Display Luck on character sheet.
Simple addon that displays "hidden" Luck stat on character sheet.
Master world
This mod is designed to complete the game at the highest difficulty level. The mod does not affect the game experience of battles with monsters, it only adds the opportunity to become stronger for money. Every merchant in the world offers the player to learn new talent mastery, undergo special training, or create powerful artifacts. Each trader has their own requirements for the level of the player and pricing policy.
Mod features
Talents manipulation:
— Player can learn new talent masteries. 200 masteries from the original game are available. Talents from FC, EoR, AoUR add-ons are not supported.
— Player can increase the efficiency modifier of any mastery. The upper limit is 5.0.
— Player can forget all the talents of a certain mastery and restore all skill points spent. Some kind of respec.
— Player can sell the mastery he doesn't need. It will disappear from the list of available on the leveling screen, its level will be reset to 1.0. It's an easy way to get money without having to fight monsters directly. I strongly recommend it to your best try.
Special training:
— Player can upgrade their resources: Life/Stamina/Mana/Psi/Soul/Vim/Rage/Light/Dark. Training can be both limited in the number of times and endless.
— Player can convert one type of resource to another. For example, mana into life or souls into non-life (negative health). These workouts can be completed a limited number of times, and in general, you should not rely on them.
— Player can upgrade his primary stats: Strength/Dexterity/Constitution/Magic/Willpower/Cunning. All such trainings are limited: 3-5 times and you need to look for a new master.
— Player can gain new knowledge: additional talent points, categories or prodigies. A fully developed character is beautiful!
Artifactors:
— There are masters in the world who can modify items. They can work with 30 types of items, almost everything in the game. Every 2 levels, at least one level becomes available to the player.
— Player can insert an unlimited number of gem into any item. Each next gem increases the price of the work. The total price depends on the tier of the original item.
— Player can extract any (well, almost) magical property from an item by creating a shard of power. The shard can then be inserted into another item like a normal gem. By combining magical properties in this way, you can create very powerful artifacts. This is the best mod mechanic, but it requires a huge amount of gold.
Travel in world:
— Player can gain access to locations not provided for by the quest/class. In version 2, Point Zero(city of temporal warden) and island of Yrkkk became available. See the full travel map in the mod archive.
— Player receives a special item "Trade Notes" on the first conversation with any merchant. Notes automatically record all prices seen by the player. You no longer need to remember everything yourself, just read the notes.
— Player can enchant a transmutation chest for money before reaching the fortress of Sher-Tul. More money is always good.
— Player can find out the cost statistics when working with gem and shards.
Other:
— Supports russian language if ru-mod is installed(https://te4.org/games/addons/tome/ru_RU). The basic language of the mod is runglish(very bad english).
Somehow :)
4Burning' Burning God!
Just simple cheat mod... last hope weapon store dialog to godmode merchant.
Thank you for downloading, hope you enjoy!
Spell Merchants quickfix-fix
Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked and fixes Lost Merchant dungeon spawn level https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants
Spell Merchants quickfix
Pushes two merchants little aside so that they wont spawn on top of extra dungeons when unlocked https://te4.org/games/addons/tome/dungeon_map https://te4.org/games/addons/tome/master-spell-merchants
MaDDworlDs' Money Sink!
Have extra cash? Blow it on Stat/Class/Generic points! Most (if not all) weapon merchants in Last Hope will now offer stat/class/generic point training
for gold! I've mad this for my self to give me something to do with all the extra cash I get, hope you guys enjoy!
[Stat Points] 5 points for 300 gold.
[Class Points] 1 for 250 gold.
[Generic Points] 1 for 250 gold.
[Prodigy Points] 1 for 25,000 gold.
Thank you for downloading, hope you enjoy!
(note: You must make a new save, ofc.)
( Any mod that overwrites the chat function on generic weapon shop NPC conversation stuff won't be compatible :C )
Use Base Stat for Prerequisites
Collecting equipment to meet prerequisites is tedium. Swapping equipment to meet prerequisites is much more tedium. This addon is a suggestion to remove that tedium.
To meet prerequisites
- use base status
- halve required status taking into account initial status: (req - ((req - 10) / 2))
This addon is inspired from this comment in the forum thread.
This addon doesn't break Better Item Description or Cleaner Item Description.
Weight: 100
Superload:
- engine/interface/ActorTalents.lua:canLearnTalent(), getTalentReqDesc()
- engine/interface/ActorInventory.lua:canWearObject()
- engine/Object.lua:getRequirementDesc()
Exotic Weapons Highest Stat Only
Changes Exotic Weapons Mastery to use the highest of strength or dexterity, since the two weapons that use Exotic only use one stat each.
Ignore Stat Prerequisites
Makes the game ignore attribute prerequisites for skills and items.
When collecting stat boosting gear they become meaningless anyway.
Superloads 'engine/interface/ActorInventory.lua:canWearObject' and 'engine/interface/ActorTalents.lua:canLearnTalent' in a non-destructive way.
Constitution Viability Buff Addon - Q edition
Constitution now grants:
-+5 Life (Instead of +4)
-Critical Strike Shrug Off Chance (As with Dexterity)
-Life Regeneration
-Healing Modifier
Edited for personal use by Stormfox