spells, etc, instead of categories?
Hi, sorry for slow answer
Hi, sorry for slow answer :)
Individual talents cannot be swayed by skill points. They do not appear in the level-up window. Directly increase skill levels decision is dubious. Then talents mastery will become useless...
In version 2, powerful artifactors will be added. They compensate for some lack of skills.
Like escorts?
Yeah definitely but I was suggesting it to mirror the behavior of escort rewards, especially since you can see the description of talents on the tooltip. The skill level could stay fixed and have a chance to be +1, +2 +x? I find it more fun to directly choose talents, I basically always choose this option at escorts. I'm less keen on having to choose between big lists of talent categories
Tome of Power
In version 3, I will sell books that increase the maximum level of single talent. Now I just don't understand how easy it is to modify the assortment of the store. :(
Ups, pastbin with pass:
Ups, pastbin with pass: fNEmCfM18Q